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TXG/MNX

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Everything posted by TXG/MNX

  1. I added kickc to mad studio and did install java but I cannot get it to work. Is there example code that I can use to test it? Anyone got it working with KickC ? I found this example from kickc I get error: Are there users that have setup CC65 with mad studio ? Also I like the mac/65 option in the editor only there is no program that compiles the output. Output saved as .asm can this be changed to .m65 ? The code could be assembled with ATASM a mac/65 compatible cross compiler. The mad studio is great and I do want to setup the assemblers and compilers that are possible to use. Combined with Altira its great or is there an other emulator recommended?
  2. @Gury Can you add Effectus compiling and running to mad studio ? I did test the effectus compiling it does compile good to pascal but I need to compile the .pas file a second time, could you edit it so it will do it directly and launch the binary in emulator like mad pascal build+run does.
  3. Hi, I know I can load or embed relocatable machine code in basic and use the USR command. But I like to reserve a fixed block lets say $6000 - $7000 in my program is that possible?
  4. Hi, The cmdline will be a program that has its own command I don't touch the underlying dos. I do use the E: handler so it can use other E: handlers if someone prefers like faster E: handlers or 80 column. Its just to early to release a demo but I will. right now one command is supported now I am going to expand to have more commands and parameters.
  5. Hi, I am rusty after decades returning back to TurboBasic XL I am looking for a way to change input to uppercase I thought there was a command for it but I havenot find that in the documents I have here. fixed it with UINSTR was used to other languages....
  6. Hi, I am looking how I can use the arrow symbol from atascii in my Altira emulator.
  7. Hi, I am playing around with Action! I would like to have a little commandprocessor are there any examples how to do this? it works, I opened my own E: handler channel and wrote my own commandline util.
  8. Hello, How can I import 7800BMP converted data into 7800basic. I did try the .png but it never converts well. Maybe this can solve it.
  9. Make a cart with 128MB even the Atari 8-bit have carts of this size ?
  10. The ajax you mean but the 1772-02-02 works aswell lots of people just used the original 1772 in the ST without issues.
  11. I got many Atari ST with 1.44 and disks never fail on me so thats not an issue I think but the hardware should support 16mhz. A gotek should be great to load images from usb.
  12. I had hoped they could support 1.44mb aswell and have a gotek inside Verstuurd vanaf mijn POCO F1 met Tapatalk
  13. Looking for Omikrom Basic v5.20 & compiler this should be the latest I read a snippet sometime ago that a 5.22 was released but cannot find that info anymore. Anyone who has this version and can share a copy or sell the orginal 5.20 ?
  14. Hi Mike I own an original ATR-8000 without the 8088 addon card. Would it be possible to connect the new 8088 board you may add also be used in the original ATR8000 ?
  15. I am looking for Cubase audio for atari
  16. New iso link http://www.retro1games.com/download/jagmovie.iso Enjoy and share with everyone its free. Verstuurd vanaf mijn POCO F1 met Tapatalk
  17. Will share a full iso link today Verstuurd vanaf mijn POCO F1 met Tapatalk
  18. Hi I just did see someone is selling one of my cinepak releases on ebay for 50usd!!!! The cd was made free for everyone please dont buy it. https://www.u-235.co.uk/jaguar-archives/txgmnx-cinepak-movies/ https://www.ebay.com/itm/164028062958 Verstuurd vanaf mijn POCO F1 met Tapatalk
  19. Accelerated io on ide+? What do you need to enable that? Verstuurd vanaf mijn POCO F1 met Tapatalk
  20. No mind reading needed, I wanted to create a transulant box over an existing background see picture above. I also posted the changes I made to get it working. Varmode_on did the trick for me. Thanx for pointing me to the right direction CJ. Verstuurd vanaf mijn POCO F1 met Tapatalk
  21. Hi, I read the JAG_V8.PDF Okay I turned VARMODE ON and now I can mix cry with RGB, and have a transulent color in rapapp.s raptor_video_VARMOD equ vidVARMOD_ON In assets.txt I added this line: ABS,sprite_overlay,gfx_cry,ASSETS\GFX\overlay.bmp and in rapinit.s overlay dc.l 1 ; repeat dc.l is_active ; active dc.w 100,0 ; x dc.w 90,0 ; y dc.w 0,0 ; xadd dc.w 0,0 ; yadd dc.l 160 ; width dc.l 80 ; height dc.l is_normal ; flip dc.l 0 ; coffx dc.l 0 ; coffy dc.l 160 ; hbox dc.l 80 ; vbox dc.l sprite_overlay ; gfxbase dc.l 16 ; gfxbits dc.l is_cry ; gfxformat dc.l is_trans ; gfxbacktype jag_v8.pdf
  22. Hi, In the manual I see these modes: CRY16, RGB16, RGB24, DIRECT16 When using RGB16 only RGB values are supported right or can I still use CRY objects? What about DIRECT16 mode I cannot find the info on that in the manual.
  23. Hi, I like to mix RGB and CRY pictures, is that even possible? I did set the mode in the objectlist to is_Cry The reason is that I would like to try if I get a picture transulant instead of transparant. I failed to set a picture to cry any help would be great.
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