-
Content Count
6,341 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Artlover
-
People actually read the guidelines?
-
Ok, good. Not sure what that pic proves tho. MS Gif Animator has a simmilar window, but it doesn't let you select anything less then the original image size. Anywho, I'll have to give it a try. I need to make a copy of my avatar shrunken down to 75x64 instead of the current 120x102.
-
Amazing how much a minority Atari 2600 fans are at Digitpress
Artlover replied to homerwannabee's topic in Atari 2600
What the freak happened? New and better consoles came out. Did you expect it to stay 1982 forever? Being a fan doesn't mean one has to be a "fanboy" and ignore reality. I'm a 2600 fan. I played it for years back in the days, I still have all my hardware and carts, I still play it today in emulation. But guess what, I've got an 360 and stuff too. Guess which one I play more. Here's a hint, it's not the 2600. For a 32 year old console, being ranked as high as #5 in a list of most played systems considering everything else that is out there is hardly something to be sad about. Quite the contrary, them there is bragging rights. And a whole lot of consoles have even way more then that, some by factors of 2 and 3 times. It "had" the best library of games for it's time. But if you're going to honestly try and suggest that here and now, in 2009, the 2600 still has the best library of games, then I think you my need to be smacked upside the head with an Atari 800 computer (old school style, not an XL). Again, being a fan doesn't mean being a fanboy. Admitting and accepting the truth won't make you any less of a fan. -
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
that's another thing the NesterDC pack (NES) is flawless on the dreamcast Actually, many of the games don't run properly, but a gooooood amount of them do! I love it. That an the Game Genie built in. That was genius. Yeah, emulation... I love the 5200 emu on the DC. -
Can this shrink size or only enlarge? I use Microsoft GIF Animator, but it only lets you scale up and that kinda sucks. That would make a great sig pic! It really would tho!
-
PS2 to drop under $100 on April 1
Artlover replied to accousticguitar's topic in Modern Console Discussion
Not true. http://www.atariage.com/forums/index.php?s...t&p=1378381 That makes me happy! -
PS2 to drop under $100 on April 1
Artlover replied to accousticguitar's topic in Modern Console Discussion
A lot. I've not seen anything on the 360 or PS3 that screams "photo realistic". Oh, some things here and there have their isolated moments. But then you open the hood on the matchbox looking car and see a square lump with a couple of hoses connected to the fender. Oh that fire looks real and the fire extinguisher looks like it used textures lifted off the PS1. No, I won't be happy till every single thing, place, object, person, animal, whatever, looks and moves "exactly" like they do in real life as if it was an actual movie of those things being played back. I want 0 (zero) texture clipping issues. Why is that dogs tail clipping into it's butt. When a real dog wags it's tail, it doesn't do that. I don't want object maps to be "blocks". If an electric coffee pot is on the counter, and the decanter is missing, I should beable to wave my gun barrel or hand through the empty space between the filter basket and hot plate - not knock the thing over as if it's a rectangular box with a picture of a coffee maker painted on it. Then there is also non graphics issues, like real world interactivity. EVERY object EVERYWERE should be able to be interacted with in whatever mannor I want. See that pencil, I want to pick it up and use it as a weapon to poke a zombie eye out with, then shove it up my nose. See that house plant, I want to rip it out and shake the dirt out on the floor to draw a pentagram then piss in the pot. I want to pick up that newspaper on the street and read it. I want to beable to pick up every single book in the bookcase, open & read them, rip pages out. Not just a general generic ripping pages out animation either. I specificly want to rip page 5 and 227 out because they have pretty pictures I want to keep in my pocket. I want to cut a hole in that cactus and f--k it. I want to flush the toilet by taking the lid off the tank and lifting the flapper up by hand. I want to take that fireplace poker and stick in the filler neck of my stolen car's gas tank and tie a flag to it. I want to put rats in the microwave. I want to take the ice cube maker out of the fridge and throw it off the roof of a building. Every building should by accessable. Door's locked, then break a window and climb in. I want to steal a parachute and a helicopter, fly over the neighborhood, jump out and let it crash & burn destroying everything in it's wake. I want to go fishing for swordfish, then run around with it stabbing people. I want to lick a lightbulb then die from starvation because I burned my tongue and couldn't eat or drink anything. I want to draw faces on ping pong balls then smash them with a dead parrot. I want to stuff a dead skunk down the gun barrel of my tank. I want to take a dump in a hooker's purse. Give me the freedom to be the character I want. Be it a saint helping little old ladies across the street and donating to the poor, to something in between like helping old ladies but likes to kick puppies on his off time, to a FBI's most wanted child molester who leaves a trail of tiny corpses behind where ever he goes. Erhm, yeah, well anyways, you get the idea. Complete and total real world interactivity. Give me that with actual real world graphics and you'de have the ultimate in gaming perfection that could only be surpassed by creating a holodeck to play it in. The absolute best of what's out there now only just barely picks at the tip of the iceburg towards that end. -
It's not that. It's that it's a very rare game, and there have been many, many, many, many, MANY attempts by scammers over the years to take advantage of people. Search the forums for Air Raid threads, you'll bust a gut over some of them.
-
Damn, this is eat a baby month? Mmmm, baby back ribs. Where's a baby when you need one.
-
I dunno. It's seems like it's no different then any of the other "Run an Elf from the memory card" things out there. Sure, you can run the HDLoader Elf, or USBLoader Elf, or whatever homebrew Elf you want and eliminate the need for a disc, but.... It still requires you be able to boot the installer which is not natively bootable to create a MC with the FMCB files on it. If one could easily do that, they wouldn't need things like this to begin with. That's the bit that always gets me. - This will let you do what you can't do, but first, you need to do what you can't do to set it up.
-
Nifty thing I found for Dreamcast users.
Artlover replied to 2600Lives's topic in Classic Console Discussion
I dunno. It's nice being able to unlock an extra 44 blocks. And maybe it will help those people who claim to have problems with HalfLife running out of VMU memory. Only thing that kinda freaked me out was the defrag. It almost seems to be moving the files off to the DC and back again. I could see that going wrong. Doesn't seem to make any difference either, which is no surprise. Yeah the extra 44 blocks is about the only thing I ended up caring about out of it all. The VMU emulator is kinda kool too, but it's rather buggy. But when you don't have batteries in the things, it's the only way to play them. Speaking of the extra 44 blocks. Does anyone know of a chart that lists which games are not compatable with that VMU layout? -
Well, that was kind of my point. Text only sigs are not without flow breaking detraction. Even if limited to 3 lines, unless all text formatting (size, color, etc.) options are removed too, then one could still create a huge gaudy eye catching distraction of a signature. Believe me, I understand exactly what you are saying. To that end, I think the only real way to accomplish it would be to disable signatures altogether. I've seen plenty of forums that don't allow signatures at all, and they are nice. Threads flow smooth, with nothing but "content" to be read. Mind you, I'm not suggesting that; but as a biasless option, it's one I could support if implimented. And some text sigs aren't? If 8k is taking a while to load, me thinks you've got bigger problems then dealing with pictures in sigs to worry about. And some text sigs aren't?
-
And thats why most forums have strict resolution limits on sig pics & line/character limits on sig text. So people can't abuse it. To express individualism maybe? Honestly, I still fail to understand what the specific hate against sig pics is here. Clutter is clutter, space take (screen real estate wise) is space taken. To the reader of the forums, 3 lines of text gibberish or a pic 3 lines high equals the exact same thing. It's a double standard with no merit given pictures can be forcable limited to whatever size you would be comfortable with. Really, is something like: -sig start- -sig end- so bad or annoying? It's certainly smaller and less obtrusive then 3 lines of text that you'de allow. I mean, lets compare: -sig start- Yo, ya'll, this is my signature. Ain't got nuttin ta say. Weeeeeeeeeeeeeeeeeeeeeee! I love sporks! Wasn't that fun. Yes, no, maybe, I dunno. Sporks rule! -sig end- Would you tell the user to edit/delete that? Given many of the text based sigs here already, my guess is no. But you would if they attached that above picture. I'd rather see that pretty looking little tiny unobtrusive picture that expresses a valid function then those 3 lines of rambling stupidity that takes up 3 times the space for no reason at all. Does that not appear to you as a bit hypocritical with regards to the intent of purpose? *Edited because I messed up the pic link the first time. - Doh!*
-
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
Yes, I can say that with a straight face. It has LONG been said by the piracy crowd for decades that "most" pirates simply would not have bought the software anyways if that was the only option. To repeat what I said above, Nintendo already effectively proved this point. GameCube - simmilar market share as Xbox - no piracy - software sales slightly less then Xbox + Xbox - simmilar market share as GameCube - heavily pirated - software sales slightly higher then GameCube = Piracy vs. no piracy, sales ratios were the same relative to market share. All anti-pirate rhetoric revolves around making up their own numbers to show a precieved impact based on calling every count of piracy as a "lost sale" as if every person who pirated it would have bought it otherwise. Flawed fuzzy logic at best. The problem is this is not, and has never been the case. If it was, then you should beable to say that eliminating piracy would mean higher sales. Well, we have a real world, long term example of that very scenario playing out - yet higher sales were not the outcome. What it did show was that software sales were proportionately matched against market penetration levels and that eliminating piracy did nothing to change that ratio. All the anti-piracy advocates have to do is prove their claim which dates back to the 1970's. Over 3 decades later, and their "proof" is still nothing more then an assumption based on voodoo math that can't be verified as a fact since it is based on an assumption (that every case of piracy is a lost sale because every person who pirated it would have bought it). The truth that it doesn't work that way is ignored because their argument falls flat on it's face. Instead they make rebuttals like "if they didn't want it, they wouldn't have pirated it". More flawed thinking to back up the flawed math. Seriously, we all know people will take things they don't want/need just because it's free. Being free is exactly why people who have no interest in something, no interest in spending money on, would bother. People who already planned on buying the product aren't the ones taking free samples of it in the grocery store. Nintendo succeeded in stopping piracy for nearly 4 years on their console. What they accomplished was that no one who didn't buy the games were playing them. An empty success because it did not reflect any change in sales for them compared to the rest of the industry during that time. It simply showed that the pirates held true to the mantra, and if they couldn't pirate it, they wern't going to buy it either and either way there was never a sale to be had. One can ignore that fact all they want, but it's not going away. Google the numbers, they are out there for all to see. Consumers who will buy the games and pirates who won't are largely two different groups, and there is not that much overlap between them. When the anti-piracy advocates can prove their position without resorting to ignoring reality and making up numbers based on assumptions to suit their agenda, then I'll listen to them, give them credit and give value to their position. If they are right, then it shouldn't be hard to make a "legimiate" case. But when the case revolves around wearing delusional goggles to read piracy numbers as a 1 to 1 correlation with lost sales figures, as they often do despite evidence to the contrary, well, they lose. That's not scientific, that's not verifiable, that's not fact, that's not proof. That's taking data out of one context and applying it to another where the data has no meaning for the purpose of exaggerating the issue. If one has a valid case to make, they shouldn't have to do that. You do stuff like that when you don't have a case to make but want to win anyways. It's not that I don't believe piracy doesn't have "any" impact. I'm sure it does on some level. But I give no weight to those that use the dirty cop mentality to justify and inflate their position. -
Care to post an install diagram because I've never seen a 9 wire Matrix Infinity. Only 9-11 wire chips I've seen were budget chips that didn't unlock everything. Looking at the most current install docs for the MI, what I find is: V1: 18 wires V2: 20 wires V3: 20 wires V4: 20 wires V5: 20 wires V7: 20 wires V9: 19 wires V10: 19 wires V12: 20 wires V13: 20 wires V14: 19 wires (Pal), 20 wires (NTSC) V15: 21 wires V16: 20 wires V18: 21 wires
-
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
I still call BS on that. They didn't even have the console numbers there to show it was popular platform. Besides, thanks to the GameCube, we can pretty much eliminate any and all anti-piracy arguments once and for all. GameCube was not successfully pirated till late in it's life. Effectively speaking, not till 2005 when the first mod chips started shipping. (Modchips were only just being devised experimentaly during the last couple of months of 2004 and didn't go into wide production till like Dec '04 and into '05). What this means is that the ONLY way you could get/play games on it for 3+ years was by buying them. (Ignoring the PSOL loader garbage which was not easy nor effective). Despite this, and looking at cumalitive sales numbers upto the end of 2004 (before the modchips were commercially available) it's software sales numbers were slightly less then the Xbox which was pirated up the ying-yang nearly right out of the gate. And before anyone goes there, comparing the number of GC consoles sold vs Xbox consoles sold shows they were about the same, so one can't even claim any market presence/demand issues skewing the numbers. (To this end, we can see that the PS2 had a signifigantly higher rate of software sales year end 2004 which coincides with having sold more consoles and having a higher market presence (PS2 was also pirated up the ying-yang BTW) so the numbers obviously conform to a logical scale). So, what can we learn from those facts: Piracy doesn't effect software sales, market presence does. - A big heart felt thanks to Nintendo for "proving" this. The Dreamcast did not have a strong market presence. -
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
They claim piracy killed it. Tho it's funny. The Dreamcast is the one system I own the most legimiate copies of games for and the system I pirated the least. I was still buying legimiate copies of games as late as 2006 from places that still sold them (GameXchange of OKC, OK - best damn VG store I've ever been in, ever, anywhere!) Truth is, mismangement, like you said. Sega started having those issues back in the Genesis days. Lets milk it and stall for time while we figure out what we want to do for the next console by releasing goofy gimicky add-ons that we aren't going to support and drop like a rock a year from now. We think we know what the PSX is, quick, patch the Saturn up, release it early, charge too much and drop support for Gen/CD/X32. The DC's ready. Great, drop all support for the Saturn and get it out there now before everything else. Thing is, a lot of people didn't want to buy another Sega console at this point because they knew Sega was going to shaft them. Stores too, Sega increasingly found it difficult to get shelf space because stores were tired of being backed logged with abandonded hardware. The die-hard fanbase just isn't big enough to support a hardware company with. And in following with tradition, shafted DC owners by killing it early in it's life cycle. I'm a Sega fan, and they made great hardware, but they were still a bunch of royal f--k ups in how they handled everything. I hear that. To this day, I still play my DC more then my PS2. Large library of well done games of all genres and relatively low percentage of crap. Just last night I was playing Chu Chu Rocket. * Mouse Mania! * Hot damn. Squeak, squeak, squeak, squeak, squeak, squeak, squeak. Over 600 mice in my ship. * Cat Attack! * Noooooooooooooo!! -
You said all there is to be said right there.
-
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
Yeah. Look at Half Life, Unreal Tournament, DOA2, AiTD, some of the Resident Evil games. Hell, RE2 ranked higher on the DC then the PC & GC versions. It was a very capable system. Had Sega not killed it off so early in the game, we would have seen much better. Lets face it, the best games on the PS2, Xbox & GC didn't come out till later in their lives. DC never had that chance. -
Incredible thrift shop find? Need your opinion fast!
Artlover replied to STGuy1040's topic in Atari 2600
Yes, you would be. -
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
So? That has nothing to do with the question. Nor does it define capability. Surely you're not going to say that the PS1 or Saturn or C64 or A800 are better then the PS3 because they have more games? The better system could have only one game and still be the "better" system, that it's not supported doesn't change that. -
Dreamcast was better than the PS2
Artlover replied to Mazerati's topic in Classic Console Discussion
I'd agree with Dreamcast was better then the PS2. Just the fast game play and bright vivid graphics are enough to accomplish that. Sure, the PS2 could move more poly's, which only translated into "slightly" better gfx, and only when developers took advantage of it. Have to rememeber, it was the first of the 6th generation consoles out like a year & a half before anything else. Despite that, it's specs aren't bad, and the PS2's aren't "that" much better. Hell, even compared to the Xbox, the DC holds it's own nicely I think. -
Another option is using a HDD if you have the HDD/Net adaptor. Copy things you want to the HDD using a PC and a special public domain app, put the drive back into the PS2, then load them using HDLoader or HDAdvanced. Only issue here is buying HDLoader or HDAdvanced. Gotta be carefull and read product notes fully since a lot of companies sell non-bootable pirated copies of them that need a modchip to work. Nope, those days are long gone. Only 17-21 depending on specific PS2 model and chip you have.
-
Is it not possible to say emulation around here without this crap? 1: This very site hosts roms 2: Many people on these forums use emulation 3: Legality is, at best/worse, a gray area
