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asponge

+AtariAge Subscriber
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Everything posted by asponge

  1. bubufubu has taken top Freeplay scores in: Rampage Zanac A.I. 1943 Batman Gradius Gradius 2 Karnov Kung Fu
  2. 86,160 127,800 I've never really put much time into this game until today. Good pick mbd30. I have a couple of scoring tips that aren't in the manual for other newcomers: Jumping on that pickup that drops shrubbery and whatnot yields 500 points. On level 3, if you take out the pickup another one will immediately spawn so you can rack up some points by jumping on each spawned truck. If you happen to hit the screw that brings you to the repair shop, continually tap the A button to increase your Power in order to collect the extra as a bonus at the end of the level. Does anyone know if there is a trigger to spawn the "repair shop screw" or does it just show up randomly? Also, I will sometimes get a 5,000 point bonus at the end of a level. I looked this up and what I found said that you can get a 5,000 bonus for jumping an obstacle at the last second. I'm unable to replicate this. Is what I read true, or I'm I scoring this bonus through some other means?
  3. S.BAZ has taken the top In Round score for Paperboy!
  4. This round is over. Points Awarded: S.BAZ: 85,700 +6 asponge: 26,950 +5 Mister-VCS: 13,100 +4 mbd30: 12,300 +3 roadrunner: 7,350 +2 empsolo: 6,550 +1
  5. The game for this round is Bump 'n' Jump. Game Rules: None Score Post Deadline: Sunday January 13 at 11:59 PM CST. Scores so far: mbd30: 289,260 asponge: 127,800 jblenkle: 56,520 S.BAZ: 40,360 roadrunner: 33,130 mr_intv: 29,700 empsolo: 24,940 Season Standings: 15 mbd30 12 asponge 11 S.BAZ 8 empsolo 6 roadrunner 5 bubufubu 4 Mister-VCS 2 jblenkle General HSC Season Rules: The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. A picture or screenshot is encouraged when posting a score but not required. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
  6. Here is a small site I created to log the scores posted to this HSC and maintain the top scores list. I had fun putting it together and I hope you all enjoy browsing. There are still new features coming, but let me know if there's anything else you'd like to see here. AtariAge NES HSC Scoreboard
  7. We're on the honor system here so pictures/screenshots aren't normally required. If your score is insanely high it's appreciated. Otherwise, feel free to post your score without them.
  8. Thanks for the suggestions. I'll add them to the mix.
  9. Absolutely. I looked up the manual earlier and here are the point targets: Tossing a paper into a subscriber's paperbox: 750 Tossing a paper onto a subscriber's porch: 300 Breaking a non-subscriber's window: 300 Hitting a bush, tombstone, lamp or garbage can: 300 Hitting a round target in training course: 200 Hitting a box-shaped target in training course: 100 Picking up an extra bundle of papers: 50 After reviewing this list it looks like you could score more points by retaining a single subscriber and just wreaking havoc on the rest of the neighborhood. It's rare I hit the "paperbox" and breaking a window is worth the same as getting it on the porch. I've never played the game like that, but that might be an option. Either way, you get a good bonus at the end of the training course. According to the manual you get 100 points for every second left on the timer when you complete it.
  10. Another round completed. Points Awarded: mbd30 685,483 +6 S.BAZ 466,958 +5 empsolo 147,188 +4 asponge 107,696 +3 roadrunner 70,585 +2 jblenkle 20,532 +1
  11. The game for this round is Paperboy. Game Rules: None Score Post Deadline: Sunday December 30 at 11:59 PM CST. Scores so far: S.BAZ: 85,700 asponge: 26,950 Mister-VCS: 13,100 mbd30: 12,300 roadrunner: 7,350 empsolo: 6,550 Season Standings: 12 mbd30 7 empsolo 7 asponge 5 bubufubu 5 S.BAZ 4 roadrunner 2 jblenkle General HSC Season Rules: The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. A picture or screenshot is encouraged when posting a score but not required. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
  12. I didn't like the game much at first either. It's a bit rough around the edges. But, I agree, it's good once you play it a bit.
  13. 107,696 86,654 @S.BAZ I have no idea how you scored over 400,000 points on this game. That's brutal.
  14. This won't happen immediately, but ideally I'd like to split the all-time best scores into two lists. One would track just scores submitted during the weekly competitions. The other would track scores submitted anytime. I view the two as separate competitions so I think there's value in maintaining both lists. So yes, you can submit a score at anytime, but I'm planning to change how those scores get logged. If anyone has any feelings about this one way or another I'd appreciate your feedback.
  15. This round is over! Points Awarded: mbd30 198,010 +6 bubufubu 193020 +5 asponge 85130 +4 empsolo 27570 +3 roadrunner 25,760 +2 jblenkle 13,290 +1
  16. The game for this round is Magic Jewelry. The object is to match the colors of the falling jewel block. Points are scored by matching three or more jewelry pieces horizontally, vertically or diagonally. An "XXX" block will remove all jewels of the same color and advance the player to the next stage. Pressing A or B will rotate the position of the jewels within the falling block. Because the board is not hidden while the game is paused, no pauses are allowed. Game Rules: No pausing. Score Post Deadline: Sunday December 16 at 11:59 PM CST. Scores so far: mbd30: 682,483 S.BAZ: 466,958 empsolo: 147,188 asponge: 107,696 roadrunner: 70,585 jblenkle: 20,532 Season Standings: 6 mbd30 5 bubufubu 4 asponge 3 empsolo 2 roadrunner 1 jblenkle General HSC Season Rules: The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. A picture or screenshot is encouraged when posting a score but not required. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
  17. The game for round 1 is Double Dragon. Game Rules: Mode A Score Post Deadline: Sunday December 2 at 11:59 PM CST. Scores so far: mbd30: 198,010 bubufubu 193,020 asponge: 85,130 empsolo: 27,570 roadrunner: 25,760 jblenkle: 13,290 General HSC Season Rules: The season is 15 rounds long. Games will be posted on Sundays and run two weeks through Sunday at 11:59 PM CST. A picture or screenshot is encouraged when posting a score but not required. No emulator save states, slow-mo, rewind, etc. No cheats, e.g. Konami code, Game Genie, etc. Turbo controllers are allowed. No point pressing. Round points are awarded according to the number of participants. Every player earns 1 participation point plus 1 point for every player they outscore. For example, if there are 8 players, the player with the highest score earns 8 points, second 7 points, third 6 points, etc. down to the last player who earns 1 point.
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