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Posts posted by Brian O
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On 4/18/2020 at 12:28 PM, LiamIsaacs said:I was a bit bored in lockdown and for a while I've been wanting to do something for my loose 2600 carts.
I decided to try some custom mini boxes just big enough for the carts. I wanted to include the key info you're missing without the manual.
The front is the original box artwork. One side has 1 or 2 Player icons. The other side has basic controls and the rear
has difficulty switches, game modes, tips etc.
Just wanted to throw them out there and see what people think
Love 'em! Came up with a similar concept back in 2011, but never went through with it. You should sell them!
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Looking for a boxed version of Swordquest Earthworld, reasonably priced, in decent condition.
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On 1/4/2020 at 12:12 PM, johnnywc said:I agree; for Champ Games, Nathan Strum and Dave Dries have done amazing work on all our releases.
FYI, Lady Bug (and Conquest of Mars) did not have a box option back in 2006 when they were released, but AA member @Brian O took it upon himself to create a box for both (with some help from Nathan) so both are available now, and Al is planning on offering just the box for sale in the near future for those who previously purchased LB & CoM and want to add the box to their collection.
Happy to help! And thanks to @Nathan Strum for fixing the weird black box issue
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We're getting close to Champ Games > Activision.
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Fun game
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as long as you leave the rubber shaft alone.

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Just bought a CIB Pitfall 2 from Atarian7. Not only did he sell it for a great price, but he shipped it quickly and was in excellent shape (just like he said it would be) when it arrived! Definitely recommended.
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Looks amazing
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The early Donkey Kong machines allowed you to slip a flattened drinking straw along the edge of the coin door and rack up free credits.
Al Bundy would have been proud of you.
https://vlipsy.com/vlip/married-with-children-al-bundy-shows-bud-how-it-works-KoLZABf6
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I agree with what Nathan said above, there's no reason to mimic Atari's style of labels, or those of other companies. There's such a wide variety of homebrew labels and I prefer these original designs over just using Atari's label templates. Sometimes it's appropriate, for instance, when doing a reproduction of a game that Atari was working on and planning on releasing, or perhaps was featured in a catalog (such as our limited release of a Coleco-themed version of Lady Bug).
Another reason I'm not a fan of Atari's label designs as they hamstring the artwork used for the game. I love when homebrew labels take full advantage of the label space, rather than constraining the artwork to a small box surrounded by a single color background, and framed by standard boilerplate logos and text.
If catalog numbers were to be used, I'd prefer they a new numbering scheme. For instance, all the AtariAge homebrews could belong to a unique pattern for identifying them (AA-26-001, for instance). But it's been been fine enough up to this point to just use the game's name.
That being said, there have been AtariAge releases that have mimicked the label style of Atari or another company. I'm fine with that if that's what the author desired. But I would not want the majority of homebrew games to follow that pattern.
..Al
I couldn't agree more. There are so many talented illustrators on the forums. It would be a shame to box them into one template style.
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At this point, just call it the Atari Psych!
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Has any additional progress been made on Rally-X?
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Caught the tail end of a radio newsblurb. Said that CEC is planning on ditching the animatronics because they're creepy. Even more so in this day and age. They talked about an adult menu with real beer and an adult bar area with 70's wood paneling.
I guess they finally have to modernize.
Looks like you heard right: https://www.chron.com/business/article/Chuck-E-Cheese-s-redesign-courts-new-13266009.php#photo-16244793
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OK, I changed the default game to first to 21. The foul limit is 2 for this option . TV type to BW is first to 97 with foul limit = 5.
Thanks for updating the scoring! Love it.
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Dude, just played to 97 -- 9 minutes . Attention span !

I don't have as much time as I used to for video games

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One more thing. Is it possible to be able to set the score? Playing to 97 take a long time!
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You can add sombreros to the players and call it Juan on Juan.
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Found another bug. If you just stand under the basket, you can jump and block any shot the computer opponent makes. You could just sit there the whole game and keep the AI from dunking or scoring.
Perhaps implementing goaltending would help? So, if you block the opponents shot in that way, the shot still counts.


Escape From New York for the 2600?
in Atari 2600 Programming
Posted
Well, a man can dream...