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Artlover

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Posts posted by Artlover


  1. Love the Dreamcast. It plays emulators nicely too. :D

     

    that's another thing

    the NesterDC pack (NES) is flawless on the dreamcast

     

    Actually, many of the games don't run properly, but a gooooood amount of them do! I love it. That an the Game Genie built in. That was genius.

    Yeah, emulation...

     

    I love the 5200 emu on the DC. :cool:


  2. How much further can games start looking like movies or Pixar movies before we stop caring?

    A lot. I've not seen anything on the 360 or PS3 that screams "photo realistic". Oh, some things here and there have their isolated moments. But then you open the hood on the matchbox looking car and see a square lump with a couple of hoses connected to the fender. Oh that fire looks real and the fire extinguisher looks like it used textures lifted off the PS1.

     

    No, I won't be happy till every single thing, place, object, person, animal, whatever, looks and moves "exactly" like they do in real life as if it was an actual movie of those things being played back.

     

    I want 0 (zero) texture clipping issues. Why is that dogs tail clipping into it's butt. When a real dog wags it's tail, it doesn't do that. I don't want object maps to be "blocks". If an electric coffee pot is on the counter, and the decanter is missing, I should beable to wave my gun barrel or hand through the empty space between the filter basket and hot plate - not knock the thing over as if it's a rectangular box with a picture of a coffee maker painted on it.

     

    Then there is also non graphics issues, like real world interactivity. EVERY object EVERYWERE should be able to be interacted with in whatever mannor I want. See that pencil, I want to pick it up and use it as a weapon to poke a zombie eye out with, then shove it up my nose. See that house plant, I want to rip it out and shake the dirt out on the floor to draw a pentagram then piss in the pot. I want to pick up that newspaper on the street and read it. I want to beable to pick up every single book in the bookcase, open & read them, rip pages out. Not just a general generic ripping pages out animation either. I specificly want to rip page 5 and 227 out because they have pretty pictures I want to keep in my pocket. I want to cut a hole in that cactus and f--k it. I want to flush the toilet by taking the lid off the tank and lifting the flapper up by hand. I want to take that fireplace poker and stick in the filler neck of my stolen car's gas tank and tie a flag to it. I want to put rats in the microwave. I want to take the ice cube maker out of the fridge and throw it off the roof of a building. Every building should by accessable. Door's locked, then break a window and climb in. I want to steal a parachute and a helicopter, fly over the neighborhood, jump out and let it crash & burn destroying everything in it's wake. I want to go fishing for swordfish, then run around with it stabbing people. I want to lick a lightbulb then die from starvation because I burned my tongue and couldn't eat or drink anything. I want to draw faces on ping pong balls then smash them with a dead parrot. I want to stuff a dead skunk down the gun barrel of my tank. I want to take a dump in a hooker's purse. Give me the freedom to be the character I want. Be it a saint helping little old ladies across the street and donating to the poor, to something in between like helping old ladies but likes to kick puppies on his off time, to a FBI's most wanted child molester who leaves a trail of tiny corpses behind where ever he goes.

     

    Erhm, yeah, well anyways, you get the idea. Complete and total real world interactivity.

     

    Give me that with actual real world graphics and you'de have the ultimate in gaming perfection that could only be surpassed by creating a holodeck to play it in.

     

    The absolute best of what's out there now only just barely picks at the tip of the iceburg towards that end.


  3. No need to be snide and offer remarks as if I'm a dummy or something to that effect.

    It's not that.

     

    It's that it's a very rare game, and there have been many, many, many, many, MANY attempts by scammers over the years to take advantage of people.

     

    Search the forums for Air Raid threads, you'll bust a gut over some of them.


  4. Two words: Free McBoot.

    I dunno. It's seems like it's no different then any of the other "Run an Elf from the memory card" things out there.

     

    Sure, you can run the HDLoader Elf, or USBLoader Elf, or whatever homebrew Elf you want and eliminate the need for a disc, but....

     

    It still requires you be able to boot the installer which is not natively bootable to create a MC with the FMCB files on it. If one could easily do that, they wouldn't need things like this to begin with. That's the bit that always gets me. - This will let you do what you can't do, but first, you need to do what you can't do to set it up. post-2829-1238616695.gif :P


  5. Awesomesoftware thing, BTW, but Id be a bit weary of useing it as it's got to be doing something to the memory format or something, I rarely play the thing, but I do like haveing all my old files soI can jump in wherever I want to. That just sounds like a problem waiting to happen.

    I dunno.

     

    It's nice being able to unlock an extra 44 blocks. And maybe it will help those people who claim to have problems with HalfLife running out of VMU memory.

     

    Only thing that kinda freaked me out was the defrag. It almost seems to be moving the files off to the DC and back again. I could see that going wrong. Doesn't seem to make any difference either, which is no surprise.

     

    Yeah the extra 44 blocks is about the only thing I ended up caring about out of it all. The VMU emulator is kinda kool too, but it's rather buggy. But when you don't have batteries in the things, it's the only way to play them.

     

    Speaking of the extra 44 blocks. Does anyone know of a chart that lists which games are not compatable with that VMU layout? :ponder:


  6. It's not just about the clutter. I prefer a somewhat cleaner appearance and images in signatures detract from that (as do signatures with 10+ lines of text, signatures with brightly colored or large text, and so forth). To me it's about the content.
    Well, that was kind of my point. Text only sigs are not without flow breaking detraction.

     

    Even if limited to 3 lines, unless all text formatting (size, color, etc.) options are removed too, then one could still create a huge gaudy eye catching distraction of a signature.

     

    Believe me, I understand exactly what you are saying. To that end, I think the only real way to accomplish it would be to disable signatures altogether.

     

    I've seen plenty of forums that don't allow signatures at all, and they are nice. Threads flow smooth, with nothing but "content" to be read.

     

    Mind you, I'm not suggesting that; but as a biasless option, it's one I could support if implimented.

     

     

    They're annoying
    And some text sigs aren't? :ponder:

     

    they take a while to load
    If 8k is taking a while to load, me thinks you've got bigger problems then dealing with pictures in sigs to worry about. :P

     

    and they're distracting.
    And some text sigs aren't? :ponder:

  7. Some forums are really out of control as far as signatures go, and you're not kidding in terms of that 90% signature and 10% message content ratio on.

    And thats why most forums have strict resolution limits on sig pics & line/character limits on sig text. So people can't abuse it.

     

    Yeah, I don't really see the reason for the at all in a forum.

    To express individualism maybe?

     

     

    Honestly, I still fail to understand what the specific hate against sig pics is here.

     

    Clutter is clutter, space take (screen real estate wise) is space taken. To the reader of the forums, 3 lines of text gibberish or a pic 3 lines high equals the exact same thing. It's a double standard with no merit given pictures can be forcable limited to whatever size you would be comfortable with.

     

    Really, is something like:

     

    -sig start-

    analogueuserbargreen.png

    -sig end-

     

    so bad or annoying? It's certainly smaller and less obtrusive then 3 lines of text that you'de allow. :ponder:

     

    I mean, lets compare:

     

    -sig start-

    Yo, ya'll, this is my signature. Ain't got nuttin ta say.

    Weeeeeeeeeeeeeeeeeeeeeee! I love sporks!

    Wasn't that fun. Yes, no, maybe, I dunno. Sporks rule!

    -sig end-

     

    Would you tell the user to edit/delete that? Given many of the text based sigs here already, my guess is no. But you would if they attached that above picture. :ponder: I'd rather see that pretty looking little tiny unobtrusive picture that expresses a valid function then those 3 lines of rambling stupidity that takes up 3 times the space for no reason at all.

     

    Does that not appear to you as a bit hypocritical with regards to the intent of purpose?

     

    *Edited because I messed up the pic link the first time. - Doh!*


  8. But you can't say with a straight face that the ability to easily acquire a game for free won't affect its performance in the marketplace.

    Yes, I can say that with a straight face.

     

    It has LONG been said by the piracy crowd for decades that "most" pirates simply would not have bought the software anyways if that was the only option.

     

     

    To repeat what I said above, Nintendo already effectively proved this point.

     

    GameCube - simmilar market share as Xbox - no piracy - software sales slightly less then Xbox

    +

    Xbox - simmilar market share as GameCube - heavily pirated - software sales slightly higher then GameCube

    =

    Piracy vs. no piracy, sales ratios were the same relative to market share.

     

     

    All anti-pirate rhetoric revolves around making up their own numbers to show a precieved impact based on calling every count of piracy as a "lost sale" as if every person who pirated it would have bought it otherwise. Flawed fuzzy logic at best. The problem is this is not, and has never been the case. If it was, then you should beable to say that eliminating piracy would mean higher sales. Well, we have a real world, long term example of that very scenario playing out - yet higher sales were not the outcome. What it did show was that software sales were proportionately matched against market penetration levels and that eliminating piracy did nothing to change that ratio.

     

    All the anti-piracy advocates have to do is prove their claim which dates back to the 1970's. Over 3 decades later, and their "proof" is still nothing more then an assumption based on voodoo math that can't be verified as a fact since it is based on an assumption (that every case of piracy is a lost sale because every person who pirated it would have bought it). The truth that it doesn't work that way is ignored because their argument falls flat on it's face. Instead they make rebuttals like "if they didn't want it, they wouldn't have pirated it". More flawed thinking to back up the flawed math. Seriously, we all know people will take things they don't want/need just because it's free. Being free is exactly why people who have no interest in something, no interest in spending money on, would bother. People who already planned on buying the product aren't the ones taking free samples of it in the grocery store.

     

    Nintendo succeeded in stopping piracy for nearly 4 years on their console. What they accomplished was that no one who didn't buy the games were playing them. An empty success because it did not reflect any change in sales for them compared to the rest of the industry during that time. It simply showed that the pirates held true to the mantra, and if they couldn't pirate it, they wern't going to buy it either and either way there was never a sale to be had. One can ignore that fact all they want, but it's not going away. Google the numbers, they are out there for all to see.

     

    Consumers who will buy the games and pirates who won't are largely two different groups, and there is not that much overlap between them.

     

    When the anti-piracy advocates can prove their position without resorting to ignoring reality and making up numbers based on assumptions to suit their agenda, then I'll listen to them, give them credit and give value to their position. If they are right, then it shouldn't be hard to make a "legimiate" case. But when the case revolves around wearing delusional goggles to read piracy numbers as a 1 to 1 correlation with lost sales figures, as they often do despite evidence to the contrary, well, they lose. That's not scientific, that's not verifiable, that's not fact, that's not proof. That's taking data out of one context and applying it to another where the data has no meaning for the purpose of exaggerating the issue. If one has a valid case to make, they shouldn't have to do that. You do stuff like that when you don't have a case to make but want to win anyways.

     

    It's not that I don't believe piracy doesn't have "any" impact. I'm sure it does on some level. But I give no weight to those that use the dirty cop mentality to justify and inflate their position.


  9. For those that think there are 20+ wires to solder, on my Matrix Infinity I think there were just 9 wires to solder.

    Care to post an install diagram because I've never seen a 9 wire Matrix Infinity. Only 9-11 wire chips I've seen were budget chips that didn't unlock everything.

     

    Looking at the most current install docs for the MI, what I find is:

     

    V1: 18 wires

    V2: 20 wires

    V3: 20 wires

    V4: 20 wires

    V5: 20 wires

    V7: 20 wires

    V9: 19 wires

    V10: 19 wires

    V12: 20 wires

    V13: 20 wires

    V14: 19 wires (Pal), 20 wires (NTSC)

    V15: 21 wires

    V16: 20 wires

    V18: 21 wires

     

    :ponder:


  10. It also seems that DC had so much better development attributes when it came to the games. GD roms were very smart on their part to use but pirating ultimately did play a huge part on their sales.

    I still call BS on that. They didn't even have the console numbers there to show it was popular platform.

     

    Besides, thanks to the GameCube, we can pretty much eliminate any and all anti-piracy arguments once and for all.

     

    GameCube was not successfully pirated till late in it's life. Effectively speaking, not till 2005 when the first mod chips started shipping. (Modchips were only just being devised experimentaly during the last couple of months of 2004 and didn't go into wide production till like Dec '04 and into '05). What this means is that the ONLY way you could get/play games on it for 3+ years was by buying them. (Ignoring the PSOL loader garbage which was not easy nor effective). Despite this, and looking at cumalitive sales numbers upto the end of 2004 (before the modchips were commercially available) it's software sales numbers were slightly less then the Xbox which was pirated up the ying-yang nearly right out of the gate. And before anyone goes there, comparing the number of GC consoles sold vs Xbox consoles sold shows they were about the same, so one can't even claim any market presence/demand issues skewing the numbers. (To this end, we can see that the PS2 had a signifigantly higher rate of software sales year end 2004 which coincides with having sold more consoles and having a higher market presence (PS2 was also pirated up the ying-yang BTW) so the numbers obviously conform to a logical scale).

     

    So, what can we learn from those facts: Piracy doesn't effect software sales, market presence does. - A big heart felt thanks to Nintendo for "proving" this.

     

    The Dreamcast did not have a strong market presence.


  11. We didn't destroy Sega, Sega destroyed Sega.

    They claim piracy killed it. Tho it's funny. The Dreamcast is the one system I own the most legimiate copies of games for and the system I pirated the least. I was still buying legimiate copies of games as late as 2006 from places that still sold them (GameXchange of OKC, OK - best damn VG store I've ever been in, ever, anywhere!)

     

    Truth is, mismangement, like you said. Sega started having those issues back in the Genesis days.

     

    Lets milk it and stall for time while we figure out what we want to do for the next console by releasing goofy gimicky add-ons that we aren't going to support and drop like a rock a year from now. We think we know what the PSX is, quick, patch the Saturn up, release it early, charge too much and drop support for Gen/CD/X32. The DC's ready. Great, drop all support for the Saturn and get it out there now before everything else.

     

    Thing is, a lot of people didn't want to buy another Sega console at this point because they knew Sega was going to shaft them. Stores too, Sega increasingly found it difficult to get shelf space because stores were tired of being backed logged with abandonded hardware. The die-hard fanbase just isn't big enough to support a hardware company with. And in following with tradition, shafted DC owners by killing it early in it's life cycle.

     

    I'm a Sega fan, and they made great hardware, but they were still a bunch of royal f--k ups in how they handled everything.

     

    I love my PS2, if not just for the few games on there I will always cherish. But honestly, I like my DC better, and I have more games by far on there that i think are timeless than the ps2 hands down.

    I hear that. To this day, I still play my DC more then my PS2. Large library of well done games of all genres and relatively low percentage of crap. Just last night I was playing Chu Chu Rocket. * Mouse Mania! * Hot damn. Squeak, squeak, squeak, squeak, squeak, squeak, squeak. Over 600 mice in my ship. * Cat Attack! * Noooooooooooooo!!


  12. No those games were pretty much just launch titles in comparison to what it could do. There's not many games that were on the other 3 consoles that the Dreamcast couldn't have done. GT4, Doom 3 and Ninja Gaiden come to mind.

    Yeah.

     

    Look at Half Life, Unreal Tournament, DOA2, AiTD, some of the Resident Evil games.

     

    Hell, RE2 ranked higher on the DC then the PC & GC versions.

     

    It was a very capable system. Had Sega not killed it off so early in the game, we would have seen much better. Lets face it, the best games on the PS2, Xbox & GC didn't come out till later in their lives. DC never had that chance.


  13. The PS2 has WAAAAY more games. Okay this is a double edged sword there is a ton of crap for the PS2 as well, but if you wade through the shovelware you will find more A list PS2 games than there are Dreamcast games altogether by a factor of 10.

    So? That has nothing to do with the question. Nor does it define capability.

     

    Surely you're not going to say that the PS1 or Saturn or C64 or A800 are better then the PS3 because they have more games?

     

    The better system could have only one game and still be the "better" system, that it's not supported doesn't change that.


  14. I'd agree with Dreamcast was better then the PS2. Just the fast game play and bright vivid graphics are enough to accomplish that.

     

    Sure, the PS2 could move more poly's, which only translated into "slightly" better gfx, and only when developers took advantage of it.

     

    Have to rememeber, it was the first of the 6th generation consoles out like a year & a half before anything else. Despite that, it's specs aren't bad, and the PS2's aren't "that" much better.

     

    Hell, even compared to the Xbox, the DC holds it's own nicely I think.


  15. I do already own an Action Replay Max and have read about the swap methods, but I would prefer to just get the system modded and not have to deal with it. Any advice would be appreciated!

    Another option is using a HDD if you have the HDD/Net adaptor.

     

    Copy things you want to the HDD using a PC and a special public domain app, put the drive back into the PS2, then load them using HDLoader or HDAdvanced. Only issue here is buying HDLoader or HDAdvanced. Gotta be carefull and read product notes fully since a lot of companies sell non-bootable pirated copies of them that need a modchip to work.

     

    Modding a Playstation 2 is tough. I understand you have to solder twenty-seven points on the motherboard in order to finish the mod.

    Nope, those days are long gone. Only 17-21 depending on specific PS2 model and chip you have.


  16. You do realize that by admitting you use emulation, you're using roms, right? Isn't that...I don't know, illegal? You may be saving money or space by using emulation/roms, but using stolen things is something I'd never be proud of.

    Is it not possible to say emulation around here without this crap?

     

    1: This very site hosts roms

    2: Many people on these forums use emulation

    3: Legality is, at best/worse, a gray area

     

    :roll:


  17. Hey Guys,

     

    I was disppointed with my PS2 ESPN NFL 2K5, because my game almost finished at the 4th QTR, my score is 41-0..then freeze on my PS2...I think 2K5 NFL having problem with software? I mean gitched.

     

    So, I don't have any problem with my Madden 08 on my PS2 so far.

    So that would make Monopoly better then Fallout 3 because it doesn't have any glitches and F3 does? :ponder:

     

    I don't really think that is a valid criticism in respect to the question. Just about every game is buggy under the right conditions and there is always the occasional fluke. You could probably play ESPN NFL another 100 times and never have a problem again. To make a F3 reference again, the first 3 times I played it, it played clean with virtualy no glitches or bugs. Game #4 has been nothing but a bugtastic glitchfest. Same game, same console, different day, different result.


  18. Yeah, this is kool.

     

    Speaking of internet, in lieu of not having a BBA on any of my DC's, I've got to research using a PC modem as a bridge to said PC's ethernet card. I'm sure it's possible. :ponder:

    Yes it's possible, but it's a pain in the ass.

    I dunno. Seems like it's a snap.

     

    It's even easier for me because I have a 2 port phone line simulator. So I can forego several pages of those instructions related to doing it.

     

    So far the biggest pain in the ass has been trying to find my telephone patch cables and modem. Found my cables, but still can't find my 56k internal. I did find two of my external 28.8k tho, so I guess I'll be using one of them.

     

    Soon I'll be browsing Xbox-Scene on the DC @ 28.8! :P :cool:


  19. How exactly would you describe the planets you land on and explore with your Mako Artlover?

    So I can drive "anywhere" on the planets. I can go off the trail and explore the outback? It's not as if I'm, oh, I dunno, stuck on a linear pathway that extends between points A and points B? :ponder: I mean, sure, I could stop half way, turn around and head back to the drop spot, but there ain't a whole hell of a lot else I can do, now is there?

     

    With nearly a nary of exception, if I'm in the Mako, I'm on a bridge, in a tunnel, on a cliff, on a carved out rock face, in a valley or some other scenario where my path of travel is controlled to what can only be described as linear.

     

    Most of the game is nonlinear...there are certain missions you have to complete to move the story forward, but most of the other stuff you can do in whatever order you wish.

    Well, here is what the thing might be.

     

    I reject the rather loose definition of sandbox simply equals nonlinear. To that end, I reject the idea that simply picking the order in which you do something is nonlinear. It doesn't work as a classification because the rules are to loose and why rail shooters (*cough* L4D * cough*) end up getting slapped with the nonlinear label. Hell, by the loose defintion you could probably call a tile flipping memory game nonlinear & sandbox because you are choosing which two tiles to flip. :roll:

     

    To me, sandbox is something a little more grandios. You can go anywhere/everywhere and do anything/everything. Where plot objectives are less/not structured. Where there only exists an end goal, and how I get there is my business.

     

    Let me give you an example of linearity in Mass Effect. Noveria. You HAVE to go to Noveria at some point. You HAVE to speak with Anoleis. You HAVE to get a passcard. You can't even begin to work on getting a passcard till you've spoken with Anoleis first. All doors are locked except ones that pertain to where you're allowed to go after speaking to the right people at the right time. Linear structure. Sure, there are a couple of different ways to get the passcard, but they all involve following a specific set of steps done in a specific order and only after you've tripped an in-game trigger that allows those scenarios to play out. Your great nonlinear choice is to decide which linear path you are going to take. Why isn't the only goal to reach the Hot Labs, and everything else is purely up to you. Where is the, skip everything, go right to the garage entrance, kill the guard, break in and steal the Mako option? Where is the, skip everything, break into an empty office and sneak through the ventilation system into the garage and steal the Mako option? Where is the, just kill everyone and do whatever the hell you want like lift a passcard off a corpse option. You are after all a Spectre and above the law.

     

    The entire game is like that. And for what it's worth, this is the important thing now, it doesn't matter what choices you make or how much of a Saint or Sinner you make yourself out to be, because it doesn't change game dynamics any beyond diologue in conversation.

     

    It's no Fable 2 or Fallout 3 where your specific actions at any momment have a long lasting future impact in dictatating what happens to you and how the rest of the game will play. Choice here is just arbitrary for the sake of it with no purpose.

     

    Sorry, but no, I do not accept that as being sandbox.

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