-
Content Count
1,781 -
Joined
-
Last visited
Posts posted by hloberg
-
-
I think this is project we should revisit and work on.
If Atari can do it with 1megabyte cartridge and 8bits, we must be able to do it better all tho it will need some hardware for ram and program storage, can't see it be done on 32k stock.
I see several issue that would have to be addressed to get a GUI desktop like the one on the Atari.
extended memory above the standard 32k on the TI99 is expensive (you have to first get a PEB) and it's hard to get.
currently there is no standard for a mouse for the TI99.
for a GUI desktop to be useful you really need some form a mass storage, again expensive on the TI99 and hard to get.
-
i have several version of parsec on my web site DataBase Section Download (bottom of the page)... maybe could you try them if there are some differences from yours ? >>HERE<<

thanks. will do.
-
I played the cartridge version of Parsec and the GROM emulator version (off my CF7) last night and the real cartridge 'seemed' slightly more responsive. Was that true or am I just seeing things? IS there any difference between the two.
-
-
-
http://www.videogamehouse.net/rotorraiders.html
any idea who runs this site. the images on the rotor raider has broken links.
-
Note that for Driving Demon and Rotor Raider, the only manual is the text on the back of the box. . .
thanks.
-
I'm not sure there ever was a manual for TI Scrabble--especially if the one you're looking at is the code that was eventually supposed to be released as an official TI cartridge (PHM3212).
that's the one. plays a surprisingly good game. took me forever to figure out how to play it. guess gonna have to create my own manual then.
-
mine
Like the cover you made for, what I assume, is a CF7+
-
I have started filling up my CF7 card with, well, just about everything I have. But one of my pet peeves is having the software and no manual. of the 70+ games I have loaded on the card I am down to just a few I can't find a manual for and like the game. Most are little independent games that, probably, didn't have a manual t begin with. Before I make my own manual I was wondering if anyone happens to have a copy.
Here is the list:
Driving Demon
Tile Breaker (breakout clone)
War zone 2 (or whatever version)
Rotor Raider
Astro Fighter
Water Works
TI Scrabble (missing on CYC)
Q-Bert
I have looked in WHTECH, my CYC disk and the web.
-
ever write a manual for titanium?
-
My 'Man Cave'. A Small corner of a small kitchen in a small apartment. I can't wait till we finally find a house.
F18a mod, CF7+ (mod for F18a, can almost read it on the title screen). To left of TI99 is a Palm III where I keep a database of my files on the CF card. Can't see it but below left is a bag with small printer and right a case with my carts.
-
4
-
-
biege, 2 silver & black TI 99/4a, a 99/4 (no a) PEB, carts start @ $200.00
-
My wife will play 'Parsec' and 'Centipede' with me from time to time, and she usually beats the crap out of me when she does.

-
1
-
-
actually have a silver and black flat 15" I plan to use as soon as I get around to putting the sound in the console, matches real nice.
-
I use a small flat panel TV with VGA connection, it has a setting to 'not stretch' the screen. you end up with black bars on the edge but it looks better to me then stretched. TV was about same price as a monitor. Also, if you look around at thrift shops you can still find square VGA monitors, I have one those too I use for testing.
-
1
-
-
well, looks like B-1 was it. If Avalon-Hill was mostly BASIC I wonder if some of the other platforms were cracked? if it didn't use too mant peeks and poke might be easy translation
-
OK, where there any other Avalon Hill games for the TI-99 other than B1-bomber?
-
is B1-bomber the only
Avalon Hill. SSI and Avalon Hill did have some topical overlap, though. Ultimately, SSI was more prolific and had overall better quality software. A lot of early Avalon Hill stuff was done in BASIC, which is how they were able to support so many platforms, and you often saw up to half a dozen platforms on one cassette tape. To my mind, the early Avalon Hill stuff were more straight up conversions of their board games, while the SSI stuff was more aligned with being designed around a computer's capabilities (though obviously the earliest SSI stuff was relatively primitive in its own right).
Speaking of B-1 Nuclear Bomber, for whatever reason, that was one of their more frequently ported games. I count at least nine platforms. In my personal boxed collection, I have one copy for C-64, one copy for Heath/Zenith Z-90 H/Z-100, and two copies each for PET, TRS-80 Level II, Apple II (combined). Mobygames lists even more platforms.
thanks.
-
I thought that B-1 bomber was SSI.
-
Anywhere I can find some SSI games to download. looked in whtech and didn't find any.
-
Very good frame rate.
think you get same frame rate using on the TI. also, does the MSX access the video memory via some DMA or like the TI99 does.
-
Because to use SD you'll need a microcontroller as part of the interface. CF is far easier to interface to systems such as the TI, and is plenty fast enough to work at the speed of the TI.
Also, if you were thinking of asking; I tried using a SD/CF card (where you can insert an SD card into a CF card interface) on the CF7+ and it didn't work, constantly got read and write errors.
-
Since I got the f18a update and replaced the flaky speech module with a fairly mint one my cf7+ is solid as a rock now (knock on wood).

GROM emulated v. real cartridge
in TI-99/4A Development
Posted · Edited by hloberg
yes, in both cases.
my general question is there a difference between the cart use of GROM and the emulated use of GROM.
how does the GROM emulators work?