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Artlover

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Everything posted by Artlover

  1. Actually, 2 consoles and a voice module plus all those boxed games.
  2. All the more reason to not upgrade to that crap!
  3. Moot issue since mine is over a year old now, and nothing else but RRoD would be covered anyways.
  4. As unreliable as the 360 is, they must spend a lot of cash keeping a system up and running then. Not really. Very first thing I did as soon as I got my 360 home was open it, rewire the two cooling fans directly to 12vdc, then cut a hole in the top of the case and installed a 3rd fan over the heatsinks. RRoD is largely a heat triggered issue, eliminate that and you elimintate the RRoD. It made a fairly decent difference in heat output. The goofy thing about it as designed is the whole temperature dependant variable speed fan controll. Maybe they don't know it's easier to keep the heat off to begin with than it is to try and pull it away later after it's built up.
  5. Well, a lot of people don't care about voiding their warranty. Also, from what I understand, the work that needs to be done to allow for it needs to be done before the upgrade. Not after the fact. Once the efuses are triggered, you're screwed and locked in to it.
  6. So it got me to wondering... I looked it up and NXE takes 128 megs.
  7. Well, if we're going to nitpick. The extra lives in the arcade version have spinning propeller's on their beenies, and this port doesn't! But seriously, I think it's perfect the way it is. I think the balloon in the front of the cloud is better anyways. Even more so when you consider the vertical space of the screen is smaller, and having it go behind the cloud wouldn't leave it on screen for long. As for the field of dots, I'd imagine it was easier to just reuse existing graphics from the game rather then make a whole new one just for the intermission. I notice that the dot count and layout is perfect, just contaminated dots vs slighter bigger dots. I think it works & looks great. Heck, I'm happy it has intermissions at all, and even happier they are so well done and generally on a whole arcade accurate. Someone really needs to make an award for PMP. Hey, Al. How about you commission an 18 carat gold trophy for homebrew excellance. Maybe something like a hand holding a cartridge or something, and the engraving is done on the cart.
  8. Well again, ignoring multipul saves, I'm still using 211 megs in only 103 games. That just about fill's up the Arcade's 256mb of memory. I'm pretty sure there must people out there have even more games. Lets face it, if someone owned 200 games, that 256mb isn't going to be enough for all of them. There is no such thing an unused save. It's serving it's purpose, saving progress till you play it again. Even when renting. Someday I might buy it myself or rent it again. I want my previous progress to be there. As for multipul saves. I guess it depends on the game. But on games like Fallout 3, it comes in handy. Find out later down the road you missed something or you just made too many bad decisions, you can just go back to whereever it was that made the difference without having to start all over. Or if you just feel like replaying certain areas, you can just jump to that save. Having 400+ saves in F3 is great for that. Have a complete running chronological set of saves from begining to end and everywhere inbetween.
  9. Barely, maybe. MANY games, have large individual game saves. Larger then even Oblivion & Fallout3 put together. Forza is 34 megs Orange Box is 20 megs each for HL2, HL2E1, HL2E2 and Portals Viva Pinata is 12 megs Bioshock is atleast 11 megs (it's variable and grows as you play) Fallout 3 is atleast 9 megs (it's variable and grows as you play) Mirrors Edge is 9 megs Fable II is 8 megs Farcry 2 is 8 megs Dead Rising is 4 megs NHL 09 is 4 megs Onechanbara is 3 megs Those are single saves under one profile. NOT including multipul saves, multipul profiles or DLC. Now throw in that many games allow you have have multipul saves, and having multipul profiles. Not to mention, some of that 256mb is used for that crappy NXE. I just browsed the System/Memory/HDD/Games/ on my console. Opened up every single game and looked at how much each is using and how. I ignored DLC, I ignored XBLA, I ignored my other profiles, I ignored multipul saves (picking only the most recent one) and found I am using 211 megs across 103 games. (And if you want to include multipul saves: then my Bioshock alone is taking 201 megs, FarCry 2 is taking 362 megs and Fallout 3 is taking 2.1 gigs.) All you need to do is have/play a lot of games and/or use more then one save per game, and that 256MB ain't going to be crap.
  10. It's just that there are still some Pac Man's out there yet to be ported. And he's so good at it, and has a handle of PacManPlus. He should like make it a goal to port every Pac-Man game in existance to the 7800. Including Prof Pac-Man and Baby Pac-Man the pinball machine/video game combo. :lust:
  11. I call BS on that. Mine is connected to a 20", and I can barely read the text in Fallout 3, Fable II, Mass Effect, Destroy all Humans. - It's a game of "pick out words you can make out, then assume what the other words are based on their lenght and how the fuzzy blobs look compared to the fuzzy blobs of the words you do know".
  12. I dunno. For some people, playing the game itself isn't enough to allow them to re-live their childhood. Some just seem to need that tactile experience of holding a cart, blowing in it, popping it in and out a dozen times to get it to work, jiggiling the rf cable just right so the picture is clear and so on. Apparently, that's part of the fun or something. Myself, I'd rather spend that time actually playing the games instead, but oh well. To each their own.
  13. Don't go considering these power supplies now. They are wall warts, and they have always been basicly nothing more than a voltage step down unit. Even back in the 70's. Most wall warts just don't have regulation, not even the ones putting out DC. Typically didn't need it either because the end device did the regulation.
  14. Honestly, I dunno. I can't imagine the DC with any other controller, and thought it worked well enough. Even for games like Half Life, after a couple of minutes, it's second nature and plays good. Maybe it's because of when I got the DC in relation to my other consoles. I owned a DC even before an N64 or Saturn or PS1. It was the first console I had that had thumbsticks at all. Basicly, my order of ownership goes like this: 2600 (gift) 5200 NES (gift) Genesis (gift) 7800 SNES (gift) Dreamcast N64 Xbox PS1 Gamecube Telstar Intellivision Saturn Colecovision Telstar Ranger PS2 360 Trippy order, eh? But yeah, DC was the first real modern controller I ever used. And I was like, wow. Thumbstick and a D-Pad, and 4 buttons (5 including start), and 2 triggers. Beat out everything else I had ever used at the time. It's probably my 3rd favorite controller behind the Xbox big duke and N64. I've wondered on occasion how it might be with dual thumbsticks, but it's never really been an issue for me. I can't imagine it making much of a difference for the better all things said and done.
  15. Because I'd have to get this. Becauase it's GTA. I knew I wouldn't like Halo 3 before I got it, but still got it, because it's like, Halo. If I wanted one, I'd have one. I don't do handhelds.
  16. This is not a knock or flame or insult or anything else negative, just a general pondering that was rattling around inside my head... If the game designer folk typically knocked these games out in just a matter of months, why does it take many many years to finish a game that's already half done? Especially now when more is known about programming than was known back then.
  17. I disagree, it could be possibly found, especially since the coders said they had an unreleased Jaguar game,which is this one. How and why do you assume that?
  18. Eh? *EDIT*: After some googling... You talking about Maze War or Spasim?
  19. You seemed to ignore part 3 of what I said. "Other emulation options", as in not using a PC. Why does everyone assume emulation is synonyms with PC.
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