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DJ Clae

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Everything posted by DJ Clae

  1. Don't waste your time with the Satellite. Takes batteries and has to set directly in front of the sensor to work. Stick with the Four Score for 4-player gaming.
  2. Why does it output 720p if the games are 480p? Most HDTV's handle 720p pretty well, but that's not the screen's native resolution, so results may vary (lag, upscaling).
  3. Must recap: Game Gear All PC Engine/TurboGrafx, including Turbo Express Most arcade PCB's X68000 power supplies? What else?
  4. My Jaguar showed a corrupted boot screen with no game inserted. I bought a used Neo Geo at a game store in the 90's. It was actually exchanged for the first one they gave me, which had cart slot problems. Well, the second one would randomly reset after being on for a while. I didn't understand at the time, but now I'm quite sure that was a power supply issue. The Neo has three different official AC adapters released for it, and you need the one that matches the voltage of your system. The guy at the store simply swapped out the console and let me keep my same AC adapter without checking this. That's probably why it didn't work right. I ended up returning it again, and didn't try buying another AES for a year or so.
  5. Thanks for all the info here, Citrus and Tanooki. I'm curious why it outputs 720p. Not sure if I'll get this or wait and see if a 1080p version comes out some day.
  6. I wish I could remember which version of Volfied I played. Kyros is cool. I wanted to use music from ADK's Super Stingray for my video but couldn't find any way to get it without sfx.
  7. Does it play faster than the GG version on a NTSC SMS? Or does it play too slow on a PAL system? I've only known the game on an NTSC system, and doesn't seem fast to me.
  8. The N64 has anti-aliasing built-in which can't normally be disabled. HDMI and RGB mods now have the option to disable it.
  9. Hey, thanks for the link. I hope people like bad soldering. If the expansion audio mod is what you're interested in, you should know it's really trivial to do. Just connect some stuff that was left unconnected and you're done. I was watching one of Voultar's live streams recently where he pointed out exactly that. Anyway, my main point was that the choice between HDMI and RGB comes down to what you need it for. I also thought of a different solution to the difference in volume between flash carts and real carts -- put the resistor for flash carts in the console, then add the extra needed resistance to the converter.
  10. I was not a regular viewer until recently, and I too will miss this. I hope he continues the channel in some way.
  11. The way things have been going with the Super NT, an FPGA Mega Drive might be able to work with the Sega CD. Definitely the 32X. The question would be including the expansion port or not to save costs.
  12. Neo Geo MVS. But my collection has been complete for many years. The next step might be finally Shockboxes.
  13. Not sure why the power light would have stopped coming on. I would have replaced the 72-pin connector from the outset, since it generally needs to be done for most regardless.
  14. Yeah, I think the main drawback with upscaled RGB is that you're going to analog before converting to digital. But in practice, the resulting image is fairly indiscernible. The advantage, and you and I have been over this before, is that you can use an OSSC with all your consoles for the one-time cost. I have little doubt that if I'm 80 and I still want to play my games accurately that FPGA systems will be a godsend (if the options are still readily available by then). For now, fatigue on all this aftermarket stuff has strongly set in for me.
  15. I'm very impressed with the Super NT and the future is bright as long as we have FPGA. But did you know that there's an SNES system you can buy for $30 on ebay with RGB output? In all seriousness, as good as this system is (the My Life In Gaming video is the review to watch), I just have a lot of aftermarket console fatigue right now with youtube and social media. It's going to get worse before it gets any better. So many options these days, though for now original hardware with an upscaler still works.
  16. Hong Gildong is correct. It is used, however it is no longer a very common name.
  17. That's a solution people have done, but my whole point is it shouldn't be necessary. Since I'm trying to make this NES operate like stock, and a real Famicom doesn't have a knob, I will not be adding one. My brother doesn't own a flash cart, nor would he be happy having to adjust it to get the correct audio level.
  18. I really like that about the Hi-Def NES. Thanks for confirming. I think the audio levels of the flash carts really needs to be addressed if possible. I'm modding the NES for my brother in my video to use the correct levels for real carts. He already has Castlevania 3, Gimmick, Madara and Esper Dream 2. And Lagrange isn't too expensive. If I ever get a flash cart, I will avoid playing expansion audio games with it. This thread suggests a 100k resistor and a 1uF capacitor and I thought I'd start there: http://www.famicomworld.com/forum/index.php?topic=1860.0
  19. My brothers and I exclusively use real carts for expansion audio, but I've read that the flash drives do not have the correct volume levels. This can be fixed with the mod I suppose, by using different resistor values. I think this is really unfortunate and I don't understand why they went with such a low audio level for the flash carts. Another question I have about this which wasn't answered very well in any threads that I've been able to find is whether or not the Famicom version of the Everdrive has the same problem as the NES version. I mean, I can sort of understand why the NES version might go with a lower audio level, since the console doesn't support it without modding, but there's no reason for the Famicom version to output the wrong audio level except for whatever hardware limitations the flash cart has. Either way, I really think this should be addressed if possible. Even though the flash carts already have issues reproducing the same sounds as real carts, they ought to at least output the right volume levels if possible. I wasn't aware of any reason the Hi-Def NES would correct this unless it too is emulating the expansion audio.
  20. It's dangerous to trivialize removing the PPU. Newbs are likely to wreck their systems without the proper skill and equipment. I'm repeating a lot of what I'm going to say in the intro of my upcoming NES modding video in this thread, but basically... Expansion audio can be added to the original audio circuit with a mod. I don't get the big deal with digital audio. Analog audio has always been just fine. It's not part of the retro experience that needs improvement. RGB is the language of retro gaming. But to be clear, I have to give a big thanks to Kevtris for this tireless efforts. The HiDef NES board is amazing tech. It's the way to go for anyone wanting a plug-and-play direct-to-HDMI solution.
  21. Why go HDMI unless it's the only console you plan to play on a modern TV? With NESRGB you can use the same upscaler with all your consoles. You can't use HDMI on a CRT.
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