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Posts posted by Atariboy
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I'm still crossing my fingers that Hamster is working behind the scenes to get this one out on the Switch.
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On 8/11/2019 at 8:47 AM, Flojomojo said:There was supposed to be a new "90's Arcade Racer" for Wii U and later Switch in the same style as Daytona or Scud Race that never came along, despite Nicalis getting involved.
That project allegedly is still alive.
It's hard to believe after years of similar updates every year or so about how it's not dead yet, but who knows. That physical copy of Axiom Verge for the Wii U on my shelf suggests that anything is possible.
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Out of curiosity, is the Vita's touch screen how you did so well in games like Super Breakout on this version?
On my Playstation TV, I don't see being a threat there with an analog stick or d-pad. I do like how they play with the PS4's touchpad on those versions, but seem to sometimes run out of touchpad before I get my paddle all the way to one side of the screen.
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What's the top score on PS4? Been wondering how I compare, but I haven't played my volume 2 copy much at all and the system is unhooked at the moment.
I bought all three volumes together with a PS4 late last year. But since Atari Anthology and other collections like the two volume Atari Greatest Hits release on the DS have been in regular rotation for me through the years, I mostly ended up just playing volume 3 on my PS4 with all the black & white arcade games and Monte Carlo.
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Opened up the gap a bit more in Red Baron.
Was hoping to break 50,000 points, but it starts to get pretty vicious at 40,000 and I used up my 3 or 4 spare lives pretty quickly.
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I'm thinking it probably was Pole Position II at an Ames department store, back in the days when department stores and grocery stores would have an arcade game or two.
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I noticed your scores, I just haven't successfully cracked any of them yet.
Almost retook the top spot in Monte Carlo two or three times, but keep making silly mistakes late in my runs. And I had a really good Sprint 2 run going, but cracked 2/3's of the way in and starting crashing too much.
You're inching close to my Red Baron score. I'm always surprised this one isn't better loved than it is. It's one of my favorite Atari Inc. games and plays great here after toning down the analog stick sensitivity.
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32 Atari arcade games means that there was one missing from the Atari Flashback Classics line. Looks like Maze Invaders was what got dropped, replaced by Drag Race.
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Interesting game lineup (Even has Top Gear/Top Racer for the Super Nintendo, which apparently Kemco no longer owns?). But I'd rather see a Jaleco/Data East Flashback Classics collection from AtGames/Code Mystics for the PS4/XB1/NS. Some neat games there like Cisco Heat that I'd love to see on a home console.
Any Atari arcade games here that weren't in the Flashback collections, minus Drag Race which I already noticed as I glanced through it? Was kind of hoping it wouldn't have any, since it feels like a missed opportunity to not include it on Atari Flashback Classics Volume 3.
I really doubt we can hope for a volume 4 for the Atari Flashback Classics line. I imagine the only chance of something like Drag Race making it out on current gen systems is if they were to do a XB1/PS4 release that compiles all 150 games together (Like what the Vita and Switch got), with it spiced up with a few new arcade games to get people like myself to double dip.
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Has the recent jailbreak patch been updated yet? The screen settings issue is bugging me, but I don't want to revert and give up the enhancement chip support for games played off SD card.
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I wish Atari Flashback Classics had sold a bit better digitally. The leaderboards are pretty sparsely populated, but it's been fun going for the top spot even if it's a bit of a hollow victory at times.
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Thanks for helping me out guys.
Meant to pop in and say thanks earlier, but forgot about it (I was on my phone when I first saw the replies and it was easiest just to like each response since I hate touch screen typing).
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Atari Flashback Classics arrived yesterday and I just spent a few minutes with it. I can happily confirm that it's Playstation TV compatible just as the digital version was (That hasn't always been the case with the Vita).
And everything looks good despite the reduced resolution, including the vector games on my display. About all that really stands out is the lack of sharpness with the artwork of the arcade games at the game selection screen compared to the PS4 releases.
One disappointment though happened when I tried to access the leaderboards. What's on cartridge is the release state of the game and there were 4 or 5 patches that are downloading now. Would've been nice to have had the fully patched version on cartridge.
Only complaint about the game itself after my brief look at the Vita version is that turning off borders appeared to stretch games to about halfway between 4:3 and 16:9, which one of these patches might change (I like the bezel artwork though). And the sensitivity of Red Baron is still cranked up too high for my taste, which just like the console versions and Atari Vault is easily rectified in the control settings.
And I don't think I realized until now just how tighter of an analog stick that the Dual Shock 4 has. The Dual Shock 3 is really loose feeling by comparison, which perhaps will make holding a steady direction in the arcade racing games a bit of a challenge. The looser stick felt like a good match for Indy 500 for the 2600 though with its reduced number of steering directions.
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I've been wanting to pick this up, but wondered if braking and especially acceleration can be mapped to face buttons?
I'd be buying the PS4 version, but I'm sure the feature set is 1:1 with the Switch version. But my hands just can't tolerate the Dual Shock 4 and holding down the right trigger for long periods in racing games. My hands aren't in perfect shape (Early carpal tunnel or something; can't seem to get my doctor too interested when I tell him about it) and for whatever reason despite the DS4 feeling good in my hands, I can't tolerate racing games on it.
Hoping since it's an arcade racer inspired by classics like Top Gear and hardly in need of analog modulation of the throttle, I can use something like X button. If not I guess I better hold off until buying a Xbox One (I can play 360 racing games for hours at a time without lots of pain and stiffening up, which hopefully would carry over to the Xbox One gamepad).
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That's nice and all (And despite my post, I'm glad something worthwhile is happening with the Battlezone brand), but the arcade original and 2600 game deserve to remain officially available and rereleased every few years. Yet Rebellion hasn't done anything there with them.
At least the sale grandfathered in previous releases which Atari SA was allowed to continue to sell, with Battlezone for Xbox Live Arcade still available to name at least one (Perhaps there are others; I'm pretty sure Atari Anniversary Edition for the PS1 made it to the European Playstation Store and was still available not too long ago for another possibility).
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Atari SA sadly auctioned off the Battlezone IP a few years ago.
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This is getting a digital release in Japan. Hopefully it jumps the Pacific and makes it out on our eShop, but at least it's easy to make purchases outside your region on this system.
There will be two digital editions. While still pretty pricey, the "cheaper" edition will be roughly $50 and includes the arcade games listed below. And for $10 more you can get the home versions.
Darius (Arcade)
Darius II (Arcade)
Sagaia (Arcade)
Darius Gaiden (Arcade)
Darius Twin (SNES)
Darius Force (SNES)
Sagaia (SMS)
Darius II (Genesis)
Darius Alpha (TG16)
Doesn't look like the Amazon Japan exclusive bonus game Sagaia (Game Boy) is going to be included that Japanese consumers were able to get for preordering the physical release. But perhaps if this comes west (Hopefully priced at a more sensible $30), they'll toss that in as well.
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Hamster is the official publisher of the classic Nintendo arcade games available on the Switch eShop. Not Nintendo themselves.
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Thanks for the explanation. Hopefully it's fixed soon.
I think I've found my first Super NT bug after a year or so of playing on this. Been playing some PAL exclusives off SD card and couldn't use my hotkey to bring up the Super NT menu when I had FIFA Road to the Cup '98 running.
Never had Down + Select fail to bring up the menu on any other rom or real cartridge.
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Anyone have any ideas what I'm doing wrong with my screen size settings on my Super NT? I save them but they disappear upon powering the system down.
I was just reading a comment on YouTube from someone wishing the Super NT would save some sort of setting after watching a video about the most recent jailbreak update. Was confused then, but think I understand now. Does it not really retain this stuff when powered down? What exactly am I saving when I select to save?
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On 8/10/2019 at 6:44 AM, Atariboy said:For the SPC player, I found the files, but they're all in the .RSN format. Can anyone point me to a converter to make these compatible? Found a post from 2012 from Kevtris about just such a RSN to SPC 2 converter, but can't seem to locate it.
On the off chance I can help someone else that wants to check out the SPC player on their Super NT, all you have to do is rename the file extension from rsn to rar. Then you're left with compatible SPC files when you decompress the rar file.
And through the SNES Music site, you can download utilities that translate the 4 letter folder names of each rar folder to the full title of the game. And another utility will decrypt the SPC track names to names that actually mean something to the end user.
Using Super Off-Road as a random example, I'd love to know why they felt the need to name their rar folder as 'OFF' instead of just calling it Super Off-Road. Or why with the SPC tracks that they label the title screen music for example as "off-01.spc" instead of the more descriptive names you get when having it translated.
I guess it's so they have an excuse to make converter programs? lol
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The RetroTink 2X is probably what most people would recommend. It's not as flexible or powerful as some other options like the OSSC and the out of production XRGB Mini, but it's a heck of a lot cheaper and is well received for the purposes it's designed for.
And what you're asking about just happens to be exactly what this is meant to do. It's built to take 240p/480i composite and s-video sources and bring them up to 480p through HDMI, which is a resolution most HDTV's can then competently handle the upscaling of. And it does this while not introducing a significant amount of input lag.
Reading their website though, one flaw sticks out for PS2, Wii and original Xbox owners. It has component inputs, but it won't accept a 480p input despite outputting at 480p. So if one wants to use this to compensate for missing component inputs on a newer tv, you'll have to run your games all in 480i despite many progressive scan capable games on these systems.
And if one is going to invest in HD Retrovision component cables for systems like the PS1, Genesis, and SNES to use with this, it may be worth considering a higher end option like the OSSC since off the shelf RGB SCART cables for these systems are much cheaper than HD Retrovision cables.-
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2 hours ago, TPR said:The Phoenix doesn't look any different than an original stock ColecoVision with an F18A installed, (actually it looks better), which I don't recall many people ever complaining about. I have used my Phoenix on a 4K TV, 1080p HD TV, and a CRT via a converter and it looks just fine.
I'm sure it's fine for most people. Most HDTV's seem to handle 480p reasonably well.
Unfortunately though, mine seems to do a bit of a lackluster job by default. But there's some hope there since I had the Super NT up and running earlier this afternoon set at 480p to fiddle around with some more. In just a few minutes of experimenting, the picture was looking much better.
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While excited by this system and liking most of what I've seen (And very much wanting to order one), I'm disappointed by 480p.
While I haven't tried to fine tune my tv settings since there's no point at this time, I have tested 480p over HDMI to my television on both the Super NT and Xbox 360 to get an idea of how this system and the CARBY HDMI dongle for the GameCube might look for me with their 480p HDMI signals. The results were less than spectacular with the worst offender being the colors. Whites for instance that look perfect at 720p or 1080p suddenly look like they've been yellowed from sunlight when enabling 480p.
I'm hopeful I can improve appearances by changing picture settings (Especially since composite SD sources look surprisingly good on this television, which doesn't make sense if it can't also handle 480p reasonably well). But 720p would be so much more preferable than a tv standard from 20 years ago.

AtGames 2019 speculation thread
in AtGames Flashback and Portable Consoles
Posted
Wasn't it already confirmed no major changes for the portable?
If so, any game additions can already be added to the existing models thanks to the SD card functionality.