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Everything posted by Artlover
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Which is your favorite Madden year?
Artlover replied to smile_walle's topic in Modern Console Discussion
So that would make Monopoly better then Fallout 3 because it doesn't have any glitches and F3 does? I don't really think that is a valid criticism in respect to the question. Just about every game is buggy under the right conditions and there is always the occasional fluke. You could probably play ESPN NFL another 100 times and never have a problem again. To make a F3 reference again, the first 3 times I played it, it played clean with virtualy no glitches or bugs. Game #4 has been nothing but a bugtastic glitchfest. Same game, same console, different day, different result. -
Nifty thing I found for Dreamcast users.
Artlover replied to 2600Lives's topic in Classic Console Discussion
Weeeee!!!!!! I'm on my Dreamcast at a blazing 28.8k. Damn good thing I have a DC keyboard! Boy, this site is not set up well towards being compatable with a DC broswer! I wonder what the browser reports as in Al's logs? Oh well, enough of this. 28.8k reeks! -
Nifty thing I found for Dreamcast users.
Artlover replied to 2600Lives's topic in Classic Console Discussion
Yes it's possible, but it's a pain in the ass. I dunno. Seems like it's a snap. It's even easier for me because I have a 2 port phone line simulator. So I can forego several pages of those instructions related to doing it. So far the biggest pain in the ass has been trying to find my telephone patch cables and modem. Found my cables, but still can't find my 56k internal. I did find two of my external 28.8k tho, so I guess I'll be using one of them. Soon I'll be browsing Xbox-Scene on the DC @ 28.8! -
So I can drive "anywhere" on the planets. I can go off the trail and explore the outback? It's not as if I'm, oh, I dunno, stuck on a linear pathway that extends between points A and points B? I mean, sure, I could stop half way, turn around and head back to the drop spot, but there ain't a whole hell of a lot else I can do, now is there? With nearly a nary of exception, if I'm in the Mako, I'm on a bridge, in a tunnel, on a cliff, on a carved out rock face, in a valley or some other scenario where my path of travel is controlled to what can only be described as linear. Well, here is what the thing might be. I reject the rather loose definition of sandbox simply equals nonlinear. To that end, I reject the idea that simply picking the order in which you do something is nonlinear. It doesn't work as a classification because the rules are to loose and why rail shooters (*cough* L4D * cough*) end up getting slapped with the nonlinear label. Hell, by the loose defintion you could probably call a tile flipping memory game nonlinear & sandbox because you are choosing which two tiles to flip. To me, sandbox is something a little more grandios. You can go anywhere/everywhere and do anything/everything. Where plot objectives are less/not structured. Where there only exists an end goal, and how I get there is my business. Let me give you an example of linearity in Mass Effect. Noveria. You HAVE to go to Noveria at some point. You HAVE to speak with Anoleis. You HAVE to get a passcard. You can't even begin to work on getting a passcard till you've spoken with Anoleis first. All doors are locked except ones that pertain to where you're allowed to go after speaking to the right people at the right time. Linear structure. Sure, there are a couple of different ways to get the passcard, but they all involve following a specific set of steps done in a specific order and only after you've tripped an in-game trigger that allows those scenarios to play out. Your great nonlinear choice is to decide which linear path you are going to take. Why isn't the only goal to reach the Hot Labs, and everything else is purely up to you. Where is the, skip everything, go right to the garage entrance, kill the guard, break in and steal the Mako option? Where is the, skip everything, break into an empty office and sneak through the ventilation system into the garage and steal the Mako option? Where is the, just kill everyone and do whatever the hell you want like lift a passcard off a corpse option. You are after all a Spectre and above the law. The entire game is like that. And for what it's worth, this is the important thing now, it doesn't matter what choices you make or how much of a Saint or Sinner you make yourself out to be, because it doesn't change game dynamics any beyond diologue in conversation. It's no Fable 2 or Fallout 3 where your specific actions at any momment have a long lasting future impact in dictatating what happens to you and how the rest of the game will play. Choice here is just arbitrary for the sake of it with no purpose. Sorry, but no, I do not accept that as being sandbox.
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Nifty thing I found for Dreamcast users.
Artlover replied to 2600Lives's topic in Classic Console Discussion
Sweet. That saved me a lot of time. Thank you sir. Now to find my modem and reinstall it. -
OnLive Aims to Make Game Consoles Obsolete
Artlover replied to Random Terrain's topic in Modern Console Discussion
You don't even know how it works, and you say it's impossible. Is has nothing to do with knowing or not knowing how their system works. It's about knowing how the internet, that they are using, and networking works, and those latencies simply don't exist, period. The best their latency can be is the best the pipe & supporting network they use can provide plus the pipe & supporting network that their subscribers are using to connect to them. You don't even get 1ms latency inside most closed networks. A network card alone already represents 1ms of latency. And? Do you know what latency is? It don't matter if they were sending just 1 single byte, it is plagued by latency every step of the way. Every jump the data takes adds some. Every hub, every router, every relay, every mux/demux, every network interface of any kind. Not to mention the video encoding/decoding itself adds latency too. I think this is where the 1ms latency claim came in at because Perlman said their encoders only introduced 1ms of latency. Yeah, maybe, more like 1.5ms for 720 @ 60fps. That said, it's probably safe to assume they are using the Taos h.264 system. Still doesn't take into account network latency. But I see Fort Apocalypse already replied regarding this in post 54 with revised latency numbers by OnLive's CEO, Steve Perlman: Guess some network savvy people called him out on that impossible claim, so he had to revise it to numbers that sometimes can exist in real world conditions. But even those revised numbers are on the low side and represent a best case scenario and sure won't represent what end users will be getting when connecting to their systems (which he admitted in the above). 100's of miles? Didn't Perlman say 50? Besides, it's really easy to make a very small scale demo work. Server requirements are small, bandwidth requirements are small. It's called smoke & mirrors of carefully controlling every aspect from end to end in order to ensure it performs like they claim it will, ignoring the fact that real world application will not be under their careful control of "lets have our servers in a datacenter 50 miles away running across a dedicated leased high bandwidth pipe straight to the demo floor". - Yeah, when you fake it, of course it works. (Having been in TV for nearly 5 years and setting up dedicated video servers for cable trade shows and controlling them remotely off-site as the floor man secretly phones in to me what he wants me to make them do to impress the current audience, I know all about faking things to make it seem like it works when it don't in an effort to get contracts.) Point #1: This assumes these people don't use their internet for anything else. I already use over 200+ gigs per month just in my daily useage doing things important to me, and the only reason my usage is that low is because of the limits. I've already been warned once for exceeding them. I wouldn't even be able to use this unless I upgraded my service to business class with no caps else I'd loose my connection for a year. Point #2: You're still talking about nearly 1 gig per hour of use. Sorry, they can hide behind the BS of how much they think the average gamer plays, but that is still a hell of a lot of bandwidth. - Lets put this into perspective. 1000 users playing for an hour just pushed 1 tera across the internet. Imagine 100's of thousands or even millions of users playing for more then an hour. If it could actually work and became popular, even assuming 60 hours a month per user, your talking PETAbytes. This could end up being #3 or #4 (behind only Google, YouTube and P2P networks) for global internet useage. - The internet infrastructure is already congested enough. Google internet capacity. You'll read some interesting things. Things such as that the internet is already nearly maxed out and is expected to hit the wall by 2010, with a 50 fold increase in useage by 2015 because of the sharp increase of things like VoD, VoIP, P2P (and things like OnLive). IPv6 is in the works, but lets be honest here, it's not intergrated into the main stream enough yet to help. Actually, because of IPv6 over IPv4 tunneling, there is just that much "less" bandwidth to go around. Point #3: 60 hours a month? Huh? I can (and have) play that much in a week! Know what the real fundamental problem is? There needs to be a seperate server running the game feeding into a seperate video encoder for each and every user playing. It ain't no VoD or YouTube where everyone is reading the same file from a centralized server bank. 1 million players = 1 million servers + 1 million video encoders, sending petabytes out across 1 million ports over the real internet. The shear scale of the project is beyond anything ever done, ever by anyone. There doesn't exist anything even remotely simmilar to compare it to to even hint it could work. Never mind the astronomical cost invovled. Even the experts in all the fields this project is relying on don't see how it can ever work, some flat out saying it's beyond our abilities at this particular time. To that end, ALL we have is a very VERY small scale staged demo. I'm going to make a prediction. In a couple of years, investors are going to be wondering where the money is and the FBI is going to be working with Interpol trying to find what country Perlman is hiding out in. -
Nifty thing I found for Dreamcast users.
Artlover replied to 2600Lives's topic in Classic Console Discussion
Yeah, this is kool. I was starting to get worried at first because alot of what I was reading was talking about having your DC internet connected and uploading VMU saves through a DC browser, but after some poking around I found they have information on using the Coders-Cable for doing it. I have a Coders-Cable, I don't have dial-up access. Speaking of internet, in lieu of not having a BBA on any of my DC's, I've got to research using a PC modem as a bridge to said PC's ethernet card. I'm sure it's possible. -
Yes, Fast Travel and Talon mercs do seem to be related. I also tended to run into them a lot when exiting various power substation buildings. As for how hard they are to beat. Depends on so many things, it's impossible to qualify as a matter of fact. It's all a matter of how you play your cards from the minute you left the vault. It's not difficult to be a major tough-ass with lots of money and good weapons/armor by level 3/4, but it usually takes a few play throughs to figure it out. All I can say is, explore - explore - explore. Money, weapons and ammo are hidden in plain sight. Heck, you can have some really good stuff at level 1 before you even enter Megaton if you know the secrets. There are secrets through out the game. That and think long and hard about skill upgrades and perks. Some things sound good on the surface, but think about what you are actually doing in the game and how it helps towards that end. In retrospect, I honestly think some of the skill sets and perks are trojan horses there to make people waste their upgrades.
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Which is your favorite Madden year?
Artlover replied to smile_walle's topic in Modern Console Discussion
None. I prefered 2K Sports NFL series. That said, I'll say this... I liked the skill detector/training mode in Madden 09. The textureless holographic players and field was cool at shit. If only there was an option to actually play the whole game with those graphics. That would be 2012, assuming EA and the NFL don't extend it again, like they already have once. Tobad the whole NFLPA thing of 2006 didn't pan out like it could have, as if they had de-certified, EA's contract would have been voided under anti-trust laws. -
"How to Beat Home Video Games" DVD Sets
Artlover replied to MrRetroGamer's topic in Buy, Sell, and Trade
Well, for the record, high quality dvd rips (avi formated divx encodes, around 600 megs a piece) used to be floating around on usenet a few years ago. I downloaded them back in Feb of 2006. There is also a huge retro gaming media torrent that is still floating around out there that has them, but it's an old torrent from several years ago and long dead (shame because it had a several boat loads of old classic gaming commercials, demos, promos and stuff too.) Anywho, it's good someone is still making it available since it can't be had anywhere else anymore. -
Mass Effect has sandbox freedom? Are you playing some special edition of it?
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4 Intellivision homebrew games sell for $2,975
Artlover replied to Rev's topic in Intellivision / Aquarius
Yes: http://www.atariage.com/forums/index.php?s...=141131&hl= -
I'm putting the night vision goggles on now!
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So I'm reading the manual for it now......
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Galaga, Ms.Pac Man and Mortal Kombat 2 all have free-play modes accessble by dipswitch. TMNT does not, and doesn't have any upgrade kit that I'm aware of.
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All you need to know is http://www.escapistmagazine.com/videos/vie...mash-Bros-Brawl It might not be great, but to quote Yahtzee: "And I must confess, engineering a scenario in which Mario can brutely beat the stupid out of Princess Peach while the crowd screams for blood is pretty satisifying.".
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Depends on the game really. Some arcade games have a free-play dipswitch setting option. Some games don't and need an upgrade kit to add it. If a machine doesn't have it, and in lieu of spending a large chunk on change on an upgrade kit, I'd imagine the easiest/cheapest thing to do would be to just wire up a mommentarty push button across the coin input. You can go here for operators manuals of many machines..... http://www.basementarcade.com/arcade/libra...nualentrey.html
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Same here. That was done for me around 6am yesterday. As of now, part 1 is only 87.8% complete, ever so slightly better then it was yesterday afternoon (when it was around 86%). I did finally finish part 2 this morning around 4:30-5am which represents about 28 hours of time. Tho I still saw no seeders at 100%, but it was clear before it finished that it was a distributed copy situation. Shame the same can't be said about part 1. No, you don't "have" to shut down. That's simply a personal choice you are making.
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Lets not overrate him now. Regarding CMD, it was only smooth sailing at the start when all he was doing was selling off product stock that was already manufactured and ready to go. Everything went to shit after that was gone. As far as before CMD. All I know him for is some, albeit good, Geos software, and he was a dick back then with some of that too. *cough* GeoFax incident *couch*. Right up there with being as equally pathetic as his threats against people selling unofficial eprom JiffyDos copies. Considering he has been commiting the federal crime of mail-fraud for years by accepting orders and collecting money for it (and other products) and not shipping them out at all. I fail to understand his position of legal morality & ethics on the issue. Not sure why he is bitching anyways since many of the people buying them are people who already bought one from his worthless ass and never got it. So he got his money already, which is more then anyone else got. Further, there are only a couple people making/selling them and they all offered to pay him royalties (as much as $10 per unit) which he refused. People have offered him technical assistance. People have offered him manufacturing services. People have offered to work for him (some for free) to help out doing whatever needed to be done. He always refuses. CMD is all about HIM and no one else. God forfid he should have to share any glory, he can't be a martyr like that! But even that's not right as it assumes he actually gives a shit and is actually interested in doing anything. If that was the case, things wouldn't be as bad as they are. Things never had to get like this because he always had viable options presented to him. He just always rejected them. It makes no sense. That said, I think it might be a little closer to reality to say it really is just a scam at this point and that he's selling vaporware (atleast that would actually explain why he doesn't want anyone else invovled). Just got done reading all 40 pages of that. Damn, past 6:00an already. Tho where you linked into it at was pretty much the best part. He actually has the nerve to be cry about other people telling the truth about him? Other interesting things I got out of all that reading was apparently he is also running a performance auto shop and auto insurance business out of the same address & phone # as his Click Here Software. Seriously, how does he have the time to do anything. With any luck, karma is real and he'll have a nice firey accident down at the track or something one day. I'm sorry, that was wrong --- a firey accident isn't a sufficient enough punishment to redeem him for his actions of the past decade.
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Unfortunatly, this just seems to be the way he's moving. The last few videos have been, over all, pretty mild and lame. He's even talked lately on his page about trying to tone things down, amung other things. AVGN has never been about serious review. It was always about the "explosions" which is what made him popular. It's about entertainment. To that end, I (and I'd venture to say many of his other viewers) don't watch AVGN because I want a serious review. I watch it because I want to see/hear him rip into whatever with enough cursing to make Al Pachino's 1984 Scarface look like a Disney movie. If I wanted a serious review, then I can just watch anyone of the dozens of other people out there doing them. Personally, I'm about ready to give up on him. He's starting to forget his character and abandoning his primary fanbase.
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So poking around on comp.sys.cbm was interesting. Seems he still doesn't have many friends there, seeing how as recently as last month people were still calling him a theif and "A hillybilly f--kup"..... Looks like what he has been doing in recent years, instead of taking care of his business, was getting back into Nascar again. Since atleast 2007. http://pentastarmotorsports.com/ http://www.mstrc.com/index.php?showuser=692 http://www.autocityspeedway.com/contact.php http://www.mlive.com/sports/flint/index.ss..._takes_ove.html Like to know how the hell he is going to do anything CBM/CMD related when he has all this other more important stuff to worry about. Anywho.... I think I know why he decided to crawl out of the woodwork all of a sudden and start making new claims. Talk of a class-action lawsuit was brewing again, amung other things.
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Note to tinkerers : Be careful soldering to batteries!
Artlover replied to Ian Primus's topic in Hardware
Yeah, I know. I didn't mean to imply otherwise, tho it kind of came out that way. Sorry. -
Note to tinkerers : Be careful soldering to batteries!
Artlover replied to Ian Primus's topic in Hardware
Yes because an automotive battery that is full of sulfuric acid is exactly the same as a coin cell. Sorry, but there is nothing wrong with it if you know what the hell you're doing and do it right. To that end, even if you don't, coin cells don't explode with a lot of force nor do they contain much inside. Biggest threat would be about what he suffered: short range solder splatter. Now those LiPo batteries on the other hand. Well, I've soldered those too. Lots of people do. Especially in hobby applications where people end up with several bad packs because only one of the cells failed and fix them making one good pack out of two bad packs. Considering they can explode just from normal use, it's almost irrelevant what you do to them. Tho, honestly, I think the explosive nature of LiPo's might be overrated. Yeah yeah, I've heard people talk, and seen pictures of the aftermath's of LiPo explosions and fires. Problem is, on two seperate occasions I've deliberately tried to blow up LiPo packs in front of a video camera (wanted to record an exploding LiPo). Trying various things like shorting them out, pumping 24 volts directly into a single cell, reversing the polarity, even tried A/C. The most I ever got was after quite a long time of waiting, they finally puffed up, split and released some nasty smoke & fumes. No explosion, no flames, no sparks. It sure wasn't spontanious either. The WillItBlend guy blended an iPhone, which also contains a LiPo. No explosion there either. I've got a 11.1v pack sitting here right now that was hit by a model helicopter blade, gouged one cell and shorted it out. No sparks/flame/fire/smoke. Once of these days I'll get off my lasy ass and fix it with a cell from another bad pack. Never been able to make an SLA blow up either, and I've abused the hell out of more then one of them. Gotten them to swell and pop their vents tho. In my personal experience, I'd have the say automotive batteries are the only really dangerous batteries out there. As I've seen more then one of them blow up, and all without even trying to make them do so. And they throw out a lot of acid and jagged pieces of plastic in the process. Hydrogen gas is a bitch. -
So that washed up drunk is still around? Problem with Maurice is that he runs CMD like he's ran his life - Lies, excuses and drunkenly running it into the ground. I'm sorry, but I honestly have nothing good to say about him.
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80 gigs? What, you collecting for only one system? Heck, looking at the C64 and A800, disks & roms only, no manuals and box scans or anything. You're looking at around 20 gigs, and that still not even 100%, but just what's avaialble to people. There is still stuff out there that is locked away in people's attics forgotten, and others that were just flat out lost to the annals of time. Now throw the other dozens and dozens of classic consoles and computers into the mix. Newer classic stuff that is CD based. SegaCD collection is 65 gigs. Only 3 system so far and we're already upto 85 gigs. Speaking from personal experience: Even 18 TERAbytes isn't enough. I'm actually starting to think you're just making stuff up to be strange. If not, then you're clearly just batsh1t looney. Maybe both?
