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Everything posted by Brian O
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Thanks!
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Looks great!
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Thanks everyone for the kind words. Here are the 5 current source code posters [Halo 2600, Berzerk, Adventure, Pitfall, and Donkey Kong]: I am toying with doing one for Combat as well. The Tank sprite may look pretty nice on a poster. Unfortunately I'm limited to only games that 1) Have disassembly code available and 2) have a recognizable sprite with enough real estate to accommodate/hold the code. -B
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That's a thought. I could go with black backgrounds for the Adventure, Berzerk, and Pitfall posters, and just keep the light gray for the Halo version. I am also planning on doing a Donkey Kong poster (using the jumping Mario sprite — in progress now), which would also be on black. I can't use black for the Halo poster because the black bands on the sprite would look disappear against a black background. One more edit: I want to keep it to one sprite per poster. The bigger I can make the sprite, the more room it allots for the source copy. I don't want the font to be too small. The Adventure type is already at 7pt. -B
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Thanks, guys. I think I may change the background of the Adventure poster to match the game (gray). If I do that I may go back to a white background for the Halo poster. -B
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I removed the names all together. Not sure if this works for everyone or not. The posters now just show the source code/sprite. Going to change the background color on either the Adventure or Berzerk one so that all 4 have different backgrounds. Trying to match to the in-game graphics, which is challenging. Also, some sprites fit the dimensions better than others. For instance, the dragon in the Adventure poster needs to be taller than the Master Chief sprite. And the Pitfall Harry sprite is wider than it is taller, which works better on a horizontal layout. Let me know your thoughts. Thanks, -B
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That's a pretty cool poster. About what size is the font?
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Nice! What size is that poster?
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For those of you who have kids, there's a great app out there called the "Ghost-O-Meter". It's essentially a fake ghost detector. My son loves it. You can get it here: http://burnsmarketing.com/ghost-o-meter/
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Hey Cebus. Feel free to print them up for yourself. I'll send you the raw files in a PM tomorrow. Re printing, distribution, etc, I'd definitely like to rope Al into any discussion since he was planning on selling the Halo poster in the AA store at some point. I honestly hadn't given much thought lately to selling these, but that sounds like an awesome deal I'll send a note to you and Al first thing. Thanks again! B
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Here's something new I've been working on — the Pitfall source code poster. I thought I'd share it w/ you all and get your thoughts. What I have done is taken the source code from Pitfall (the version disassembled by Thomas Jentzsch), and used it to recreate the Pitfall Harry running sprite from the game. I have done this for two other posters: Halo 2600 and Berzerk. Here's the poster: Here's a close up: The poster, as it currently stands, is 36" wide x 24" tall. But because there's so much code, the code copy is only ~ 7 point. The only edits I made to the source code was to reduce the number of comment dashes/equal signs so that they were uniform throughout. I also took slight liberties with the colors to increase visibility/legibility. It's still a little rough, but it should be final soon. -B
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This type of thread often appears and then quickly disappears. I think the reason is because people get delusions of grandeur right off the bat, only to come to the realization that the elevator board and cement factory may be too complex to fit into 8K. I, personally, would rather see the first two levels recreated in a fashion truer to the original than for someone to try and cram all four levels into 8K and get discouraged and give up... Just my two cents. -B
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I was never a fan of DK on the Atari. I would love to see a better version, even if means updating the existing two boards. -B
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OK, I guess I'll go first. The SpiceWare logo reminded me of the Activision logo, so I basically created the box/label for Space Rocks as a homage to the old Activision boxes. Cartridge Label and End Label: Box (Front and Back): -B
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Thanks again for following up, Al. -B
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I heard a rumor that he likes to kick puppies when no one's watching.
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Agreed. I'm surprised that what Dennis has created even fits into 4K! Thanks for passing along, Al. Hopefully he'll take up the challenge -B
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I love Hack'Em. Looking for that game is actually what first brought me to AA. But I really like the look/feel of the 4K version. That with a nice title screen and cut screens would be perfect, in my opinion. -B
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I was checking out Pac-Man 4K and I think it's such a great version of Pac-Man. I was wondering if it would be possible, using the graphics from the 4K version, to create an 8K version that includes the Cut Screens and Title Screen? If so, are there any plans to do so? Thanks, Brian
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