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fibrewire

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Posts posted by fibrewire


  1. do some research, B&C actually had Atari labels. Where do you think all those Editor Assemblers came from.

    They, some time ago, made them with quality labels. Another source was Albert, he also had some nice labels (Satan's Hollow, etc). Same label type.

     

    It would be awesome to make a brown label for a new product with original Atari labels. You sure B&C were using an old label machine?

  2. Like everyone else here:

    * may I have first dibs on everything

    * can you post pics of each item and a brief description

    * may I have it for a dollar

     

    Realistically though, ebay is your best bet. You'll probably turn a profit as long as each item has some mystery and one good photo of the item in question. List all of the copied disks in a large lot or a few split lots. And PLEASE try to list hardware with accompanying software.

     

    Now on to the good part - are there any Atari 800 cards or joystick connected devices or special carts in the mix? :D


  3. 1KHz is not arbitrary. It took months of experimentation to arrive at that sample rate. Much slower, and you get roll-back when moving the mouse at speed. The mouse pointer is drawn once per frame.

    Forgot about that annoying rollback issue. If 1kHz is what the mouse uses in the GUI now, then it's perfect. It's taken patience, persistence, and many man hours to get this GUI to the excellent benchmark it is currently at. I hope not only for good health and happiness for FJC, but also that we get to use this system in the near future. Thanks Jon!


  4. Are there minimum cycle counts to maintain interface responsiveness, and does perception of responsiveness relate to the refresh rate of the screen? For example, what is the performance impact of the scheduler running at 10Hz vs 100Hz? Also what's the benefit of the mouse pointer at 1000Hz vs double the refresh @ 100Hz?

     

    I want to better understand different polling routines and their relationship to the GUI and what does each cost in CPU cycles.

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