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Brian O

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Posts posted by Brian O


  1.  

    Hello, here I am again, after 2 months, here is the test version with "cornerig" (finally!), it works fine (I think), I just need to improve it a bit.
    DZ-jay, your method is difficult to apply here because it would require a lot of rom (many tables) for example I would need 4 times more rom for the "move delta" table (that is, 256), since my method uses 8 x 8 virtual tiles , thank you anyway for the detailed explanation, since it inspired me to make this possible.
    Now it is also possible to increase the speed of the game with the right switch (in the "A" position the speed increases).
    Enjoy. :)

     

    Awesome!


  2. And because of people like you, we will get neither. I would almost rather have a 3200 with built in XM (assuming it's 100% compatible with all 2600/7800 games) than a standalone XM.

     

    The 3200 has the XM hardware already included, and they'll have control over the nuances of the 7800 side of things so that it will be guaranteed to work. Should the 3200 come out first, at a comparable or perhaps even cheaper price, just send that instead to the XM backers.

     

    Nice to every now and then have your cake and eat it too.

    The cake has been baking for 8 years, though.

    • Like 2

  3.  

    I was sorry that no one ever picked that up to work on it! Brian O was a great guy and did terrific artwork and he was really dedicated to figuring out as much as a non-coder could to make the game developable. And he did terrific box art for all kinds of projects. Is he still around?

     

    Hey man, thanks for the kind words! I was surprised when I saw this thread. I had completely forgotten about that game. My first post on AA!

     

    I still lurk often, but work and real life has kept me from getting involved in any projects. Maybe one day :)

     

    PS -- This Fear of the Dark game looks great! Nice work, MemberAtarian!

    • Like 1

  4.  

     

    Get well soon!

    This is excellent.

     

    You could probably adapt your skills to use AtariAge's latest bankswitching format and make a game with graphics better than this:

    attachicon.gifIMG_1572.JPG

     

    To sell your games, if you don't want to do any assembling, printing, etc. and leave the release up to AtariAge's discretion, AtariAge can do all the work if you provide artwork and the final game binary. You will get $5 for every copy sold. It adds up quickly.

    Or you could have AtariAge build a small run of labeled carts which cost around $20 each. Make your own instructions or booklet and sell them yourself in small runs of 10 or how ever many you can afford to put your money upfront. ?

     

    I actually like the game's graphics as they are. I feel like I'm playing an old Game Boy game.

    • Like 1

  5. Yeah - I put that in for when you might get trapped by the smart bomb, but unable to get to the remaining aliens. In my current version, I have that feature disabled because I trigger it too often accidentally. If enough people like it, I'll rethink how to implement it.

    Maybe have players push down on the joystick two times in a row in order to have the teleport occur. This way it avoids an accidental push down from triggering it.


  6. Yeah - I put that in for when you might get trapped by the smart bomb, but unable to get to the remaining aliens. In my current version, I have that feature disabled because I trigger it too often accidentally. If enough people like it, I'll rethink how to implement it.

     

    I like it.


  7. Anyone beat Panky the Panda yet? I got stuck in one part after getting the green key where you have to go down and to the left to get the yellow key but someone forgot to put a platform under the ladder at the top of a green screen preventing anyone from reaching the key.

    I passed the game using Stella and save states, so I know it's doable.

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