-
Content Count
1,533 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Robert M
-
For people having trouble with the .gz zip file. Please try this one: Cheers! third.zip
-
I found this game reasonably fun. Be sure to read the manual! The controls can be confusing since you use the select and reset switch during the game. You have to collect 5 stones and place them into holes in a door in the right order to open the final door and get the last treasure. If you place a stone incorrectly it gets teleported to a random location in the pyramid and you have to find it again. The game gets repetative. Once you beat it, the replay value just isn't there. Cheers!
-
Work in progress. Right now it looks a lot like venture. You will notice a door or 2 have moved, and a couple other differences. Your player moves 10% faster for example. All of these changes are to free up ROM. If any one can make this ROM behave badly please let me know. I believe it is stable. I am getting ready to hack in the title and end screens. Cheers! third.bin.gz
-
Sadly, it will not work. The commodore mouse converts the movement into proportional voltages fed into the Paddle inputs one paddle for each axis. The Atari trackball operates like 2 driving controllers, one for each axis. So the commodore mouse won't work for TrackBall enabled bgames. It should give some interesting results for paddle games though The only problem is the positional values will roll over causing rapid left to right jumps, and the range of values sent to the system are only half of what an atari paddle controller can produce. It could be entertaining. Cheers
-
Any 2K game would be an easy hack as well since you essentially have 2K to work with. Cheers!
-
Pitfall - Death by campfire. I mean really, just walk around the damn thing man! No, Harry feels he needs to jump over it because he is an arrogant show off. Adventure - Death by bat. You're just a humble square minding your own business. Using a magic bridge to pass through solid objects when that theiving bat steals your bridge in mid crossing. There you are left stuck in a wall. But don't worry the bat sooon comes back and takes the white key you are holding and leaves a friendly dragon who helps you out of the wall and into his stomach. Of course, then the bat comes back for the third time and picks up the dragon and shows off his evil handy work to everyone in the whole kingdom. Cheers!
-
Just dropping a line to say that I am still working on adding an end screen. I am optimizing code to free up bytes. I have just over 60 bytes freed so far. Expect to see a playable image sometime next week. I don't know if this is really a contest anymore. Is anyone else working on this? Maybe this thread should move to the Hacks forum? Cheers!
-
I am up for this challenge, I need to finish work on the Wolfenstein Hack first. I have ordered some switches from Mouser electronics and I will be trying out my custom Thrust Controller Mark II Cheers!
-
Hi, Great device! By any chance does it work in reverse to allow the Atari to output signals through the USB port to the outside world? I ask becuase the joystick ports are capable of input and output on a 2600. I won't be disappointed if it doesn't, but I will be thrilled if it does. Cheers!
-
Bump N' Jump
-
Welcome to the board! All carts are 3.25" by .8125" wide at the part that plugs into the console. The length and shape vary from there based on the various manufacters case styles. Most are about 4" long and rectangular. Cheers
-
I Need a Mac OS Boot Disk, anything from OS 7.1 - 8.1
Robert M replied to infaction's topic in Classic Console Discussion
http://home.earthlink.net/~gamba2/syslist.html#sys7 -
how to remove the plastic casing around the cartridge slot
Robert M replied to jdrew's topic in Atari 7800
You might want to try an Exacto hobby knife. There are also small hobby drills you turn by hand, you might be able to drill the space clear. Good-luck, and welcome to the forums. -
Sorry if this is common knowledge already. I just noticed there are letters on the Alien's space suit: C, F, K , L. Which happen to match the last initials of 4 of the 6 programmers for the game. Cheers!
-
Same name, different game. Sorry. Although, that game certainly looks doable for the 2600. Cheers!
-
Hello, Gravity Ball has been on hold for a few months now. Why? Well, I realized the kernel needs to be completely rewritten, and I lost interest for now. | Its a combination of demanding hours at my job, and the lure of other projects. First I got distracted by an idead to draw 13 characters on a line on the Atari 2600 screen without flciker. Which I got working BTW. Right now I am distracted by the Make a better Wolfenstein contest. Someday I will even update the RPM-Games website. So in conclusion, Gravity Ball is on hold for a while. Cheers!
-
Uh oh! Try this one. wolf003.zip
-
Here is the current work in progress. The big room have been eliminated. Passing through a door picks a door in a zoomed room at random. Of course in the final version doors not be random. The moving walls room is messed up. Touching the item will kill you and a wall is missing. Best just to leave that room alone. More to come. Enjoy! wolf003.bin.gz
-
Here is my final disassembly file of the original venture ROM. I feel I am ready to start hacking at it now. I have some nasty surprises planned. Hehe. I will be busy this weekend, but expect to see early playable hacks starting the middle of next week. Hopefully sooner. Cheers! venture.asm.gz
-
I just noticed that there are people buying and selling positive feedback points on eBay. http://search.ebay.com/search/search.dll?q...10&BasicSearch= It seems sorta shifty to me. What do you think? I came across a newbie seller with 14 of these things in his positive feedback. I am having more doubts about bidding on his auctions than if he had 0 feedback.
-
New Interview with the creator of ET, Yars, Revenge, etc.
Robert M replied to Atari Charles's topic in Atari 2600
OTERO-LINCOLN COUNTY LANDFILL 4258 HIGHWAY 54 SOUTH ALAMOGORDO NM 88310 Latitude: 32.747647 Longitude: -105.967428 -
New Interview with the creator of ET, Yars, Revenge, etc.
Robert M replied to Atari Charles's topic in Atari 2600
The currently active landfill opened in 1994, so there must be an older abandoned landfill. It might be covered with houses by now. -
Yes, but nothing to show you yet. I am still understanding the original code. I have found some funky things I need to understand to be able to add rooms. There is a connection between the P1 reuse point in each room and which sprite is the treasure. I haven't figured that all out yet. There is also something strange with the large Hall monster that appears if you stay in a room too long. Its not clear how the code knows which sprite is the large HM. Once I figure these things out, I will be ready to start hacking the code to add an end screen. Here is my overall plan. 1. Add a title screen "Wolfenstein" 2. Get rid of the existing rooms with 6 hall monsters where the player is the ball. 3. Delete the moving wall room, it takes lots of specialized code, and I would rather spend the space another way. 4. Create a total of 32 rooms, 8 per level for a total of 4 levels. There will be 8 treasures and 8 monsters that repeat each level. But 8 different rooms per level. Collect all 8 items to end a level. Finish 4 levels to complete the game. The game gets faster each level. 5. Monsters regenerate in a room until you get the item and successfuly exit the room (same as current game), but if you get the item the room does not lock you can enter it again, and it will be empty. The dreaded SS will arrive quickly however to drive you out. 6. Add an end screen. ------------- Things I hope to do but don't promise --------------------- 7. Add a random factor so that the door connections scramble each time you play creating a new maze of rooms. 8. Enemy shots? 9. Secrets? Hidden doors and such. 10. Make the dreaded SS start in a random corner of the room. ------------------------------ I will be setting the monster and treasure graphics to plain numbered boxes which you can then go in an edit to match the winning graphics entries. How long? I am working on this 1 to 2 hours a day, and I feel it will take another month to complete. Cheers!
-
Yes Please.
-
Here is my latest progress on disassembling Venture. I have the kernel all worked out, and the door logic. The collision detection logic is partially done. Once that is finished it just the monster movement logic that remains. Use Winzip or gzip to unzipped the attached files. The list file shows the address of each item in the left column, a handy thing to have for hacking graphics. Please be aware, that the rooms must be symetrical at the point where P1 is repositioned within the room or you will see a glitch in the wall graphics. If you edit walls and see blocks missing or out of alignment, that is what is happening. Neo, I still need a few days to a week to finish disassembling the code, then it will be time for anyone who wants to try and hack an end screen to go to work. I will post the completed disassembly when I have it. At that point I think you should truly begin the add-an-end-screen contest. Cheers! venture.2.asm.gz venture.2.list.gz
