
gHan2000
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This seems weird. In one of my VbB games the missiles are shooting to the right side of the screen. Code: Got any ideas? I have been using gigafide's Youtube tutorial. Edit: Ignore the indenting, the forum did that.
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I don't know anything about the jump label and when I put sprites in, the compiler didn't like it, so I took it out.
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I am trying to compile my first program and I am getting this error message: -----Unresolved Symbol List 0.jump 0.sprites Fatal assembly error: Source is not resolvable. My code is: playfield: ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK = $20 COLUPF = 212 player0x=50 : player0y=50 player1x=20 : player1y=20 player0: %01111110 %01000010 %01000010 %01111110 100000 %01110000 100000 %01010000 end player1: %11111111 %10000001 %10000001 %10000001 %10000001 %10000001 %10000001 %11111111 end if joy0up then player0y = player0y-1: goto jump if joy0down then player0y = player0y+1: goto jump if joy0left then player0x = player0x-1: goto jump if joy0right then player0x = player0x+1: goto jump draw_loop drawscreen goto sprites Edit: The forums stole my indents, so there's no proof that I know that I know I'm supposed to indent.
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I originally had an end function in the code, but when I tried compiling it it said ''Error line 12; [insert vocabulary here] end function''. Anyway, I'll try your modified version of my code.
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The game, I should get.
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Did you look at his feedback? Sometimes people go crazy and substitute useful things, like I would blow my nose in a sock while sleeping because I was to lazy to get up and use a tissue. This may sound wrong, but did you smell it? You could probably match the smell to the actual smell.
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What if someone finds a picture of an expensive game's box like Air Raid, puts a rock or something in it, covers it in shrink wrap, sells it on eBay and then makes XX,XXX$ from it!
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The Official 2600 Easter Egg and Programming Mysteries Thread
gHan2000 replied to Tempest's topic in Atari 2600
That's a little to well known... -
32 in 1 has Mario Bros.?!?!?!? To bad I downloaded the PAL version accidentally.
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Could you e-mail me the code? My adress is [email protected] I think the game has stuff I should learn.
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I finally got my batari Basic working, so now I started coding. For some reason, when I compiled and tested my game, it just got a pure black screen. I coded this out: playfield: …............................ …............................ …............................ …............................ …............................ …............................ …............................ …............................ …............................ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX COLUBK = 20$ COLUPF = 212 player0x=50player0y=50 player1x=20player1y=20 player0: %01111110 %01000010 %01000010 %01111110 001000 011100 001000 010100 end player1: %11111111 %10000001 %10000001 %10000001 %10000001 %10000001 %10000001 %11111111 end draw_loop drawscreen goto draw_loop Do you see any errors in it?
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Right on. I started with batari Basic and it's really, really a head start right there. Definitely you should try Do you know how to install it?