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Robert M

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Posts posted by Robert M


  1. Am I the only unfortunate soul that feels this game is rife with homoeroticism?

     

    - The dudes are naked.

    - The game is on a couch, or two bedrooms, or outside at night behind a house.

    - "Sneak" -N- "Peek" :ponder:

    - Is that their other arm or... (see picture)

     

    post-2784-1162744676_thumb.jpg

     

    I think it is a hidden Mystique title. The controls are certainly poor enough, and the gameplay is shallow enough.

     

    AM I CRAZY?!


  2. Hi,

     

    I am one of the authors of that hack. There are really two versions of the game. The original Wolfenstein is available from Packrat Video Games at www.packratvg.com. That version is 4K in size and can be had in a box. The 4K version is the one that won the Stan Award 2004 for the best Hack of the year. The version sold by Atari Age is Wolfenstein - The next Mission. It is an 8K game. The extra 4K are used to animate the enemies, add some more rooms and more colors to the game. It is not available in a box.

     

    You can download the ROMs for both games and try them on an emulator before you buy.

     

    Original ROM is at: http://www.atariage.com/features/Stan2004/hack.html

    Next Mission ROM: I have attached the ROM.

     

     

    There are also a couple reviews written for Wolfenstein - The next mission in the Atari Age store entry for the game.

     

    Both versions include a manual. The manual for "The Next Mission", however, has some additional awesome pictures drawn by Dave Dries. The artist that did the label art for both versions. The new manual is missing the information about the difficulty switches. You can chose 4 difficulty levels with the switches. Both to A gives the hardest game, and both to B gives the easiest.

     

    Cheers!

    WolfTNM.bin


  3. The corrosion it either chemicals left over from the manufacturing process that were not cleaned off, and/or the copper contacts have corroded. You are going to need to take the PCB out of the shell. I recommend cleaning off what you can with a rag soaked in alcohol. Then try one of these tricks for reversing the copper corrosion:

     

    Wash tarnished copper utensils with soap and warm water and polish with a cleaner of equal parts of salt, vinegar and flour. After rubbing the item with this mixture or any polish, wash it carefully, rinse thoroughly and dry.

     

    Vinegar and Salt. If copper is tarnished, boil article in a pot of water with 1 tablespoon salt and 1 cup white vinegar for several hours. Wash with soap in hot water. Rinse and dry.

     

    Salt, Vinegar, and Flour. Dissolve 1 teaspoon salt in 1 cup white vinegar. Add enough flour to make a paste. Apply the paste to copper and let sit for 15 minutes to 1 hour. Rinse with clean warm water, and polish dry.

     

    Lemon and Salt or Baking Soda. Make a paste of lemon juice and salt, and rub with a soft cloth, rinse with water, and dry. Or use a slice of lemon sprinkled with baking soda. Rub copper with the lemon slice and rinse with water and dry. Vinegar and Salt. Pour vinegar over the surface Sprinkle salt over the acid and rub in the mixture. Rinse with warm water and polish dry.

     

    Lemon Juice and Cream of Tartar. Make a paste of lemon juice and cream of tartar. Apply, leave on for 5 minutes, and then wash in warm water. Dry with a soft cloth.

     

    Tarnished Copper: Polish with a commercial polish for copper following directions on the container. Polish can be made at home by moistening salt with vinegar or lemon juice to make a paste for a bright finish or a paste of rotten-stone and olive oil for a dull finish. After polishing decorative items, spray with lacquer to preserve color if desired.

     

    The problem will be if the copper has detached from the fiberglass of the board. Then the cart is unrecoverable.


  4. I am wondering why Adventure is so beloved. I remember enjoying it back in the day but it really does not hold my interest nowadays (and especially after playing the Zelda and Final Fantasy titles on the NES and SNES!)

     

    Please don't think I am bashing the game but I am just curious why the title is so revered and occupies a consistent top-three position on the top 100. Please help me understand.

     

    -phitter

     

    A better question is what is so damn hot about Zelda? I tried to play that "game" and I could not stand it I quit around dungeon 7. The enemies are completely passive moving in semi-random patterns that somtimes bump into the player. The map is just a big dull maze with a couple small surprises. When you clear a room of monsters, they come back a while later, but why. I felt like Agent Smith in the Matrix movies asking Neo "Why? Why go on? Why bother?"

     

    Adventure on the other hand is awesome. The dragons and bat will hunt you down. None of that Zelda shit of ducking off the screen to escape the randomly wiggling dudes. :roll:

     

    In Adventure, the game objects effect each other in real time, even when you are not on the screen with them! :cool: If the bat for example is carrying the magnet around, then the magnet is doing its thing as the bat carries it from room to room even if you aren't on the screen with it. There are hardly any games that do that even today. Most games today are just a linear series of triggered events waiting for the player to trip over them. Adventure is a living world. You play as an agent in that world. The computer plays the rest.

     

    Would the world of Adventure be more satisfying if it was larger and had more agents and objects? Hell yes, but for a 4K game it pretty damn sweet. Just ducky, ;) in my book.

     

    Cheers!


  5. What you are referring to is called bankswitching. It is a technique for swapping the program memory around in large chunks so a program can be larger than the hardwired 4K limit. Many, many games released back in the day used bankswitching, and many homebrews use it today as well. Most emulators support several bankswitching schemes that's how they are able to play all the existing game ROMs.

     

    So in short, yes you could port Super Mario world in its entirety to the VCS, but you will hit huge trademark and copyright infringement issues. Also the VCS is not the greatest machine for horizontal scrolling games since scrolling of the background is computationally expensive and limited to 4 pixel wide increments.

     

     

    Cheers!


  6. BTW, do I have to rent my own set of praetorian guards?

     

    Praetorian guards will be available for rent at the time war breaks out, but we have a limited supply and we do not allow reservations ahead of time. Its a first come first serve kind of system, so you may want to make sure you have an alternate source.

     

    Cheers!


  7. Looks interesting. Can you tell us more about it?

     

    Its your basic clone of Risk with some extras.

     

    Known features:

    - Supports up to 6 players.

    - Each board space can display army numbers from 0 to 30. The ship is used to mark crossable water spaces.

    - The game will have computer controlled players as an option.

    - The map can be generated randomly, or the player can edit one from scratch.

    - Combat can be the classic 3:2 dice, All vs All dice, or possibly and Arcade style combat similar to what was done in Archon.

     

    Potential features:

    - Game saves to external flash devices.

    - Buying powerups for arcade combat mode.

     

    Status:

    - The main display kernel works.

     

    Cheers!


  8. Perhaps your take on the original sequel, Beyond Wolfenstein VCS.

     

    -Ray

     

    I almost had the hack so that when you touched an enemy you took a point of damage, the enemy died, and gameplay kept going. It was much more like the original game. There were some quirky bugs introduced by the changes and I didn't have the patience to iron them out. Some day I will make an adventure game based on what I learned from Wolfenstein. It may or may not be the same genre, but it will be the real deal. I know that starting from scratch I could pack at least 128 different room layouts into an 8K catridge. I would also be able to add features like the uniform and guards that can shoot from the original game.

     

    Cheers!

    Rob


  9. Hi,

     

    Thanks for the kind words. Scott and I enjoyed working on it. I feel I should point out that the collision detection is the one part of thte code I didn't touch from the Venture code. What you see is the same as the original. The key is that the game flickers at 30 Hz. It draws 3 sprites and the ball every TV frame. If the same sprites|ball are drawnon the screen together, then the pixel perfect hardware collision detection is used. If the sprites in question are drawn on alternating screens, then the game uses overlapping rectangles for collision detection. So its about a 50/50 chance you will get the pixel perfect collision detection or the sloppy rectangle collision detection.

     

    Have you found the secret level yet?

     

    Cheers!

    Rob

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