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Everything posted by Jan Hermanns
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Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Thank you very much :-) -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
I think "Blinky Goes Up (formerly GIANA BROS)" is a much better title. Any moderators here, who can help? -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Does anyone know, if it is possible to change the title of this thread? -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Actually there are two endings. The normal ending and a slightly different one when you played a perfect game, i.e. collect every gold nugget and don't loose a life - it's hard but doable Have fun! -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
There is a special maneuver called "Airwalk". Just run over the edge of any platform and press fire while Blinky is running/falling and he'll perform a jump then! Too bad, I hadn't time to finish the manual. I'm sorry! -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
There are six levels -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Hi Thorsten, thank you for pointing to the Gameswelt.tv interview - I probably had never seen it because I lost their business card. If you want to buy a cart, feel free to register yourself at http://www.lov3machine.com/blinky/index.html Jan -
I have thought about adding him "sliding" when you're running and you decide to go another direction instantly, just like the real game, but just haven't gotten to that point, plus I want to add another sprite to show him sliding. Nobody had mentioned it yet so I thought I would hold off until people started asking about it. Something I will probably do next. As for falling, originally I had him falling faster as he built up falling momentum, but I found after six pixels at a time, he would occasionally start falling through platforms and that's very bad. I could build up a beefier collision detection, but I'm so squeezed on cycle time where that needs to happen that I can't add more detections than I already have and they are already limited. Doing a PFRead takes quite a bit of cycle time. Now unless you have some assembly way around this, I am all ears. I ran in exactly the same problem. Regarding the issue when Mario is falling through platforms, the solution is to limit the falling speed to a certain maximum value. Just choose an appropriate value and you dont need to pimp up your collision detection.
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Very well done! But you could slightly improve the games physics. I did some research when I programmed "Blinky goes up" (feel free to check the links below). e.g. add acceleration and friction to make the control of Mario smoother. Another trick is to vary the gravity. Use a higher gravity value when Mario is falling. If you want, I can provide some assembler routines. Greetings, Jan Here are the links http://www.lov3machine.com/blinky/index.html http://www.atariage.com/forums/topic/193297-giana-bros-demo-release/
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Your development environment?
Jan Hermanns replied to Andrew Davie's topic in Atari 2600 Programming
MacVim (has an awesome fullscreen mode) dasm make mercurial stella -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Ok folks, it's time for the world premiere of Blinky goes up. As of now you can download the PAL/NTSC ROM images and you can register yourself for the cartridge release. Without further ado http://www.lov3machine.com/blinky/index.html Have fun! -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Hello everyone, I'm happy to announce, that "Blinky goes up" will be released officially at the Gamescom 2012 in Cologne. It is "...the worlds largest trade fair and event highlight for interactive games and entertainment" - http://www.gamescom-cologne.com/ I'm there on Wednesday (15.Aug) and on Saturday (18.Aug) -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Thank you guys, it is this sort of feedback that keeps me doing it! -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Don't worry, I'll let you know. I'm currently designing the box. Here is a little teaser. I hope you people like it... -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
It's finished! The final game has 6 Levels and (as promised) sound/FX. I've also done a PAL version in addition to the NTSC version. And I couldn't resist to add some gimmicks: - When you don't move Blinky for a longer time period he gets impatient and taps with his foot - There is a small surprise at the end when you play a perfect game (i.e. collect every gold nugget and don't loose a life) So the programming job is completely done! I'm now designing the box as well as the manual. The game will be released on cartridge. I can't tell you an exact release date, but I'm currently working on that with the guys from http://2600connection.atari.org/ After the cartridge release I'll plan to give the ROM images and the source code (if someone is interested) to the public domain. -
Super Smash Bros. Possible on Atari 2600?
Jan Hermanns replied to Primordial Ooze's topic in Atari 2600 Programming
Did you know that this technique was also used back then in "The Attack of the Phantom Karate Devils" - a fighting game btw from 1983! -
A question about Solaris
Jan Hermanns replied to John Russell Ernest's topic in Atari 2600 Programming
I think the easiest way is to use the stella debugger. It disassembles automatically and you can set breakpoints and breakconditions. -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
That's very nice, thank you! I hope you enjoy it! -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Hopefully end of may - see 6 posts above from here -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Thank you! Last weekend someone, who wants to publish the game, contacted me. So I've high hopes that there will be a cartridge release in the future. -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Thanks for testing it! Good to know, that it runs ok on real hardware :-) Your offer concerning the box is really nice - but I'm really looking forward doing the box, manual and label design by myself, sorry. I hope your not disappointed. -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
My plan is to finish everything til end of may. Because I recently got in contact with someone who's got a booth for retro games (http://www.return-magazin.de/) at the gamescom 2012 (http://www.gamescom-cologne.com/) and I want to show it there. So don't worry, I'm still working on it -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Yeah, I thought that would give a bit more visual depth - glad you recognized it :-) -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
Hello everyone, hereby I officially rename my game! The new title is "Blinky goes up". I was a bit reluctant, but I think it turned out quite well and the best part is: it saves me approx. 100 Bytes of ROM :-) Hope you guys like the new title(screen)... -
Blinky Goes Up (formerly GIANA BROS)
Jan Hermanns replied to Jan Hermanns's topic in Atari 2600 Programming
I didn't know Cybermorph, so I had to dig it on youtube and wasted half an hour watching old Atari Jaguar games But anyway, I think that would be a cool title, although I would abbreviate it "ATG" at the titlescreen. I'm seriously considering this, thank you!
