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TXG/MNX

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Posts posted by TXG/MNX


  1. Check for other sources of the problem (the schematics are you fiends), it might be a non working pin in the keyword connector, a dirty mylar edge, etc. 
    Now, if a new double layer Mylar is needed, I got mine from the brewing academy and it has been working great. [mention=16779]MacRorie[/mention] is the contact you need here in Atariage forums.
    Yes will check tomorow I got a good starting point now

    Verstuurd vanaf mijn POCO F1 met Tapatalk


  2. It could be a broken trace, but I remember reading about issues with the console keys on the XEs.  IIRC, the console keys were especially susceptible to failing due to increased resistance on old keyboard membranes.  The concole keys go to the GTIA chip instead of the Pokey (via the 4051s) like the rest of the keyboard.  One fix was to gang additional resistors in parallel with the resistors on these lines on the PCB in order to lower the overall resistance of these buttons.
     
     
    Do you have more info about that redistor mod?

    Verstuurd vanaf mijn POCO F1 met Tapatalk


  3. Okay thanx for the hint of the gtia, indid socket it because of a sophia install but did not test the keyboard after. I also installed antonia.
    I will revert to the normal GTIA and cpu + mmu maybe I did cause an issue when old gtia was removed.


    Verstuurd vanaf mijn POCO F1 met Tapatalk


  4. Have a look at these circuit diagrams
    130xe_02.thumb.gif.31f2153b811a504f7dd20a80a9313d82.gif
    Thanx i had that only but it was a puzzel to find exactly where some traces would go. But I found two issues I will fix and test.

    Verstuurd vanaf mijn POCO F1 met Tapatalk

    • Like 1

  5.  

    Hi

     

    I am troubleshooting an 130XE

     

    I have a question the MPD pin14 of mmu to which chip pin should it be connected?

    It also goes to R15 but I cannot find that resistor on the board.

     

    Solved.

     

    So far pin 15 has no connection so that needs to be fixed.

     

    Only pin 15 needs a new connection. Pin 14 need to be connected to the near via.

     

    Fingers crossed

     

     

     

     

     

     


  6. I had my msgbox full at AA so cleaned a little but after that I still cannot send a msg to McWill. So due to a lack of email address I will ask here and hope he will read it or if someone could help me by sending me an email address would be great.

     

    My question for McWill, did you already had time to look at my two lynxes I gave you at E-jagfest ? 

     

     


  7. I have tested all projects only maprunner does crash now which also did before. raycaster is fixed :-)

     

    Build started on Wed 04/10/2019 11:13:39.88
    Adjusting base address for CPU depack routine
    Buildlink starting
    Checking if assets.txt is newer than any of the build folder files....
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\assets.txt...
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\linkfile.bin...
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\romassets.inc...
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\romassets.h...
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\ramassets.inc...
    Opening - F:\DEVKIT\RB+\PROJECTS\maprunner\build\build.log...
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Processing ASSETS\GFX\sand.bmp
    Converting BMP internally into gfxdata/clut...
    File is 16 pixels wide, 16 pixels high and is 4 bits/pixel
    Adding in RAM...
    Reading assets.txt line
    Processing ASSETS\GFX\rock3.bmp
    Converting BMP internally into gfxdata/clut...
    File is 16 pixels wide, 16 pixels high and is 4 bits/pixel
    Adding in RAM...
    Reading assets.txt line
    Reading assets.txt line
    Reading assets.txt line
    Buildlink finished - everything went fine!
    Assembling raptor skeleton...
    Translating .bas file to C...
    BCX-32: BASIC to C/C++ Translator by Kevin Diggins © 1999-2009
    BCX-32 Version 6.00 (2009/06/02)
    [Lines In: 192] [Lines Out: 434] [statements: 142] [Time: 0.16 sec's]
    BCX translated F:\DEVKIT\RB+\PROJECTS\maprunner\maprunner.bas to F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c For a C Compiler
    Compiling C code...
    F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c: In function 'void basicmain()':
    F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:275:14: error: 'x' was not declared in this scope
    F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:277:14: error: 'y' was not declared in this scope
    F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c: In function 'void updatemap()':
    F:\DEVKIT\RB+\PROJECTS\maprunner\build\maprunner.c:406:16: error: 'gfxbase' was not declared in this scope
    Build error!

  8. I am on Windows 7 and installed everything for scratch.

     

    Now a few code examples dont compile well but others without error's

     

    Did try with antivirus disabled no succes

     

    Did download from github and bitbucket and did try both but still the same issue's

     

     

    post-2754-0-43432500-1554838811_thumb.jpg


  9. Hi

     

    We working a an idea and need a wider resolution then 320*240, we like to get 640*240. Where can we change this? Do we need to mod the Jaguar init code or can it be done inside Raptor Basic?

     

    Verstuurd vanaf mijn LEX829 met Tapatalk

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