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Gorfy

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Posts posted by Gorfy


  1. I have permission from G.J.Percy to convert some of his CompuMate Basic programs to MP3 and put them on my website.

     

    I'm still working on the CompuMate section of the website so I'm making them available here. The programs listings are here: BASIC Atari 2600 & CompuMate.txt

     

    Here is the programs converted to MP3s. To load them connect the "Ear" socket on your CompuMate to the audio output of your computer or MP3 player and load it as you would load program from a tape.

     

    Number Guess: Number Guess.mp3

     

    Square Root: Square Root.mp3

     

    Quest-A: Quest-A.mp3

     

    (I think I got some of the formatting wrong in Quest-A but it is still playable).

     

     

    Thanks for doing this, Amstari :!: :thumbsup: :thumbsup:

    I just wished my Compumate hadn't broken down. I was actually going to copy Percy's Quest-A program the day it died!

    Should I list my serial no. even though it's broken?


  2. 16,240 - Bonus Thief!

     

     

    TIPS, AND TACTICS...

     

    STARTING A GAME,

    When starting or resetting a game of Dragonfire, look at the bottom of the screen... where your total of lives are, The correct total of life's should reach the second ZERO in your score, (6 lives in reserve). Sometimes when hitting reset or the fire button, You suddenly are missing 1 life!!

    To avoid this, before starting a new game, just shut down the power switch and turn it back on. For some odd reason the fire button takes away one of your lives in reserve and only give you (5) back up lives and not (6).

     

     

    THE BRIDGE

    You are safe from both two flames behind the right corner of the castle! If you run out on the bridge nervous, and unsure, and two fireballs are on their way adjacent to each other, run right and jump right to safety.

    If there's no time to run from the top flame, DUCK the top flame,...then run right back to the castle, since you can "always" outrun the bottom flame.

     

    There's also a time where you CAN get passed two closely spit together flames, to do that... duck the top flame, then JUMP in PLACE to avoid the bottom flame. Always keep trying to press left into the Castle. Don't stall!

     

    I've gotten passed the bridge my last game, (over 15ks) every time losing ZERO lives!

     

    You actually can jump over the bottom flame (still in a tuck position), THIS helps me a lot... and stops me from running back home on the bridge. Practice jumping the lower slower flames, in a TUCK, but remember the flame has to nearly be burning your knees, before you should jump.

    If you jump at all soon, you will burn. It always works on those two SLOW flames. It's to tricky to stay tucked and jump the bottom flame, when you don't have to, only use this when you get advanced enough, and that top fire is close to the bottom and there's no time to run back.

     

    If you are at a beginner level, you should practice jumping on the bridge,

    and learn different ways to cross. Just keep doing it, before ever entering the castle/treasure room.

     

     

    CROSSING THE BRIDGE

     

    My best technique so far, is... I first run out almost half way, stop... duck the first flame, jump the second... then wait in a tuck, for the next flame to shoot over my head (never try to jump across here) always wait for the third flame above to cross. Then when that flame goes over your head, raise back up and jump again... INTO the castle. Sometimes another bottom flame will appear, but if you get your footing/technique right... your jump will clear it.

    DON'T TRY TO JUMP to the castle after ducking only one top flame, it's only 70% effective. After tucking that "second" fireball speeding past your head, come up, and jump into the castle. I recommend jumping into the last space into the castle, don't run, because of that sudden bottom flame

    that occurs, about 30% of the time.

     

     

     

    INSIDE THE TREASURE ROOM

     

     

    Don't try to snag treasures straight to the (LEFT) of your safe box, if one treasure is sooo close u can smell it (left of your starting zone), that dragon will fireball you dead before you can even reach it! Don't try that pattern over again either, same thing will happen and 3 lives or all will be lost! Also before re-entering the room "WAIT" a second after losing a life in the treasure room, you don't wanna send another man out to get burned by fire that's not even crossed to the top yet! Make sure all fire is cleared before leaving the box again, always use an angle upward!

    You can snag one treasure to the RIGHT side of the box, but it's probably smart to get back in your box after doing that!

     

    If you don't want to run immediately out of the safe box, after clearing the bridge, make sure you pull down/right on your joystick. Doesn't matter if you left the box for a second, the dragon has to cross the left

    side of the screen to get you, you are fast, you will get back in the box if you pull the joystick down/right. If you wanna get out of the box, always angle yourself up/left corner in doing that. Or you can try mostly UP. NEVER try straight across the dragon! Also a problem can be, if you don't put enough angle on your left running... that FIRST fire ball will most likely sizzle you down!

     

    The first 4 levels of Dragons don't shoot fire at the farthest right or left! You can hide anywhere at the far left or right side if the screen! For beginners this is a great way to avoid dragons in the first 4 rounds, that are literally "hot" on your tail. However, once you reach the yellow dragon on the 5th level... you cannot use the left or right side of walls to escape, which now brings to the next tip.

     

    Your treasure box, is your only true safe place in the treasure room, after level 4 (the red dragon). So, if you struggle getting away from the fireballs, approach from the upper left corner, then zoom diagonal down/right

     

    The skating around technique, if you feel lost but don't want to go back into your treasure box, the dragon follows you, so... skating around the room, in a figure 8 fashion, (but a number "8" laying on it's side) you can weave fire, and maybe snag a few final treasures to escape. The number 8, technique, works best with the treasures nearest to the dragon, those tough ones! You gotta either weave a tight 8, 'till you reach that last 1 or 2 treasures, or you can kinda go straight up and down, snag... then fly diagonal up/right to the exit box.

     

    To exit the treasure room every time, it may be a mild risk, but when heading upper left to the exit, just before hitting the box, I always like to hit the left wall, and push right on the joystick. So I always am able to get in the exit box. I never miss it, by hitting the left wall for a half second before entering. Of course if you are barely outrunning flames, you might need to swing right and back left to exit safely.

     

    Rush, but don't rush in treasure rooms,

    This is vital, I'll explain... the dragons fireballs often are slower then you are! Many mistakes happen from "over steering" the joystick in a panic to clear the room of treasures. Remember there's no time limit!

    Patience is a key needed, in difficult patterns to snag the treasures. Sometimes (outside the box) just waiting for the fire to "near" you and then moving out into your next pattern or exit/safe box, can be helpful. I find myself running into fire, instead of knowing better. I'm working on it, but I think the real rush starts at the yellow dragon and beyond that. I rarely lose 1 life before the white dragon now.

     

     

    ADVANCED TIPS (WHITE DRAGON ROOM),

     

    The White dragon is one tough punk as* b*tch! One technique that works for me, is don't always try to clear every single piece of treasure and leave. Instead look at the treasure and visualize a route! Then you can snag most, or even just a few treasures, then go back into your safe box for a mental break! This will stop the dragons fireballs and reset him! You should actually (visualize) a plan a new route each time you leave your box... you also can repeat this as often as you want. Just practice getting back into your safe box in one piece, using the diagonal right/down, on the joystick... it takes practice but it works for me!

     

    All dragons go from the left screen to the right, so I like to hop out of the box immediately,(UNTILL THE WHITE DRAGON LEVEL) the White Dragon fireballs really can put you at "game over" quickly, this could prove a deadly move... I find it better now to plan where you want to run to, before

    leaving your safe box. When it's time to leave, don't go left out, don't even go left/diagonal, a fireball will sizzle you to ash. What I find works, is push up with a (slight) angle... you will just clear the first fire ball, then try a figure 8 route to dodge the fireballs and get some treasure, use the safety box if you need to!

     

    Memorize the Dragons fireball patterns, he shoots about 3/4 first straight then a curve or a last "middle ball", it's very tough to outrun and dodge these, swerving around left to right, and going back to your safe box is what works for me so far.

     

    You might want to practice difficulty level (4), it starts you further in the game, and you get to figure and improve your technique against the white dragons without having to do so many early levels.

     

     

    Thanks for the tips, Jacob :!:


  3. 41,984

     

    A best for me anyway.

     

    This one is like RealSports Baseball for me too. I thought I didn't like it, but it's pretty great.

     

     

    I've played Pete Rose baseball on the 7800, but not Realsports Baseball. Which is the better game? (perhaps i should pose this question in a separate thread :?: ).

     

    I agree --- Desert Falcon is a pretty great game!


  4. Finally made it to the sphinx, but didn't know what to do. I'll have to consult the manual.

     

    New score: 26,094

     

    You have to hit the Sphinx between the eyes. That's a pretty good score for not beating the Sphinx at least once. ;)

     

    I was quite surprised at my score. When the game ended, i checked to see if i accidentally shifted over to novice setting, but it was still at standard. I think my high score was due, in part, to treasures i picked up and to all the beasties i shot down, especially at the sphinx. I don't think i got past the sphinx because i ended up a short distance before the sphinx again, so I assume it was because i lost a life. What happens when you get past the sphinx?


  5. I just bought about 25 atari games from atari2600.com and one of the games was Planet Patrol. Is it just my copy or are the bullets supposed to go through some of the planes. It's sad because it ruins what could of been a great game. What other games have pathetic hit detection that I should avoid?

     

     

    I don't know if you should avoid any game based solely on hit detection. Planet Patrol is notorious for lousy hit detection, but I think it's still worth playing up to a point. I could never get thru the 4th level because the combination of high speed and lame detection makes it impossible for me to improve at that point. Up until then, I had fun with the game, but ultimately the replay value is limited. And I agree that it could've been a much better game.


  6. ^ yeah I scored the embrassing 0 a few times

     

    yeah, I scored the big zip at least a few times.

     

    Also, the protagonist gets on my nerves a little. He's running around in green tights, grabbing treasures from dragons, and doesn't even have so much as a sword with which to protect himself. You'd think he would've planned this one out a little better.

    • Like 2

  7. I don't know if my eyes go up and down and so forth, but at times I reach a point at which i enter some kind of a sensory-overloaded fugue state and my brain just shuts down, as my precious lives rapidly slip away.....

     

    icon_laughingblue.gif That sensory-overloaded brain state sounds so very familiar ...

     

    Yes, Gorfy explains it well... I think we all have had this. My brain overloads and shut off, for a second... and then a plane swoops down and hits the side of my Square shooting device. Oops! I didn't even notice it was there, 'till I was hit! :twisted:

     

    The feeling of my eyes "working" is after the game is over with and I try to go to sleep. Or just shut my eyes and sit. Feels like I'm coming down from a Millipede high... :P Or an eye workout with Jane Fonda...

     

    Must be after watching Barbarella! :love:


  8. I think the mystery bonus points are a good idea. It adds an additional cost/benefit aspect to the game --- Do i want to spend a moderate amount of time to reach my first goal (hopefully) or do i want to go nuts on this for the remainder of the week and try for the second goal as well? I'm going to assume Oyamafamily's top score is unreachable for me, so i won't even consider that a goal.

     

    Scrabbler, I think your experience of averaging only half of your high score is pretty typical. I have a high of 97000, but most games i struggle to reach 40K to 50K. I really have to be in a state of Flow to challenge my own high score.

     

     

    LOL, I know... I can't even imagine anyone rolling the score, like oyama did. even todd rogers didn't roll it at the TG records. :!:

     

    My goal is 250ks, but I dunno if I can... it gets tiring after a long play, my eyes feel like they are going up/down/left/right... at least last night they did.

     

    So you guys have 40 and 50k mishaps. I have those sometimes but not often, I lately get over 100ks ok, which is bad because all the work goes down the drain when I run out of lives.. at 89,000, 96,000, 113,000, 115,000, 116,000 117,000 119,000... I KEPT LANDING IN THE 6 figure "TEENS". I must have scored in every 'teen number lol. :x

     

    Finally!, I broke through that now... :cool:

     

     

    I don't know if my eyes go up and down and so forth, but at times I reach a point at which i enter some kind of a sensory-overloaded fugue state and my brain just shuts down, as my precious lives rapidly slip away.....

    • Like 1

  9. Okay, this has reached the "what the shit" point. So, my first copy I owned of Robot Tank went down awhile ago, wouldn't start. Got another one. Worked fine at first, but now the screen scrolls rapidly up and down and it won't start. Got a third copy. Played fine at first. THEN, just like all the others, it started to go buggy. This one plays fine until you kill the second or third tank. Then the screen starts to roll just a little, not really playable and very annoying. Is there something wrong with this damn game as a whole? Any way to fix this prick?

     

     

    Are you playing on a 7800 console by any chance? I could never get Robot Tank (two different carts) to work on my 7800, but they work o.k. on my 2600 (a 6-switcher).

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