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jubileebop

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  1. Hi, I embedded your code for the timer in my game (and copied timer.inc and score graphics .asm to my game folder). My problem is that the dots (one and two) are displayed as boxes! Another problem I'm having is that the counter is blinking becuase of pfscroll down. I thought that counter was seperate from playfield (shouldn't be effected by vertical scrolling). Thanks
  2. This was very helpful THNX! Special thanks to River Patroller...
  3. I replaced with Time_Counter with Frame_Counter. This is what I had in mind: dim Frame_Counter = f COLUBK = $C4 scorecolor = $1C Main_Loop Frame_Counter = Frame_Counter + 1 if Frame_Counter < 60 then Skip_Timer score = score + 1 Frame_Counter = 0 Skip_Timer drawscreen goto Main_Loop 1. Is the concept OK? Is there a better way to tell time? 2. How do I know when frame advanced (when does Frame_Counter = Frame_Counter + 1)? Thanks
  4. Yes, I will use the score but I will format it to look like a timer. If I understand correctly.. I count 60 frames and that is one second on my timer, right? How do I count frames? (forgive my newbie question)
  5. Hi, I need help with a racing game: 1. I'd like to have a timer from start of race running on screen. I looked for a bB implementation of timers and found nothing. Does anyone know how to? 2. I'd also like to time the interval between key presses (fire button). Thanks
  6. Truth is I panic-ed! I am Ok now Found a solution: right click and select Set Bakground Color (I chose white) and bam! everything works just like in the manuals. Thanks,
  7. Toggle on/off not working in sprite and playfield editors (nothing happens). Space & Alt keys too not working. This is a fresh install of VisualbB_1.0_Build_554 on Windows XP SP3 (MacBook Bootcamp). What to do? Please help.
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