TXG/MNX
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Posts posted by TXG/MNX
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I am looking for Cubase audio for atari
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New iso link
http://www.retro1games.com/download/jagmovie.iso
Enjoy and share with everyone its free.
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Will share a full iso link todayMight be worth adding a "If you bought this you have been ripped off, the disc is free here:" kind of thing to the start. Just noticed it's split into a bunch of parts and Nero.. if there are ways this could be made simpler for people to burn then may help too.
Some people I imagine will want the box and label and simply won't be interested in burning themselves. Unless you are going to produce them on demand it's always going to happen.
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Hi
I just did see someone is selling one of my cinepak releases on ebay for 50usd!!!!
The cd was made free for everyone please dont buy it.
https://www.u-235.co.uk/jaguar-archives/txgmnx-cinepak-movies/
https://www.ebay.com/itm/164028062958
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Accelerated io on ide+?
What do you need to enable that?
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No mind reading needed, I wanted to create a transulant box over an existing background see picture above. I also posted the changes I made to get it working. Varmode_on did the trick for me. Thanx for pointing me to the right direction CJ.
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Hi,
I read the JAG_V8.PDF
Okay I turned VARMODE ON and now I can mix cry with RGB, and have a transulent color
in rapapp.s
raptor_video_VARMOD equ vidVARMOD_ON
In assets.txt I added this line:
ABS,sprite_overlay,gfx_cry,ASSETS\GFX\overlay.bmp
and in rapinit.s
overlay
dc.l 1 ; repeat
dc.l is_active ; active
dc.w 100,0 ; x
dc.w 90,0 ; y
dc.w 0,0 ; xadd
dc.w 0,0 ; yadd
dc.l 160 ; width
dc.l 80 ; height
dc.l is_normal ; flip
dc.l 0 ; coffx
dc.l 0 ; coffy
dc.l 160 ; hbox
dc.l 80 ; vbox
dc.l sprite_overlay ; gfxbase
dc.l 16 ; gfxbits
dc.l is_cry ; gfxformat
dc.l is_trans ; gfxbacktype -
28 minutes ago, CyranoJ said:jag_vidmode equ vidRGB16 jag_videnable equ vidENABLE jag_varmod equ vidVARMOD_OFF
It's in _rapinit.s
All documented in the manual.Hi,
In the manual I see these modes:
CRY16, RGB16, RGB24, DIRECT16
When using RGB16 only RGB values are supported right or can I still use CRY objects? What about DIRECT16 mode I cannot find the info on that in the manual.
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Hi,
I like to mix RGB and CRY pictures, is that even possible? I did set the mode in the objectlist to is_Cry
The reason is that I would like to try if I get a picture transulant instead of transparant.
I failed to set a picture to cry any help would be great.
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On 12/6/2020 at 3:51 PM, matmook said:There is only one 256 color clut in the Jaguar.
You can use multiple 8bit sprites but they will all share the same clut.
The last loadclut overwrites previous loaded clut.
yep fixed it not using 256 color images right now
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On 12/2/2020 at 8:35 AM, tonma said:Can you send an image to test ?
; sprite 0 - decors GFX ************ dc.l 1 ; (REPEAT COUNTER) ; Create this many objects of this type (or 1 for a single object) dc.l is_active ; sprite_active ; sprite active flag dc.w 48,0 ; sprite_x ; 16.16 x value to position at dc.w 16,0 ; sprite_y ; 16.16 y value to position at dc.w 0,0 ; sprite_xadd ; 16.16 x addition for sprite movement dc.w 0,0 ; sprite_yadd ; 16.16 y addition for sprite movement dc.l 256 ; sprite_width ; width of sprite (in pixels) dc.l 192 ; sprite_height ; height of sprite (in pixels) dc.l is_normal ; sprite_flip ; flag for mirroring data left<>right dc.l 0 ; sprite_coffx ; x offset from center for collision box center dc.l 0 ; sprite_coffy ; y offset from center for collision box center dc.l 0 ;32/2 ; sprite_hbox ; width of collision box dc.l 0 ;5/2 ; sprite_vbox ; height of collision box dc.l decorsGFX ; sprite_gfxbase ; start of bitmap data dc.l 8 ; (BIT DEPTH) ; bitmap depth (1/2/4/8/16/24) dc.l is_RGB ; (CRY/RGB) ; bitmap GFX type dc.l is_opaque ; (TRANSPARENCY) ; bitmap TRANS flag dc.l 256*192 ; sprite_framesz ; size per frame in bytes of sprite data dc.l 256 ; sprite_bytewid ; width in bytes of one line of sprite data dc.l 0 ; sprite_animspd ; frame delay between animation changes dc.l 0 ; sprite_maxframe ; number of frames in animation chain dc.l ani_rept ; sprite_animloop ; repeat or play once dc.l edge_wrap ; sprite_wrap ; wrap on screen exit, or remove dc.l spr_inf ; sprite_timer ; frames sprite is active for (or spr_inf) dc.l spr_linear ; sprite_track ; use 16.16 xadd/yadd or point to 16.16 x/y table dc.l 0 ; sprite_tracktop ; pointer to loop point in track table (if used) dc.l spr_unscale ; sprite_scaled ; flag for scaleable object dc.l %00100000 ; sprite_scale_x ; x scale factor (if scaled) dc.l %00100000 ; sprite_scale_y ; y scale factor (if scaled) dc.l -1 ; sprite_was_hit ; initially flagged as not hit dc.l 0 ; sprite_CLUT ; no_CLUT (8/16/24 bit) or CLUT (1/2/4 bit) dc.l can_hit ; sprite_colchk ; if sprite can collide with another dc.l cd_keep ; sprite_remhit ; flag to remove (or keep) on collision dc.l single ; sprite_bboxlink ; single for normal bounding box, else pointer to table dc.l 1 ; sprite_hitpoint ; Hitpoints before death dc.l 2 ; sprite_damage ; Hitpoints deducted from target dc.l 256 ; sprite_gwidth ; GFX width (of data) assets.txt : abs,decorsGFX,gfx_clut,assets\GFX\decor\dec.bmp in abs: ' chargement des palettes loadclut(strptr(decorsGFX_clut),0,256) ' palette DecorSHi,
I was playing around with to images 8-bit 256 color bmp files. The first does display right when I disable the second object in the rapinit.s
When enable both pictures the first objects gets corrupt and doesnot look the same. It seems its using the clut table of the second picture.
Both pictures are 8-bit bmp
loadclut(strptr(sprite_background_clut),0,256)
loadclut(strptr(sprite_girlb_clut),0,256)How can I handle two or more 8-bit bmp files with cluts ?
picture 1: Jaguar is 256 color bmp
picture 2: Jaguar + clut enabled + second sprite girlb 256 color no clut in code jaguar ok, girlb sprite not ok
picture 3: Jaguar no clut in code and girlb clut enabled in code girlb displays ok, jaguar don't
Could someone show me an example code of two 256 color bmp files shown on screen ?
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Hi,
In the rapinit there is this line:
dc.l ani_rept ; animloop
What value shout ani_rept be to use the once option ?
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9 minutes ago, JAC! said:In the new version (4.x), user equates and system equates will use the same format and you will be able to add comments which is currently only possible in the system equates files in 3.6
So in 3.6, I'd propose you "Misuse" the system equates file feature directly after saving the user equate as file.
Any idea when version 4.x will be available ?
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1 minute ago, JAC! said:Hi,
Yes sorting is in the windows view but not in the .equ file it saves. I want to be able to edit the equ file manually aswell sometimes its much quicker.
Also the label size is limited, I see in picture above you can set comment ? Is that also available in 3.6 ? I havenot found that yet but that could work for me because I am disassembly a big project and really need the comment option.
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Request to make it possible to resize the add user equates window it has fixed width now.
Also I would like to have an option to sort the Addresses for low to high
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Hi,
What does this function do ? I thought I can comment a range of addresses as RAM. I made a label start RAM D600 but after setting the range I get this error. Maybe I make a mistake when I do can someone give me an example how it should work.
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I want one maybe two
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I am glad its a confirmed bug it drove me insane
I will use another witdh for now...
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Hi,
I got a banner loaded in my 7800basic program. I noticed when load it as 160A picture its showed ok but only a few colors. When I load it in 160B I can set 12 colors, my picture currently uses 8.
The weird thing is that the picture looks weird in 160B mode the most right part of the banner is displayed in the middle. Also it seems the banner is 1/2 heigth compared to the input png.
I hope someone can help me with this. The input picture is 160x107 pixels
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Hi
I got issues to get graphics converted.
Bmp7800 does crash on windows I made bmp files. 4-bit with 10 colors and 256color also gfxconv does complain.
Is there a simple sample that shows a full picture? In the samples directory of 7800basic I have not seen such example.
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Wanted to buy a cubase red dongle for Atari ST or Falcon
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Hello,
Anyone using Raptor 2.0 with RB+ it seems that RB+ uses another version it has a different file size.
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Nice whats next an replacement board for the 65/130XE system?
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Authentic Reproduction ATR8000 Interest?
in Atari 8-Bit Computers
Posted
Hi Mike I own an original ATR-8000 without the 8088 addon card. Would it be possible to connect the new 8088 board you may add also be used in the original ATR8000 ?