Jump to content

Kiddo

Members
  • Posts

    25
  • Joined

  • Last visited

Contact / Social Media

Profile Information

  • Custom Status
    Downloading. May take 7 minutes.
  • Gender
    Male
  • Location
    BS-X
  • Interests
    Satellaview stuff.

Kiddo's Achievements

Space Invader

Space Invader (2/9)

0

Reputation

  1. I'd assume Nintendo has legal issues regarding the soundtrack or voice actors. BS Zelda is surely a game that westerners would love, and it's disappointing that it gets neglected by Nintendo.
  2. While playable ROMs of BS Zelda are available, we really don't have a proper preservation. Just... a lot of hacking to simulate it. This is at least in part because of the original ROM sources that had to be worked with. Rather unfortunate. As someone who tries to get 8M Packs to dump more Satellaview ROM content, though, I'll keep working on this.
  3. For preservation's sake we're still looking for one. However, in the meantime a somewhat hacked-up ROM of "Map 2" from Japan surfaced, and it is complete enough that it had all the data that was missing from the previous dump, including enemy and sound fixes and even an extra transition effect. Feel free to check the BS Zelda Homepage for more info: http://bszelda.zeldalegends.net/
  4. Hi! It's been a while since I was on AtariAge, but I was sent here by a friend to this thread! The game doesn't have "Link" in the terms of a defined character called "Link". The player character is based on the BS-X avatar and can be either a boy or a girl (Which kinda goes back to how Link was oriignally envisioned as, a blank slate player character). The player was only referred to as "Hero" through the game. For reference, the SPC music in-game which is enabled in most emulators due to emulation tricks/hacking, was originally not heard in the broadcasts. https://www.youtube.com/watch?v=1N85ZoThF5g BS Zelda was an experimental game (Later on as more games operated like it did the term would be coined "Soundlink") in which the game was played with a streamed audio broadcast. The audio had a mix of arranged music and voice acting. Some of the BS Zelda music actually came from various arrange soundtracks, but a good bit was made speciifcally for BS Zelda. https://www.youtube.com/watch?v=2Hl5UDCDYTI Hope this interests you!
  5. Sorry for the lack of updates, but I spent some extra time trying to get the last episodes. They're up now. Everyone who's been downloading, be sure to grab the last batch!
  6. Take my word for it; the series was not released in North America. TMS's website lists a "Honeybee in Toycomland", likely because they had some sort degree of edits for an English version prepared - but if this were released in America, it wouldn't be considered such a rare treasure. As for subtitles - unfortunately I tried combing through the DVDs and found none. Same goes for alternate audio tracks (besides the version of the OP with no sound effects), so no afrikaans audio for me. (Speaking of which, at least one person has told me that it's possible that I may have gotten the "Rental Version" DVDs instead of retail-sale ones, which would explain a lack of bonus content. If that's the case, I guess I still gotta be hoping for someone to buy the DVDBOXs.) On a random note, since I didn't link it yet; Here's TMSAnime's Bug-tte Honey DVDBOX ad.
  7. My source (that being whoever the generous uploader on Perfect Dark is) uploaded up to DVD12 from the Bug-tte Honey DVDBOX sets. That's 12... out of 15. Based on the details of the DVDBOX, DVDs 13 and 14 should have the last 6 episodes of the TV Series, while DVD 15 would have the movie. I'm keeping good faith that these will come in time (DVD12 came around last Friday, after all). As for this supposed South Africa dub, that sounds highly interesting! When I checked the list of what the "DVD Bonus Content" is (Bonus content which I can't seem to pull from the DVDISOs for some reason - I even tried completely extracting DVDISO contents to no avail), there were multiple listings for footage from an "international edition" of the show - this even though I've heard no mentioning of the show ever being actually being released in another language before this point. I wish I could figure out how the heck to get that footage now - it's possible it might jog your memory a bit more. O: As for info, I'll take whatever you got. Especially if you can spot any notable differences between this and the version of the product you got.
  8. I tend to hang around with some folks at the Sega Retro wiki. http://segaretro.org/ - not necessarily sure if it's your cup of tea though, as it's an attempt to spin off from the Sonic Retro community.
  9. I do agree that subtitles would be nice. That's why I tried to seek out some anime fansub communities. Unfortunately I've had bad luck with that for now. Maybe that'll change if these go around a bit more and people see this as something more than just "another old anime". Anyway, over at the Digitpress forum I'm trying to work out a few more details from the show, including character profiles of sorts. Most importantly, I hope to figure out -every- game reference in the show (Rather ambitious, since there's a large amount, and we're talking obscure, Japanese games from the early-to-mid-1980s. And since episodes 39 and 40 are based on Falcom's Xanadu games, I can't restrict my catalog of candidates to Hudson-only titles!) http://www.digitpress.com/forum/showpost.php?p=1776053&postcount=8
  10. I've seen a few vids of the Famicom game and got confused by how it seems to have having sudden gameplay shifts quite a bit. There's also not any real notable guide on how to play it, besides maybe some NicoNicoDouga videos...
  11. Well, the main stars/recurring VG Character are indeed Takahashi/Higgins and the Honeybee powerup (which in the series is apparently his girlfriend, strangely). I antagonist resembles the background box art for the first Adventure Island game, but I never actually recalled that guy being in the game himself; Besides that, though, the show takes on quite a bit of a "Videogame character of the day" routine, and thus you see a -lot- of cameos. Some of them are obvious - Bomberman, despite being off-color, resembles his 8-bit sprite - while others are wayy over my head.
  12. So, quite a bit ago I decided to try looking up TV series spinoffs of video games, and found a bit of into this series; http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1373 And thought to try checking it out. Unfortunately, that was rather hard to do for a long time. Then suddenly I started finding DVDISOs. Excited to finally see a bit of what this is about, I tried asking around some anime communities to see if they were interested in it - but to no avail at the time. Even guidance from friends on what anime places to go to couldn't help me there. So then I thought to try posting about it on Digitpress. Bad timing. So then I thought to try posting about it here! But I guess before that, I gotta explain what this has to do with retro-gaming anything, don't I? After checking out multiple episodes of the series, I can say with at least some degree of certainty that "Bug-tte Honey" is Hudson Soft's own take on the "Captain N" concept - where kids get zapped into a "videogame world" and have to help the VG Stars fend off villains Compared to Captain N, it's much more comedic and, well, more retro-anime-esque. I put up a place on my webspace to download the episodes I ripped from DVD so far, in case people here are interested; http://kiddocabbusses.tryhappy.net/BugtteHoney And since my descriptor probably isn't the best, here's some screenshots, most of which I've picked out to carefully show some of the 8-bit homages in the show;
  13. Not to my knowledge. The controller ports certainly don't match the shape of any other videogame system I own, and I've never read a thing about using other controllers on the PC-FX before.
  14. Ah, clarifying - the N64 plug wasn't a separate adapter, it was wired into the joystick along with the PS/DC/GCN plug. So, sorry, but no can do on that. And I probably won't get rid of the stick either - I love playing my Dreamcast games with it. Perhaps it's possible you could try to make a custom order from MAS Systems, but you'd be paying a heck of a lot of money and I've heard horror stories about their customer service, which is part of the reason I waited until I could get a second-hand MAS Joystick. As for game systems that lack an arcade joystick - I tried looking for joysticks for the PC-FX of all things. Hahahaha. It'd be humorous if anyone made one of them to play Battle Heat with - unfortunately not too likely, because as far as I know I'm the only American who ever got any good at that game. :L If anyone would take up that project, though, I'd suggest a Japanese-style joystick to go with a Japan-only game console.
  15. Quite a bit ago, I got a MAS Systems controller that had plugs for Dreamcast, Playstation, Gamecube,and - yes - N64. If you're referring to a dedicated N64 model, I wouldn't really know on that one - this one had the Capcom-style 6/8-button layout with a little yellow button to switch between analog and digital input on the joystick. Trying it on Donkey Kong 64, the menus were rather difficult to navigate (the analog speed is set to slow for some reason, rather than max like on Dreamcast and PS), but playing the Arcade Donkey Kong on it felt pretty nice. I unfortunately do not have any other truly arcade-like games to go with it. Anyone have a spare copy of Killer Instinct Gold or something? I really don't know of any other "high-grade" N64 sticks. (The Arcade Shark, BTW, is probably not quite what he's looking for if the first mention he has is of a MAS Systems joystick.)
×
×
  • Create New...