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DZ-Jay

+AtariAge Subscriber
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DZ-Jay last won the day on December 30 2016

DZ-Jay had the most liked content!

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About DZ-Jay

  • Birthday 12/13/1970

Profile Information

  • Custom Status
    The P-Machinery AGE is almost here!
  • Gender
    Male
  • Location
    NC, USA
  • Interests
    Music, books, video games, and programming.
  • Currently Playing
    Various Intellivision games...
  • Playing Next
    Some more Intellivision games...

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  1. I just wanted to see if it could be done differently based on the constraints you had. Obviously it is very easy to be a backseat driver, but one has to contend with the practical limitations of the actual product. dZ.
  2. How many MOBs do you have available, and how much GRAM? I suppose that the Ghostbuster sprite takes two MOBs, or is it three? dZ.
  3. Oh my gaaaaaawd! I just remember that I left the CDs on my desk to rip them into iTunes, but haven't gotten around to it ... so busy! I will definitely do it this week-end and provide my impressions (not that anybody cares 😁). dZ.
  4. I always thought it was a very good game -- especially the GoSub Pro version. It is one of my favorite games. It can be hard, though. -dZ.
  5. I've heard them use that excuse before, that their games are intended to represent what could have been produced back in the 1980s -- I don't buy it. Bank-switching, digital voice samples, 6-channel music, cartridge RAM, etc.; were all features that Mattel programmers took advantage of at some point. These are features built into the capabilities of the original Master Component and its contemporary modules. In any case, many of the criticisms aimed at Inty-Home games have nothing to do with the lack of cartridge RAM or extra ROM space. They have some severe usability and playability issues, as well as a distinct lack of visual appeal or aesthetic style. Those do not require memory or extra hardware, only a sense of taste and good design. Their packaging and other accoutrements for collectors is exceptional and beautiful, though, and it seems that is their thing -- but game-play and cool looking game scenes, not so much. dZ.
  6. Got mine today. Will listen to them later. Thanks! dZ.
  7. Spinning the disc may be he best way: reading the position and trying to compute he angular velocity. That may be more effective than pressing it. I can imagine it being awkward. dZ.
  8. The speed is not a problem, since the CPU would be certainly faster than human mechanical reaction. if you want to process every tap, and not just sample the input stream periodically, you could capture the events into a buffer, and your program could then process sequentially. That way you wouldn't lose any inputs even if your program were to react slower. I think that your biggest concern for such a game like Track And Field would be ergonomics of the Intellivision hand-controller, and not the speed of input processing. dZ.
  9. When @cmadruga builds his Time Machine to go back to the 1980s, he can tell Mattel that he has the "killer app" that will help move their stagnant ECS and Intellivoice inventory. (While he's at it, he can drive by Activision and stick it to David Crane to show him how it's really done.😆) dZ.
  10. Well ... there is that sing-along title screen ... 🤔 Seriously, I'm really excited to see this project finally come to fruition. Ghostbusters on the Commodore 64 was one of my favourite games when I was a child, and I know that @cmadruga made every effort to not only keep the spirit and style of the original, but aimed at improving upon all its variations; taking what was best from each conversion, and avoiding or even correcting any of their problems or limitations -- all while playing to the strengths of the Intellivision. Next to The Pandora Incident (which I consider to be one of the best games on our platform), Ghostbusters Ultimate Edition is bound for legendary status. Great job and many thanks to all involved! dZ.
  11. Should the icons be mouths instead? I mean ... for voices ... 😁
  12. Right! Of course, I was just being silly. This edition does give the impression of being the definitive version of the Ghostbusters game. Good job! 👍🏻👍🏻 dZ.
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