Sorry, the "stic.txt" is also included as part of the SDK-1600, the distribution of the jzIntv emulator and as1600 assembler. That's actually where it comes from originally.
Check the "doc/programming" folder of the SDK-1600 for it.
It's my pleasure. By the way, just a word of advice from my experience -- but feel free to let your mileage vary:
FG/BG mode allows for more colourful scenes because of its individual application of foreground and background colours per card. However, it limits your graphics to the 64 custom GRAM cards and the "low-end" GROM (mostly ASCII characters). This is suitable for many uses, but the 64 custom cards and ASCII characters limit the graphical expressivity of the scene.
Color Stack mode gives you access to the full GROM set, which includes many geometric shapes that can be used judiciously in place of custom cards, extending your graphical abilities of expression. It, however, trades that graphical flexibility for access to colors. Your GRAM cards can use as foreground any of the 16 colors, but the GROM cards are limited to only the lower 8 (the extra bit is used to enable Coloured Squares). The background colour of either is then limited to the four-colour stack, which can only be used in sequence by advancing one slot per card.
In my opinion, the biggest limitation of the Intellivision is in its graphics resolution, and how 64 custom cards are hardly enough to express much graphical detail in a 20x12 card scene. Therefore, my preference has always been to use Color Stack and mix my scene with GROM and GRAM cards in interesting ways.
Do not be afraid of the 4-color Color Stack itself -- it is much more versatile than most people give it credit for, and many colourful scenes can, and have been, created. All it takes is clear understanding of the techniques and some creativity and hard work.
-dZ.