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About else

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  • Birthday 12/14/1968

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  1. Here's pictures of mine that I posted back in 2007....
  2. I have one of these as well that I won on ebay years ago. My conclusion is that someone overseas ended up with a bunch of left-over Kid Vid's, and had unofficial boxes made up for them to try to sell them. I say unofficial, because the Coleco logo on the box is unlike any Coleco ever used, and if you look over the box carefully there's no company address or anything else that connects it to the "real" Coleco company. So I don't believe Coleco sold these -- someone unaffiliated with the Coleco company had them printed up to try to move unsold inventory. That's my theory anyway. It's still an interesting / unique piece. Besides mine, yours is only the second one I've ever seen.
  3. else

    80s pic

    Neat picture. The real hero here is that table holding everything up...look at that Colecovision hanging half off the back of it. I've often wondered why Coleco chose to mount the Adam to the front of the Colecovision, rather than having it sit underneath with a short jumper pcb to connect them together. It would have freed up a lot of space. I mean, how many people had a desk / table that deep?
  4. I have it. See my previous post where I did the reveal.
  5. Well, I thought for sure this was going to be Dactyl Joust 😀, but Flojomojo wins....
  6. I'd say sadly that even in a perfect bug-free world, the Adam still would have failed. Remember that within a few months the Macintosh would be introduced, and that basically served as the warning shot that the 8-bit era was coming to a close. So the Adam was introduced REALLY late for an 8-bit computer -- it has to be among the last all-new 8-bit platforms to be introduced. Sure, 8-bit computers would be around for a few more years, but all the major vendors (Atari, Commodore, Apple, etc.) were beginning to move on -- meanwhile, Coleco was just getting started with the Adam. So it's really hard for me to envision a scenario in which even a bug-free Adam succeeds. Could Coleco have pivoted in approximately two years to a more advanced processor? Maybe, but their installed base wouldn't have been too happy about having to buy a new platform within such a short period of time. Now I really, truly believe that had Coleco simply ditched the keyboard and printer, and called it the Super Game Module like was originally planned, they would have had a LOT of success! But we all know it wasn't to be. By they way, I find it interesting that many of the early Adam games say "Super Game" on their title screens. My guess is these early games where programmed when the Super Game Module was still the plan (that's what I choose to believe, anyway )....
  7. Exatron and Entrepo were the same company, thus no redesign took place between them because again, they were the same company. Dispute me all you want. I'm done.
  8. Of course there were two designs. One with the Exatron/Entrepo, and one with the Coleco-developed DDP. I never said otherwise. All I said was Exatron and Entrepo were the same company, so no redesign there. This is true. Your post said there were three designs....Exatron, Entrepo, and Coleco.
  9. Exatron and Entrepo were the same company (or one was a division of the other or some such thing). See Video Games magazine, June 1983, page 49.... "Last February the Exatron Corporation changed its name to Entrepo (meaning "a storage place")." So I don't see how / why there would have been any redesign. https://en.wikipedia.org/wiki/Exatron http://www.trs-80.org/exatron-stringy-floppy/ Exatron is still around, by the way....
  10. That would be my guess too. If the Smurf game engine is designed properly, which I sure it is, it would be simply a matter of swapping out the tile table and updating the corresponding tile-attribute table, and the game would work correctly with the new tile set. Voila, a new Smurf game! I know it's not quite that easy, but that's the general idea and likely what Coleco did for the demo, imho. I've always thought Smurf was the one of the few games that was completely unique and original to the Colecovison. It's not quite a side-scroller, but definitely influenced what was to come on other platforms such as the NES. A shame it never saw a sequel....
  11. Oh how I wish I had known how to get around the SmartWriter blank-line-prints-as-a-line-and-a-half bug back then. It would have changed everything. But 13 year old me barely understood what a bug was, let alone how to work around one. I remember feeling quite bad that I couldn't figure out how to print out a paper for school that wasn't all goofed up, as I had given my parents the hard sell about how awesome the Adam was (never mind that it could play Super Games, ha ha). We didn't have a lot of money so it was a big purchase for them at the time. It's hard to understand how such a simple and obvious bug somehow slipped through, when many much more complex features like cut / copy / paste seem to work pretty well. The only think I can think of is that the word-processor team and the printer team were working independently, and they didn't have time to test the two pieces together until it was too late. You're spot on that each Adam owner was largely an island back then. I grew up in a small town in the Midwest, and was the only person I knew that had one. I did subscribe to Family Computing, as that seemed to be the only magazine that supported the Adam, but I didn't join any user groups (don't know why). Anyhow, I'm not trying to disparage the Adam -- I love it otherwise I wouldn't be here. Just sharing my experiences with it as a kid....
  12. Looks very nice! What a treat -- it's so rare for a Colecovision / Adam prototype to turn up that this really special (now if only Super Smurf would)....
  13. Look, I love the Adam... but the software WAS quite buggy (I've always felt the hardware was pretty solid). SmartWriter: The fact that anyone could print out a decent looking paper on the Adam is nothing short of a miracle. The blank-line-prints-as-a-line-and-a-half bug always caused my papers to come out looking horrible -- each page always got progressively worse, and pretty soon pages would start spilling off the paper and lines would get lost. As a kid I had no idea what was going on, and assumed I was doing something wrong. Of course, now I know otherwise. The fact that Coleco never offered a fix for this bug is particularly egregious in my opinion. Something as simple as a blank line is broken! (my solution at the time was to go back to using AppleWriter at school) SmartBasic: Again, very buggy. I forget all the bugs, but the one I do remember is that each time a program was LISTed, a blank space was added to any/all DATA statements. Eventually they'd grow long enough to exceed the maximum line length and get dropped. So I was constantly having to retype those lines to fix them. Even as a kid, I knew this was a bug. Something as simple as LISTing a program is broken! (my solution at the time was to go back to using Applesoft BASIC at school) I don't think Coleco was prepared for the jump in quality and testing that needed to occur when moving from games to apps. It's one thing to screw up a player's high score in a game. It's a very different thing to screw up a term paper or BASIC program. People will forgive the former, but not the latter. This is why I think they should have initially just released the EM#3 base as the Super Game Module for Christmas '83, and delayed the release of the keyboard and printer another year....to give themselves more time work out all the software bugs. P.S. I do think Coleco attempted to step up their software quality with the later releases such as AdamCalc and SmartLogo, but by then it was too late...
  14. Is this true even with the two +12v lines on the EM#3 jumpered together? (just wanted to make sure....obviously if they aren't the data drive definitely won't do anything)
  15. Yes, I stand corrected -- I just checked the tech manual. What I was mis-remembering is that the Adam has two separate +12v signals, one for the printer and data drives, and one for the logic. I'm sure this was done to separate the noisy induction motors from the quiet logic needs. It does make me curious though what would happen if a person tried to power an EM#3 with only a single drive from the Colecovision's supply, thus creating a true "Super Game Module"
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