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panamajoe

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Posts posted by panamajoe


  1. I just emailed the seller and here´s what he said:

     

    Hallo,

     

    es gibt kein Milky Way Spiel.

    Das ist nur ein Aufkleber auf der einen Seite.

    Es wurde fälschlicher Weise so angeboten.

    Das Spiel heißt GHOSTBUSTERS.

     

    M.f.G

     

    Sven100_1

     

    he says: "there is no Milky Way game, there´s just a sticker on the cart... the game is Ghostbusters.


  2. one of the funniest pieces i´ve read so far on classic gaming:

     

    http://www.themorningnews.org/archives/con...ocky_future.php

     

     

    e.g.: on PacMan (Atari 2600):

     

    [...] In 1982, other, more powerful gaming systems were already overshadowing the Atari 2600, like Intellivision (with its sizzling hot teen-icon spokesperson, George Plimpton) and ColecoVision. But it didn't matter because I had something those other systems didn't: Pac-Man. So great was my love for Pac-Man, I was willing to overlook the very obvious fact that Atari had taken an already simplistic video game and managed to degrade it in so many ways the game felt like a tremendous prank masterminded by a disgruntled Russian computer programmer. The escape tunnels were reoriented on the top and bottom of the screen. The dots were turned into dashes (!), and some of those dashes were so long they had to be eaten in two gulps (!!). The music was stripped out entirely, replaced with a four-note emergency signal. But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note—its own digital Tourrette's bark. [...]

     


  3. The picture on the wall indicates that you have to start at the top and draw the left edge of the triforce first. That much is true. I figured you had to draw it without overlapping any lines but it turns out that's not the case (it didn't work for me, at least). I could also never get it to work when I drew the entire triforce. Strangely, it worked when I was in the middle of drawing the inner triangle (I never got to finish!). It just cut me off and switched to the door opening screen. I guess the only advice I can give is to take your time and draw it slowly and be as accurate as possible.

     

    thanks, i finally made it.

    I had to go back to the blacksmith, and talk to him again... (i did this before, but i guess the game didn´t like that i saved and restarted before entering the temple)

    then the Triforce worked! :)

     

    fantastic game, btw.

    One of the best on the DS!


  4. I´m really interested in these nifty AV-mods some people here do to their Colecovisions...

    and i´d like to know if it can also be done to a PAL machine?

     

    Is there even anyone out there who might do this for me, as i´m not very handy with a soldering iron and prefer to shell out some $$ to get my Coleco fixed...

     

    :cool:

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