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Everything posted by Robert M
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Littleman will be finished someday. I work on it from time to time. Cheers!
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Is there a standard library for the SaveKey? I can't find anything to help me as a programmer add support to my programs. Cheers!
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Battlesphere VCS, Would you want Battlesphere VCS if it were made?
Robert M replied to BonnutFilmStudio's topic in Atari 2600
The best part of making it would be putting screenshots from the Jaguar version on the back of the box with the disclaimer. "Screenshots are from the Jaguar version of the game. Actual game screens may vary." Damn, I got sick of reading that crap on the back of C64 titles back in the day. -
The harder variations of Big Bird's Egg catch can be quite entertaining. I have heard that Oscar's trach can race is the same way, but I have never tried it.
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Do you have a Volt-Ohm meter? What is the voltage regulator putting out? Does it sag when the regulator heats up?
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Am I the only unfortunate soul that feels this game is rife with homoeroticism? - The dudes are naked. - The game is on a couch, or two bedrooms, or outside at night behind a house. - "Sneak" -N- "Peek" - Is that their other arm or... (see picture) I think it is a hidden Mystique title. The controls are certainly poor enough, and the gameplay is shallow enough. AM I CRAZY?!
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Transaction Pending...
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Hi, I am looking to buy a Flashback 2 console that has been modded to run standard carts. I would be looking to have it in hand before Dec 20th so I have it for family get togethers over the holidays. I am willing to pay $100 plus shipping for a job well done. Send me a PM if interested. Cheers!
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Anyone here got the Wolfenstein Atari game
Robert M replied to PressureCooker2600's topic in Atari 2600
Hi, I am one of the authors of that hack. There are really two versions of the game. The original Wolfenstein is available from Packrat Video Games at www.packratvg.com. That version is 4K in size and can be had in a box. The 4K version is the one that won the Stan Award 2004 for the best Hack of the year. The version sold by Atari Age is Wolfenstein - The next Mission. It is an 8K game. The extra 4K are used to animate the enemies, add some more rooms and more colors to the game. It is not available in a box. You can download the ROMs for both games and try them on an emulator before you buy. Original ROM is at: http://www.atariage.com/features/Stan2004/hack.html Next Mission ROM: I have attached the ROM. There are also a couple reviews written for Wolfenstein - The next mission in the Atari Age store entry for the game. Both versions include a manual. The manual for "The Next Mission", however, has some additional awesome pictures drawn by Dave Dries. The artist that did the label art for both versions. The new manual is missing the information about the difficulty switches. You can chose 4 difficulty levels with the switches. Both to A gives the hardest game, and both to B gives the easiest. Cheers! WolfTNM.bin -
The corrosion it either chemicals left over from the manufacturing process that were not cleaned off, and/or the copper contacts have corroded. You are going to need to take the PCB out of the shell. I recommend cleaning off what you can with a rag soaked in alcohol. Then try one of these tricks for reversing the copper corrosion: The problem will be if the copper has detached from the fiberglass of the board. Then the cart is unrecoverable.
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A better question is what is so damn hot about Zelda? I tried to play that "game" and I could not stand it I quit around dungeon 7. The enemies are completely passive moving in semi-random patterns that somtimes bump into the player. The map is just a big dull maze with a couple small surprises. When you clear a room of monsters, they come back a while later, but why. I felt like Agent Smith in the Matrix movies asking Neo "Why? Why go on? Why bother?" Adventure on the other hand is awesome. The dragons and bat will hunt you down. None of that Zelda shit of ducking off the screen to escape the randomly wiggling dudes. In Adventure, the game objects effect each other in real time, even when you are not on the screen with them! If the bat for example is carrying the magnet around, then the magnet is doing its thing as the bat carries it from room to room even if you aren't on the screen with it. There are hardly any games that do that even today. Most games today are just a linear series of triggered events waiting for the player to trip over them. Adventure is a living world. You play as an agent in that world. The computer plays the rest. Would the world of Adventure be more satisfying if it was larger and had more agents and objects? Hell yes, but for a 4K game it pretty damn sweet. Just ducky, in my book. Cheers!
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most brilliant or most stupid idea for homebrew/hack?
Robert M replied to lucifershalo's topic in Homebrew Discussion
What you are referring to is called bankswitching. It is a technique for swapping the program memory around in large chunks so a program can be larger than the hardwired 4K limit. Many, many games released back in the day used bankswitching, and many homebrews use it today as well. Most emulators support several bankswitching schemes that's how they are able to play all the existing game ROMs. So in short, yes you could port Super Mario world in its entirety to the VCS, but you will hit huge trademark and copyright infringement issues. Also the VCS is not the greatest machine for horizontal scrolling games since scrolling of the background is computationally expensive and limited to 4 pixel wide increments. Cheers! -
2005 will be a good year for 2600 homebrews!
Robert M replied to Cybergoth's topic in Homebrew Discussion
I do plan to finish Littleman. I am focusing right now on getting my world conquest game up to a playable protoype level so I can take it home at Xmas for some playtesting with my brothers. Littleman will not be finished until late 07 or early 08 at my current pace. Cheers! -
Is AtariAge going to be at this show?
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Okay, some minor progress. The attached bin can randomly generate maps. Press down on Joystick 1 and release to generate a new map. Enjoy! main.bin
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I have heard that in prototype form Freeway by activision had humans in place of the giant chickens. Also when you got hit you turned into a red blood streak. I don't know if that is true, but it what I have heard. Rob
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Praetorian guards will be available for rent at the time war breaks out, but we have a limited supply and we do not allow reservations ahead of time. Its a first come first serve kind of system, so you may want to make sure you have an alternate source. Cheers!
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I'll guess 23 boxes.
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Its your basic clone of Risk with some extras. Known features: - Supports up to 6 players. - Each board space can display army numbers from 0 to 30. The ship is used to mark crossable water spaces. - The game will have computer controlled players as an option. - The map can be generated randomly, or the player can edit one from scratch. - Combat can be the classic 3:2 dice, All vs All dice, or possibly and Arcade style combat similar to what was done in Archon. Potential features: - Game saves to external flash devices. - Buying powerups for arcade combat mode. Status: - The main display kernel works. Cheers!
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W.I.P. teaser screenshot.
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The Packrat website is gone so I assumed it was finished. WP Check again. www.packratvg.com works for me.
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What the hell is this? http://cgi.ebay.com/UNRELEASED-UpnDown-Ata...1QQcmdZViewItem Its not in the AA database even as a prototype.
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I almost had the hack so that when you touched an enemy you took a point of damage, the enemy died, and gameplay kept going. It was much more like the original game. There were some quirky bugs introduced by the changes and I didn't have the patience to iron them out. Some day I will make an adventure game based on what I learned from Wolfenstein. It may or may not be the same genre, but it will be the real deal. I know that starting from scratch I could pack at least 128 different room layouts into an 8K catridge. I would also be able to add features like the uniform and guards that can shoot from the original game. Cheers! Rob
