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Everything posted by trent
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Bump. Anyone making any progress on this?
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I'm working on Lunokhod 1, a horizontal scrolling vertical shooter. I hit a wall a bit ago but have recently picked it back up. I'm working on a music/sound engine for it at the moment. I expect to be done with it around Midsummer.
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Yeah I might have been a bit rash. No objection to making a profit, just having a bit of fun responding to what appeared to me to be a car-salesman type sales approach to community building. I'm not sure I quite buy the bit about needing ads to run the site though - if you have to resort to intrusive pop-up video ads you are no longer serving your community, you're just annoying them.
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So you want people to write content for your site so you can better monetize those annoying ads? And you're willing to be pushy about it? Sign me up!
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Wouldn't Thrust have some tethering code?
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Excellent! P.S. That screenshot looks like Centipede. Hint hint.
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I wouldn't worry - I think a big part of the appeal, as with Rob Fulop's Actionauts, is that Scott worked at Atari back in the day. It is also a marketing gimmick that isn't likely to work after the novelty wears off.
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Simmer down, sheesh. Recognizing one accomplishment doesn't diminish the another.
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Well deserved especially after all the attitude that was thrown your way.
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Thrust. Lead. Stay Frosty.
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Cool! Haven't had much time to play with it yet, but I notice I'm having a bit of difficulty with most games. Can't get any over 4k to work. Does the emulator not support bank switching? Can't wait to try out multiplayer mode!
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How does buying a multicart help the homebrew scene?
trent replied to SlowCoder's topic in Atari 2600
Having a viable market for Harmony indirectly helps by keeping the cost down (homebrew developers need a Harmony type solution to test games on real hardware). -
Well put. Never had anything against Scott or his idea of sharing. Different than mine but that's what makes the world rotate. I do wish this had been more of a friendly rivalry instead of Star Castle - Spite Edition. Maybe that can still happen. I'd love to play both versions side by side. I'd also love to see both sets of source to how two different heads solve the same problem.
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I saw some old posts on the Stella mailing list about Patola, and researched it a bit. At the Patola site (www.patola.com.br) there are lots of custom plastic bits and bobs but no Atari carts. This is as close as I get to finding something.
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Another update. I've added smart bombs, color to the radar. I've also removed the top hills, which has increased the pay area a bit and freed up some resources to allow some other things. I'm still dialing in the difficulty progression. lunokhod1-b6.bin
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I haven't been to Ground Kontrol in some time (I don' t live in Portland or I'd be in all the time!). Any particular reason you are liquidating the Atari stock? IIRC, you could purchase games at the counter, is that not the case any more?
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I keep thinking this is some kind of marketing stunt which makes me love it all the more :-) Although I agree with most that you are dreaming with that price, it looks like you've done a great job and I wish you the best of luck.
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Thanks for all the hard work. I'd be lost without the debugger.
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Really? Atari 400 parts still available from Sears?
trent replied to ClausB's topic in Atari 8-Bit Computers
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Hi all. I've bumped the build to 5, with the following changes: * Added waves, as the game progresses the speed increases, the ratio of radioactive debris increases, and each wave gets longer. * Added absorbing debris - these lower the radiation level if allowed to hit the ground. I still have a few gameplay changes to make before I try to polish this into some kind of release, Suggestions are always welcome. lunokhod1-b5.bin
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I'll throw my TODO list in the next zipped up build. I experimented with showing only radioactive debris in the radar in an earlier build, and it made things too easy. My current plan is to color it differently, but I have to make a couple tweaks to the code that renders the radar (add a scan line, ensure each object gets mapped to its own scanline). iesposta: Paddles would have been cool. The driving controller is an option - everyone has one of those, right? :-) Thomas: I agree some variety is needed. I also want to have an incentive to look away from the radar. My thought was something similar to yours. Some debris will be made of this stuff, and allowing it to land will lower the radiation level.
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lunokhod1-b3.bin Thanks for the suggestion, it is quite an improvement. And as a bonus it sheds a bunch of bounds checking code :-)
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Thanks for the encouragement. Development has reached the point where I'm having to face items on my TODO list that I've been putting off. Luckily Thomas has made an interesting suggestion that can distract me from that for a while longer :-)
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Wow, I played it on an Atari emulator on my droid phone and I can hardly tell the difference! Nice work!
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Yes! Soviet era space art is very distinctive, there are some great box/label opportunities here :-)
