Brenry
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Everything posted by Brenry
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MESS Commodore 64 Emultaror - please Help
Brenry replied to pocketmego's topic in Commodore 8-bit Computers
oh man you guys are right !! I finally discovered the joy of pal resolutions and exact clock timing with powerstrip. if i could only get my settings for ccs64 for joystick to stick it would be perfect. and MAN does 720x576 at 50hz on WinUAE the image is amazing on a multi sync monitor. blows away anything i've seen on my ntsc lcd. -
MESS Commodore 64 Emultaror - please Help
Brenry replied to pocketmego's topic in Commodore 8-bit Computers
What features are you talking about? The irritation I kept running into on winvice and ccs64 is issues with the throttling. From the complains I see when I google this many people have the same issue. The emulator code was tweaked to 50hz pal timing. Running on an ntsc display at 60hz the audio pitch would be higher or audio clipping would occur from the different clock rates. If you can suggest how to fix this, would be much appreciated. In the long run I think I would be happier with an emu that supported a fastload function. But I am not running this on a lcd in hi-res mode, it's on an arcade monitor at 15khz so the directdraw mode is kinda important to me as well as the ability to disable stretching in a .cfg file. The Amiga WinUAE is a real bitch about this. The guy is .eu, run's 50hz. and his philosophy is piss on everyone else that doesn't run off PAL. I'm not sure I follow you either with the file handling system, I dont use the built in emulator selectors to pick files, I use a front end to manage all my systems. -
MESS Commodore 64 Emultaror - please Help
Brenry replied to pocketmego's topic in Commodore 8-bit Computers
dunno why people have negative comments on mess. I've been going through and setting up emulators for my arcade monitor. I've had better results setting up mess like i did mame with native 15khz resolutions in directdraw mode than individual ones (so far atari, c64, sega, nes, snes looks badass). was running into irritations of the timings off and getting audio clipping with other ones (in particular c64 because of that whole 50hz pal and 60hz nstc thing). if you're just using it on some lcd display in direct3d mode ... mmk. but mess is awesome because you can easily batch configure emulators so the timing and 15khz res is accurate and not look muddy or have added smeared pixels added.
