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TXG/MNX

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Everything posted by TXG/MNX

  1. Yes yes After playing with syscheck I finally got ant.exe loaded and slot 0 did seem to have a valid os. i had to set mode to 64k because that was offered by syscheck. Got it to flash again [emoji41] Verstuurd vanaf mijn POCO F1 met Tapatalk
  2. I got it to boot with syscheck v2.2 with flash jumper on i can boot only flasher ANT.EXE complains about cartridge. When jumper is off it boots fine without syscheck v2.2 only flash complains about write protected flash. @drac030 can you help me to flash atleast 1 firmware in my antonia ? Verstuurd vanaf mijn POCO F1 met Tapatalk
  3. Hi Jeff with original cpu and mmu my system works... Verstuurd vanaf mijn POCO F1 met Tapatalk
  4. I will put the cpu back and mmu and test again ....
  5. I used ant1.5 before I had 1.4 that did flash ok. When turn it on now I get a brown screen nothing happens the same when I use the rom jumper [emoji53] Anyone who can help me? Verstuurd vanaf mijn POCO F1 met Tapatalk
  6. Just solved the issue my GTIA went bad, only select and option not working after replacing it all keys work. So no resistor mod needed Verstuurd vanaf mijn POCO F1 met Tapatalk
  7. Yes will check tomorow I got a good starting point now [emoji41] Verstuurd vanaf mijn POCO F1 met Tapatalk
  8. Thanx this helps alot all my XEs just work without any issues so never seen this before Verstuurd vanaf mijn POCO F1 met Tapatalk
  9. Do you have more info about that redistor mod? Verstuurd vanaf mijn POCO F1 met Tapatalk
  10. Okay thanx for the hint of the gtia, indid socket it because of a sophia install but did not test the keyboard after. I also installed antonia. I will revert to the normal GTIA and cpu + mmu maybe I did cause an issue when old gtia was removed. Verstuurd vanaf mijn POCO F1 met Tapatalk
  11. I got still an issue with my XE all keys work except option and select. Anyone knows an easy way to fix this ? Verstuurd vanaf mijn POCO F1 met Tapatalk
  12. Thanx i had that only but it was a puzzel to find exactly where some traces would go. But I found two issues I will fix and test. Verstuurd vanaf mijn POCO F1 met Tapatalk
  13. Hi I am troubleshooting an 130XE I have a question the MPD pin14 of mmu to which chip pin should it be connected? It also goes to R15 but I cannot find that resistor on the board. Solved. So far pin 15 has no connection so that needs to be fixed. Only pin 15 needs a new connection. Pin 14 need to be connected to the near via. Fingers crossed [emoji41]
  14. I had my msgbox full at AA so cleaned a little but after that I still cannot send a msg to McWill. So due to a lack of email address I will ask here and hope he will read it or if someone could help me by sending me an email address would be great. My question for McWill, did you already had time to look at my two lynxes I gave you at E-jagfest ?
  15. 16mb ramdisk. What can you do with the other free ram of rapidus?
  16. I got the BBS Pro! package 472 and my friend has 471 it was not version 4.0 but 5.0 later when program was not availble anymore, it has evolved in tcpip express
  17. Hi Thanks, You are the writer of that dicument right? Why you set a status dont distribute? I hope youre doing ok. Best regards, Rene Verstuurd vanaf mijn POCO F1 met Tapatalk
  18. I know someone build a v10 version but lost the info. Will dig into my archives itvwas from someone in the uk. All kinds of faults in the document were fixed
  19. I have tested all projects only maprunner does crash now which also did before. raycaster is fixed :-) Build started on Wed 04/10/2019 11:13:39.88 Adjusting base address for CPU depack routine Buildlink starting Checking if assets.txt is newer than any of the build folder files.... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\assets.txt... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\linkfile.bin... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\romassets.inc... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\romassets.h... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\ramassets.inc... Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\build.log... Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Reading assets.txt line Processing ASSETS\GFX\sand.bmp Converting BMP internally into gfxdata/clut... File is 16 pixels wide, 16 pixels high and is 4 bits/pixel Adding in RAM... Reading assets.txt line Processing ASSETS\GFX\rock3.bmp Converting BMP internally into gfxdata/clut... File is 16 pixels wide, 16 pixels high and is 4 bits/pixel Adding in RAM... Reading assets.txt line Reading assets.txt line Reading assets.txt line Buildlink finished - everything went fine! Assembling raptor skeleton... Translating .bas file to C... BCX-32: BASIC to C/C++ Translator by Kevin Diggins © 1999-2009 BCX-32 Version 6.00 (2009/06/02) [Lines In: 192] [Lines Out: 434] [statements: 142] [Time: 0.16 sec's] BCX translated F:\DEVKIT\RB+\PROJECTS\maprunner\maprunner.bas to F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c For a C Compiler Compiling C code... F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c: In function 'void basicmain()': F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:275:14: error: 'x' was not declared in this scope F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:277:14: error: 'y' was not declared in this scope F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c: In function 'void updatemap()': F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:406:16: error: 'gfxbase' was not declared in this scope Build error!
  20. I am on Windows 7 and installed everything for scratch. Now a few code examples dont compile well but others without error's Did try with antivirus disabled no succes Did download from github and bitbucket and did try both but still the same issue's
  21. Hi We working a an idea and need a wider resolution then 320*240, we like to get 640*240. Where can we change this? Do we need to mod the Jaguar init code or can it be done inside Raptor Basic? Verstuurd vanaf mijn LEX829 met Tapatalk
  22. no I did trade it for a unicorn + 3d printed case got me now 2* ct60e thats a plug and play upgrade 😎
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