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Petran79

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Everything posted by Petran79

  1. Mega Man 3 plays better Mega Man 2 feels better and has better bosses too, especially the Mechadragon.Also Mega Man 2 music is probably the best After 4 I stopped caring.
  2. wait, you mean the gap in technology or the gap in gameplay? I knew of course that the arcade version of Dig Dug was far ahead of the Atari 2600 version in frames and design since I played them both, but the console version played just like it even though I found it easier. Perhaps due to the fact that I spent more time there than on the arcade, You should also include computers since a lot of arcade games then were available there too. Also some computers in the early 80s like Apple II were better to play some arcade ports than consoles. But I'd say the biggest gap was when arcades moved to 16-bit video and sound and consoles remained on 8-bit for a few years. Because regarding computers, some of the Amiga conversions were very good too, especially in the sound department, surpassing even the original music. Eg Wonderboy in Monster Land, Robocop, Shinobi, Bubble Bobble, Rainbow Islands etc had amazing music. I still prefer that version over the arcade. Consoles would have equivalent music only with the arrival of the SNES.
  3. If I hadnt an NES as a kid, I'd have bought a Gamecube instead of a Dreamcast. the Gamecube could have done better but it was caught in the middle between N64 success and the rise of PS2, so it did not fare that well, even if it featured more titles for older ages, compared to N64. Unfortunately the Wii later focused on the more family friendly approach so as to boost sales. still I think the Saturn was more underrated. the Xbox was a failure anyway.
  4. Problem is that a lot of emulators will not support older Linux versions Eg the most recent BSNES version does not run in Ubuntu 10.04 I have 10.10 with a lot of programms compiled from source that would be erased if I upgraded to 11.10 Now I see that PureNES does not support 10.10 libraries. I have to install or upgrade each library manually, maybe causing system instability. So I have to install 11.10 separately. this creates quite some trouble. So while Windows XP still supports those emulators, Linux distros are less likely to do so with the same version.
  5. Fire and Forget the PC version had the same music as the Amiga, due to PC speaker being able to play MOD files. too bad game was not that good http://www.youtube.com/watch?v=ykGnSh2Ykp0&feature=relmfu
  6. My most longed for console (actually a microcomputer), was an Amiga 500. I was in elementary school and the teen brother of a friend had an expensive Amiga 2000 (1300 $ in 1988) with dozens of games that left all other consoles to dust, even after the arrival of the SNES. Others had Amiga 500 which was cheaper but still expensive for a kid to play games on. Neo Geo, 3DO, Atari Jaguar were also out of reach even for adults at that time, let alone kids. I wanted a SNES but we already had an NES, an Atari 2600 and a Gameboy and it would be a waste of money to buy another console. The Atari and NES lasted till 1995 when we sold them to a kid with all the games. Never got one but I did not miss much, compared to the fun I had with the NES. Sega Mega Drive was also on my list, mainly because I saw on some shop a demonstration of Castlevania Bloodlines. I was also impressed with the N64 Zelda, but when a few years later I got a chance to play the game I found it boring with all those tutorials and few monsters. So I did not miss much either. In the end of the 90s I wanted a Dreamcast, eventually got it second hand in 2003 and 15 games. Still have it today. Unfortunately that year was the last good one for the DC. I did not like the PS2 at all. I also never wanted a Nintendo DS but luck brought it to me for free and it wasnt anything special that I hadnt experienced before.
  7. as long as there id low CPU usage, I prefer scanlines filter on older arcade games. that hardware interpolation that some emulators apply automatically (eg FCEUX) is ugly most of the times. for newer emulators with 3D GPU support, I apply no filter at all due to GPU 3d scaling
  8. violence exists but is not endorsed like in the past for disciplinary reasons. Now if a teacher tries to beat a student this will have serious consequences. they will be suspended or even fired. that was not always the case. When I talk to people over 40 they say that teachers used to beat them and get away with it. Both boys and girls, though boys were beaten much worse, even with punches and kicks.
  9. A few decades ago violence was the norm in every part of life. From parents, from teachers, from friends etc you had to show how you dominate by beating the weak and be afraid of the strong. Fortunately now violence as a norm is not accepted in family and school officially and unofficially. So if it exists just on video games it will not have any real effect.
  10. a lot of games were hard because they were poorly designed and had unintuitive interfaces. Some even had game braking bugs that were difficult to figure out without information from elsewhere. actually the hardest games I played were on the Amiga. The reason? The crappy controls!
  11. I play rather the older fighters online in GGPO and Supercade Also playing SFIV and occasionally BlazBlue but the older fighters are still the best. Favourites are KOF98, Last Blade 2, Garou:MOTW, Jojo's Bizarre Adventure, Vampire Savior and SFIII:Third Strike Of course I get my ass handed in online play there. Most players are experienced and can pull out combos and ultras out of nowhere. 1 win and 10 losses are usually the most natural outcome. I cant manage to cancel moves into specials, this requires precise and fast timing.
  12. the MS-DOS version of Mortal Kombat 1-4 was very close to the Arcade version in the 90s, better than any console version. Also if you had a Soundblaster AWE32 card you'd be having a much better experience than the original. Also the Amiga versions of: Shinobi, Robocop, Wonder Boy in Monster Land, Rainbow Islands, Bubble Bobble Yie Air Kung Fu were my favourites. Probably because I could hear the music, but graphics looked very nice too.
  13. PC gamers blame consoles for the lack in graphics advancements when in fact the main cause was what occured in the 90s. There were at one point many different graphics and sound chips with very few differences one from the other. Even 3d accelerators besides 3dfx. Only the best survived (Ati, Nvidia and Creative) but at a cost of lack of competition. Nvidia by buying 3dfx had secured the #1 spot already. All othe r chip makers ceased, were sold or focused on other business Same occured with sound cards. Cheapness is now the distinct feature of PCs. PCs are no longer profitable due to this. Hence a lot of manufacturers have dropped the PC market. Custom PCs are the rule now. I'd also characterize the golden age of the PC era till the arrival of Windows 95. Eg Japan had till that time a very unique and productive PC gaming industry next to consoles. Indie and commercial PC games made an impact even though they were unheard of outside Japan. the era you mention with the NES, PC gaming actually retained some characteristics of the golden era till Windows 95 and Microsofts dominance. there were so many systems and games worldwide. though one can say that PC games were very different from arcade or console games and had different demographic regarding income and education.
  14. my cousin had a Master System. I played a few games there. Somehow the game Jurassic Park on the SMS can never be erased from my memory. that car chase music in the last stage will haunt me my whole life. On the other hand, Sonic the Hedgehog for the SMS was not a very good game in my opinion. I wondered how it became so popular. I prefered Alex Kidd. I think prior to Sonic, Alex Kid was Sega's mascot. also I played Bart vs Space Mutants and found it ultra hard. I marveled when my cousin reached the last level but could not manage to finish it at that time. I saw some other games later in the shelves on stores (Phantasy Star, Rocky, Psycho Fox etc), wanted to but could not play them since I had already an NES, a Gameboy and an Atari 2600.
  15. Prince of Persia was developed on an Apple computer and look where it is today.
  16. you can compile the latest version of FCEUX from the SVN. I think it has the best NES sound quality. Also Nestopia can be compiled in Ubuntu.
  17. I bought the game from new Origin. Very long game. In 13 hours in normal mode with 1/3 of gathered items i reached 63%. I'll continue in a couple of weeks. The game and alice's mental state get more serious than the first game later on. Very nice graphics. I had to set the framerate to 60 manually. It was capped at 30 like the consoles. Unlike the first and due to the lack of quicksave and different camera, it is best played on a gamepad. Only complaint that i have to do the same over and over, killing the same enemies , solving easy puzzles and platform jumping. Takes the graphics epicness away.
  18. I remember that the movie had abysmall ratings back then too. I did not watch this on cinema either. It is the first time I hear about a movie fanbase too. I never heard a mario fan talk about that movie. Are we imagining things? There was a mario cartoon fanbase though. I am with hoskins on this one. He is not the first or the last actor to judge his past work.
  19. There should have been a british produced movie adaptation of jet set willy. Hoskins would feel much more at home there.
  20. on the big screen I'd rather play this http://www.youtube.com/watch?v=VrHmhqj7FH0&feature=related
  21. here is mine, done in a few minutes with artrage
  22. Try the freeware text game 'drug lord'. You buy and sell drugs, go up the rank, evade the authorities, travel worldwide etc
  23. I remember various pc tests of the 90s. The creative soundblaster 16 scored quite well in signal to noise ratio, actually higher than the gravis ultrasound. There war another test with wavetable cards. Roland sc had the best quality.there was also a sample cd of the cards music. Gamers would opt for the wave blaster daughterboard option for the sb16. Though that was short lived (cd music games were trend), but quite affordable in comparison to buying a sb awe 32 or a roland.
  24. After cd-rom games became the standard this was not such a big issue. Besides, we did not pay much attention to sound differences. some games used digitized music or mod files. There certainly was a quality difference in noise between an original sb16 and any clone. But usually the sound speakers were not of the best quality either. At that time those who could not afford a computer or console had a cheaper and better alternatives:arcades, often with no sound at all.
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