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asponge

+AtariAge Subscriber
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About asponge

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    Moonsweeper
  • Birthday 02/23/1978

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    Genoa, IL

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  1. Sky Diver - 52 Spitfire Attack - 29,580 Bermuda Triangle - 11,450 Thunderground - 56,250
  2. That's really impressive that you can get through level 3 without getting hit. The easiest way to switch between characters is to map all players to the player 1 controls. Then you can just activate the appropriate coin slot for the class you want to use. Although, I personally haven't had much success with any class but warrior.
  3. Another great round comes to an end... Points Awarded: S.BAZ 349,400 +10 59 mbd30 174,160 +9 69 Tempest 144,790 +8 64 asponge 127,910 +7 63 Mangia-Boy 107,650 +6 14 empsolo 84,100 +5 38 Floyd Turbo 76,320 +4 41 jblenkle 67,960 +3 24 agb 66,080 +2 14 Mister-VCS 60,440 +1 9
  4. Something a little off the wall for round 12. The score goes away after your last life so be sure to take note beforehand. Game Rules: No Continues Manual Score Post Deadline: Sunday December 15 at 11:59 PM CST. AtariAge High Score: None Scores so far: Tempest 77,600 +3 67 asponge 52,700 +2 65 roadrunner 28,400 +1 6 Season Standings:  General HSC Season Rules: To participate, just post a score to the thread. Anyone can join in at any time. A picture or screenshot is encouraged when posting a score but not required. The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
  5. Round 10 is complete. Points Awarded: asponge 172,600 +7 56 jblenkle 140,000 +6 21 mbd30 91,100 +5 60 S.BAZ 83,000 +4 49 Floyd Turbo 44,100 +3 37 Tempest 19,500 +2 56 empsolo 9,600 +1 33
  6. We're in the final 5 rounds of the season. Up next is the arcade classic Mario Bros. Game Rules: Game A Manual Score Post Deadline: Sunday December 1 at 11:59 PM CST. AtariAge High Scores: Competition: 762,120 by duncantoml posted on 4/3/2007 Exhibition: 1,182,560 by Nutsy Doodleheimer on 2/9/2016 Scores so far: S.BAZ 349,400 +10 59 mbd30 174,160 +9 69 Tempest 144,790 +8 64 asponge 127,910 +7 63 Mangia-Boy 107,650 +6 14 empsolo 84,100 +5 38 Floyd Turbo 76,320 +4 41 jblenkle 67,960 +3 24 agb 66,080 +2 14 Mister-VCS 60,440 +1 9 Season Standings:  General HSC Season Rules: To participate, just post a score to the thread. Anyone can join in at any time. A picture or screenshot is encouraged when posting a score but not required. The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
  7. 172,600 That's after somewhere between 10 and 15 rounds. I've noticed that you get a good amount of points for bombing multiple enemies at a time.
  8. Agreed. I personally never paid attention to the score while playing any of these games. It was about getting to the end. Although I think for games where points aren't really the goal, like Castlevania, Rush n' Attack, Double Dragon, etc., the score roughly translates to how far into the game you got. It's close enough to make it a fun competition, but not exact enough to take it too seriously. It looks like Bomberman II has some various scoring opportunities that allow you to maximize your points per level based on how you play as opposed to playing the same level, the same way, every time. We'll see how it shakes out.
  9. I've actually never played either Bomberman, but it was suggested by S.BAZ. With the little bit I've played around, it seems to have potential. I normally look at past HSC threads whenever I post a game to check for any previously used settings or rules or whatnot. I saw that vdub_bobby suggests bombing the exit and killing the enemies that come out for extra points. Just thought I'd throw that out there for any other first timers.
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