The ultimate palette in TI-99/4A Computers Posted 8 hours ago 12 hours ago, Tursi said: Nah, the sprite engine isn't using the transparent color for the unset bits, so I think it's okay there. That's literally only there to support the video overlay function -- which is hard-wired out on the 4A console. So we certainly could have used it as an actual color. Sprites do not use color 0 but it does serve a purpose for character set color in BASIC, in that the screen color can show through without requiring CALL COLOR or equivalent. I figure we are proposing an alternate palette, anyway, so it would need to be unlocked somehow. I was quite happy with the VIC-II palette, and always jealous of 8-bits with 256 (or 240, whatever,) colors. But if we are going that route, why not a user-definable palette? Nonetheless, the 9918's quirky colors are part of the charm of the TI-99/4(A). A new palette, even if user-selected, starts to stray away from that charm, and perhaps raises the question of what it means to be "TI." Of course, what was it like transitioning from OCS to ECS and EHB mode on the Amiga? I dunno; philosophy aside, a modified rainbow across 16 colors would work nicely for me. I like the three levels of green, red, and blue, with magenta as the bridge between red and blue. I believe n extra level of yellow toward an orange or brown would add utility.