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cvga

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Posts posted by cvga


  1. Received my Phoenix. Although it didn't work on the first TV we tried, it works on the TV in our family room. I'm super happy with it and I think my 15 year old is enjoying it more than I am. He's loving the Risky Rick, Montezuma's Revenge, Sydney Hunter and Nether Dungeon carts while I've been playing more of Donkey Kong, Dig Dug and Oil's Well. This is going to breathe a ton of life into carts we haven't played in a long time or maybe never played.

     

    Thanks!

     

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    • Like 2
    • Thanks 1

  2. Price felt a little high but prices have gone up so I'm probably not the best judge of that.

     

    I do think it would be helpful, especially since you're new, to provide a few more details about yourself along with where you're located and if your price includes shipping or not. We've had a bunch of new people come selling things to end up not really selling or just taking money. It creates some suspicion when new people join and their first (and often only) post is an attempt to sell stuff. You've done your homework. Pricecharting isn't a bad place to get values although I wouldn't expect to just be able to sum them up for a package (I'm not saying that's what you did).

     

    Feedback from somewhere else always helps. Good luck with your sale. I'm sure there's demand for Atari 7800s with a fair amount of games of various rarities.

    • Thanks 1

  3. 14 hours ago, AtariBrian said:

    He's not going to get anywhere near that and he knows that.

    That auction with those exact same pictures has run before (maybe multiple times). It won't sell but bless him for trying.

     

    EDIT: talking about this auction https://www.ebay.com/itm/vintage-video-game-lot/143996848655?hash=item2186e18a0f:g:nkEAAOSw9OpgaE7~

     

    It's the large vintage games auction for $125,000

    • Like 1

  4. 18 hours ago, JJohnson said:

    Speaking of the AA Store, I see lots of games in there, which is awesome.  My question on that is, which ones of those are remakes of the 2600 originals that are 'better' versions of them, like Pac-Man 8K vs. the original Pac-Man 2600?  Is there a Centipede/Millipede that uses trackball, or a better Ms Pac-Man perhaps?  Defender, Galaga, Galaxian, Space Invaders, Berzerk, etc.?  The games on that list are the games I remember most for Atari, and while I am working on building out my 2600 collection with the originals that work, I am not averse to modern improvements of the originals.

     

    And thank you, and to everyone else for giving me some fun games on the Atari 2600.

    I saw Kaeru responded with links (nice). I'd add one more title. If you're a fan of Warlords, then Medieval Mayhem is a must. Although Galaga isn't technically a modern improvement (since Galaga wasn't released back in the day), it could be considered a (major) improvement on Galaxian. I highly recommend it also.

    • Like 1

  5. I'd recommend...

     

    Beamrider - my all-time favorite game

    Enduro

    Demon Attack

    Space Attack - highly underrated, make sure you read the instructions

     

    There are also a bunch of incredible games in the AA store. Galagon is amazing as are a bunch of others.


  6. 10 hours ago, Albert said:

    That reason being is they can earn interest on the enormous amount of money they can hold from sellers for a few days. Etsy does the same thing. Purely a cash grab.

    Yes, they are earning money on the "float", the time between when they receive cash and when they pay it out. It's a fairly common practice. Sales on eBay were about $100B last year. If they were able to hold that money for an extra 5 days, even at historically low interest rates, it would generate an additional $7 million of free income (assuming a low cash-like yield of about 50 basis points - they can likely do better). If/when rates increase, it will be far more valuable and gives them a short-term source of liquidity if needed.

    • Like 3

  7. 1 hour ago, DrVenkman said:

    Where do you get support for the idea that their inflation number is off? Per the Bureau of Labor Statistics Consumer Price Index Calculator, it’s pretty dead-on. In some market segment (education and healthcare, for instance), the calculator is far too low. In others, it’s too high. But as a general comparison of purchasing power it’s accurate. 

     

    Yeah, it's an inflation rate of 2.5% over a 40 year period which isn't a bad representation of general inflation. Seems irrelevant though given we can see the price of new games today and most releases don't cost $107. Inflation on electronics and software tend to be much lower.

    • Like 1

  8. 1 hour ago, Games For Your Intellivision said:

    The problem with selling physical carts, is that how much you make really depends on how much you sell. The costs don't scale. For example, at my printer in Canada, the cost of the boxes are virtually the same for 500 boxes or 1000 boxes. If I order 500, the price is maybe 100 dollars less. Delivery charges don't change one cent. I would love to purchase just 200 boxes for some titles if the final cost was 20 percent of the final cost of printing 1000 boxes. There really is no need for some publishers to limit copies to 100 or 150. However, I've found that the more copies that people think are available, the less urgency that they have to purchase the game. When my 2018 games came out, they sold under 100 copies. I was a bit shocked and disappointed. My guess is that everyone who knows that we don't generally limit quantities took a pass and decided they'd buy them some other time or put their money into some other 'limited' release.  That is the main reason that the first 3 Kai Magazine games don't have boxes yet. The cupboard was bare after those three games sold fewer than 100 copies. (Steamroller, Miner 2049er and Hover Bovver). 

     

    So, if you have a programming cost of $4000, how do you break that up? If you sell 100 copies, that means that each cartridge has a $40 US programming cost. If we sell 100 loose carts, we still lose money as a cartridge is over $10 US. Not to mention that we had people boycott the sale of Ninja Odyssey because they didn't like the fact it was a loose cart. 

     

    Certain people can cut costs by doing digital printing of low numbers of boxes. However, if your programming costs are high enough, low numbers ensure that you lose money. The trick is to find the balance. Lately, I've been considering limiting my numbers to 250 copies with two runs. The initial run of 150 and then a follow up run of 100 copies. 

     

    To tell you the truth, I have one more game in development at this time (currently being written). Nothing else is in the pipeline or planned to be in the pipeline. I'm taking a break. 

     

     

    Thanks for that explanation. I didn't realize that the sales volumes were so variable so it makes complete sense. I know this is a labor of love and appreciate what you (and other publishers) are doing that much more! I love the original 125 but you (collectively) keep breathing so much life into these older consoles with amazing new games.  Thank you!

    • Like 2

  9. I don't know how much you make on selling a physical cart but would assume you would price the ROM to be similar or a little more. That way cannibalization isn't the issue (at least with LTO Flash) and it opens the market a little more for people who don't want the physical media. I enjoy collecting and playing the carts so I prefer the boxed copies even though I'm running out of space in my game room :)

     

    What I don't like is getting shut out of games that are in limited supply. I appreciate that you make your games more widely available.


  10. 4 hours ago, Cebus Capucinis said:

    $440! We both lose at the Price is Right!Aaron Paul Omg GIF

    At least you were way closer than me lol. $440 doesn't seem like that bad of a deal these days for something this rare, especially boxed.

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