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Ksarul

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Everything posted by Ksarul

  1. CALL FILES depends on the controller being present. The method I described does not require you to do that. Since the tape loads, you should be able to edit the file while it is in memory and do as I explained above, unless the program is also protected from listing. . .
  2. One note, you might have to limit the delete to a single line at first to free up enough memory to work with. . .
  3. You might even be able to get this one to work on a /4A with an MBP card in it. . .nice work there too, Stuart!
  4. This program likely uses ALL of the memory available to it under console BASIC. If CALL FILES(1) won't work, you can always try to load the program without a disk controller, edit it to cut out the last 3K or so and save it to tape that way. Load that back from tape once you've reconnected the disk controller--it should load and now save it to disk. You're still missing the last 3K though. Now disconnect the disk controller again and load the original, unmodified program. Now cut out the part tou've saved to disk, leaving the missing 3K in memory. Save it to tape in MERGE format. Reconnect the Disk controller and load the part of the program on disk using Extended BASIC. Look for any TI BASIC incompatibilities. If there are none (or even if there are, at this point), Merge the 3K file into the program from tape. Save the whole program to disk (it will now be in INT/254 format instead of PROGRAM). That will recover it--now you just have to see if it will run or if it needs to be modified somehow for Extended BASIC.
  5. And if you do turn up one of the V2.2 consoles, try and locate a Navarone GROM Buster. It will let you run any third-party cartridge that the V2.2 OS has issues with (it looks for a GROM and if it doesn't find one, it ignores the cartridge). The GROM Buster is a bit HTF, but it works well (I have one for my V2.2 consoles).
  6. And it has the E/A, Disk Manager II, Extended BASIC, 32K RAM, and the Speech Synthesizer installed in there. . .I just read the posts drom the original site.
  7. That is incredible! Incroyable, Fabrice! C'est tres bon!
  8. Actually, I think I still have about 10 of the earlier version of the 512K board that use the original version of your AVR code, Tursi. Those would probably work for this type of solution. . .
  9. Excellent news, and thanks for taking the time to do this update!
  10. Useful documents, thanks for taking the time to preserve them!
  11. You probably did about right with the Atarisoft stuff, though you might not get as much for them as you're asking. The price is in range for what they sell for boxed (but one never knows). I poked around Ebay and posted these 8 games by AtariSoft (in boxes no manuals): Moon Patrol/Jungle Hunt/Pole Position/MsPac Man (On ebay # 271121853966) and Donkey Kong, Picnic Paranoia/Defender/PacMan (ebay 271121857136). A lot of the games below are really common. I've moved a few around to show you the ones that are more difficult: The Attack (No box but manual & Cart) Extended Basic (Complete) Addition/Subtraction 1 (Complete) Othello (Complete) Numeration (Complete) Chisholm Trail (Complete) Parsec (Complete) Munchman (Complete) Connect 4 Hangman Hustle Video Chess Only one here worth mentioning is the Extended BASIC, maybe worth $10, with the rest worth about $1-$3 each. The unopened one below are another story, as you will soon see: These are uncommon boxed--you might get $5 to $10 each for them. Micro Surgeon Congo Bongo Slymoid MASH Munch Mobile Moon Mine Sneggit Jaw Breaker II Super Demon Attack Hopper These three are pretty common--you might get $3 to $5 each for them. Alpiner A-Maze-ing Return to Pirates Isle These usually go for between $10 and $20 each--the first three because they are for the MBX and the last one because not a lot were sold. Terry Turtles Adventure (Requires MBX) BigFoot (Works with MBX or without--enhanced with) Championship Baseball (Requires MBX) Treasure Isle I hope that helps. . .
  12. Good avice there--most TI cartridges are pretty common fare. The exceptions show up with third-party stuff for the most part (though some of those are pretty easy to find as well). A few TI manufactured cartridges are really difficult to find, so you might get lucky there too. Put up a list (or a picture of them), and you'll get some feedback pretty quickly. Random lots sometimes have real gems in them too. I bought two lots off eBay last month that had FOUR prototype cartridges between them--and got them for a lot less than I was willing to pay for either of the two that I really wanted, as neither of them made it past prototype stage (the other two were preproduction versions of the final code, but still interesting).
  13. I have a LOT of layouts for TI cards (cartridge, specialty, and PEB cards), but I've done all of them in Express PCB, not Eagle.
  14. I am interested in TI Logo II in French as well, Jean-Louis. I have an ultra-rare Scott-Foresman Property Manager module I would be willing to exchange for it (unfortunately, I only have the cartridge, not the manual). J'ai intéresse dans Logo II en Français, Jean-Louis. J'ai une très rarement Scott-Foresman Property Manager module (mais j'ai seulement le module, je n'ai pas le livre).
  15. I have done molds for TI cartridge cases, though I haven't made new cases in anything other than test quantities yet.
  16. I too have all four of the Gamevision carts--boxed. All of them are rare--but the Yahtzee cart is the hardest one of all. Why, you ask? The Gamevison Yahtzee cart has a bug--it cheats. The cartridge was recalled soon after it was released and the Gamevision version was never released again. The last time I saw one come up for sale was in 2000. With Shuwalker's and Swlovinist's examples noted, I now know of exactly 6 surviving copies of the Gamevision Yahtzee cartridge. That makes it pretty rare, especially since none of the folks I know with one is likely to part with theirs. Once they corrected the GROM, it was released as a regular TI title, along with the other MB cartridges. The international search is a good idea too--the Gamevision carts were sold in the KDW in West Berlin back in 1980 or so, along with the 99/4 computer. I've seen all but Yahtzee several times in Germany since, so they are out there. The same three titles show up on eBay off and on as well--each one is there once every 12-18 months or so.
  17. I'm probably about the craziest collector of things TI-99/4A out there. I have just about everything that ever made it to cartridge, including a small number of prototypes. I've also got one of the most comprehensive multilingual libraries of TI books, magazines, and documentation and a lot of really esoteric hardware too. I even have a pair of TI-99/8 machines and the PEB cards designed to work with them. On those plastic boxes/cases used for later cartridge releases from TI (the Imagic carts were TI releases, Imagic just coded them), they are a bit flimsy, but not really much worse than the box with the plastic insert. For the hard-core, try finding cartridge boxes from Scott-Foresman (the ones they put out under their own label, not the ones that TI also produced) and Navarone. The Navarone boxes will be a lot easier. . . For the label variation freaks, look very carefully at the European releases--there are a lot of variants there that don't make it to North America very often.
  18. Ooohhh! Oooohhh! Please say you'll be able to get some time to work on that code again soon, Tursi! If not, I do still have a few of the boards left that were designed for the original code--so we'd just have to put the EA into one of the standard GROM spaces.
  19. I have several of these titles that I bought from Asgard back then, but so far as I know, they remain under copyright. The author was Ken Gilliland. He still maintains a website, so it might be possible to ask him about them. An interesting point is that he actively sold them right up until the year 2000, which would make him one of a handful of TI vendors with original content that remained at that time. Here's a link to his site: http://www.empken.com/favorites/notung.html
  20. Hey Mark, I seem to remember that there was a small group of TI users in either Moscow or Kiev back in the day--and they had something like half a dozen users. There was also a small group in Beijing. I saw mention of the Soviet group in one of the German TI magazines, IIRC, and I think the Beijing group (it was at one of their universities) was mentioned in either Vulcan's Computer Monthly or in Computer Shopper.
  21. Here's the complete manual to the Supermodul. Note that the manual works with both versions of the module, as it notes the only differences between the two in the text (one version has 2 RAM banks at >6000 and the other has 4 RAM banks there). Supermodul_2_0-Anleitung.pdf
  22. Making a new run of these would require the permission of Sven Dyroff, as he holds the copyright to the software and to the board design. The other individual who had significant input into this module, Horst Wiese, died a few years ago and his family got rid of all of his TI equipment (reportedly to a dump, which was a major loss to the community, as several items he had in his collection were unbelievably rare). I'm still in contact with Sven, so getting permission would be possible, and I'm good at doing board layouts. That said, it will not fit into my queue until after any remaining issues with the 512K board have been ironed out.
  23. Here's part of the manual, as typed in during breaks. Supermodul_2_0.pdf
  24. The dummy file downloads, so it must be something with the way Rich tagged his files on upload. . .or a system glitch.
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