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Artlover

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Everything posted by Artlover

  1. MAME emulation is unlikely. It's a discrete circuit game, using ROM only for graphics. No dump has been made of the ROM yet. Doesn't make emulation unlike tho. Once the game logic is understood, that can be translated into a more conventional rom instruction set. The only question then becomes choosing a platform to make the rom for. It's a simple game, I'm sure there are many arcade boards that could handle it. This was being discussed in another Fonz thread here. One of the sticking points some people have is that no two Fonz games played the same (even the same Fonz game didn't play the same depending on temp, humidity, how long it was on for, etc.). I still say this can and should be ignored as I seriously doubt it was intentional and only exists as a by-product of the use of old school discrete componenetes.
  2. So here's a question. How common is it for the dead chinese soldier with the radio beacon to be placed somewhere inaccessable? In one of my games, I'm picking up his beacon in front of Alexandria Arms. The problem is he is no where to be found. When I go inside, I no longer pick up the voice transmission, but still have signal. Take a few steps further inside and I loose the signal. In scouting around outside, I located where the edge of the signal is all the way around. The center point of the beacon is in the courtyard infront of Alexandria Arms. Strongest signal seems to be around where the two trees are. No bodies are here tho. Not up in the tree either. There are piles of rubble near by where the signal is also pretty strong (despite being on the edge of the signal area), nothing there either. I have combed every inch of area inside the signal circle and there is no dead china man. Started thinking maybe he's on the roof, but there is no way to get access to the roof. Grrrrrr.
  3. You should clarify that by saying "pirate famicom cart". SMB2j was never released on cart by Nintendo.
  4. A 7 year bump has to be some kind of a record.
  5. Power supplies, yes - Cords no. The whole cords issue was a farce. The cords only came about as an attempted cheap and easy work around to legaly cover their asses rather then deal with the much bigger real problem that would have cost them too much in money and reputation. The real problem was always and only cold solder joints and a cheap componente design on the AC mains side of some of the power supply boards inside the consoles (used in the early production runs) that caused arcing and sparks. Hence why they pulled that crap with sending the AFI (Arc Fault Interrupter) cord to owners that had defective PS's. It's easy enough to actually "fix" tho. Just reflow the solder on two contacts. Would take longer to remove the 6 screws holding the console together then to actually fix it. Nothing delicate either, even someone who doesn't know which end of a soldering iron to hold could do it.
  6. With the Xbox, it's a different story. The Xbox was the new kid on the block when it was released. MS had no track record in the industry and focused on bringing in new gamers. The people that got into gaming because of the Xbox took a more consumerist approach to the system, dumping it when the 360 was released. I dunno if this is really true or not. First, while I don't doubt that GS has a lot of stock and not enough sales, I think we need to investigate that a little more closely. Last time I was in a GS, I wasn't impressed with the selection. Mostly sports games, mostly Madden. Second, Xbox is still popular. A lot of people never dumped it when the 360 was released, there are still people wanting to buy them now, and others who only got them recently. Just look at this: http://www.nielsen.com/media/toptens_games.html - As of October 2008, the original Xbox was still more popular then the GC and PS3. Heck, it was only barely behind the Wii. :!: That makes me really question GameStop's claim. Xbox is twice as popular as the GameCube, yet it doesn't have enough sales but the Gamecube does? Sorry, that don't add up, and I think reflects what I said in my first point. Their sales issues probably has more to do their selection then lack of interest.
  7. Speaking of Isabella Proud..... Turns out you can escape from the map there too, just like in the Capitol building area. Little harder to pull off. Odd area. It's not so sparce exactly. There seems to be several physcial plains of terrain here and there are hills and mountains around. Ok, it is sparce in as much as only this area is like this, and off in the distance there is nothing but flat land all around, but it is remarkedly different then the DC area. This area has a lot of invisible walls inside the map area, so you can actually explore alot of the area inside the map without being "inside" the map, and without being able to accidently fall back in. (Actually, it's quite hard to get back in). There are alot of places you can get stuck tho, and need to reload a previous save. You also really see some odd effects with perspective and maping if you just monkey around the edges of the area. Example: Standing on a cliffside over the burnt out truck in front of the entrance to the house. See it all. Staying outside the map zone, run down and around to the otherside, nothing there. I can see the same cliff I was standing on, but everything that was inside the map zone is gone now. Ran into some raiders too. They were inside the normal boundry areas, and I wasn't. They can still spot you and do damage to you, as you can to them. Part of the Washington Momument is here off the distance, but you can't get inside in any way.
  8. Just because this is an Atari site doesn't oblogate or justify being an ass towards everything else. How is that talking up the coolness of the Atari? What does you continuiously criticizing people for loving/supporting a different platform that doesn't concern you do to support that end? Just because other collectors dare collect and spend their money on things you don't collect. The nerve! Collectors should only collect what you collect and spend their money in your hobby. How DARE they love/support their hobby and not yours. It would be easier to accept your whining if you didn't always qualify your comments by comparing them to the 2600 and suggesting that it's the only valid system to collect for, or is the only one deserving of "outragous prices". Even with systems that are equally+ collectable (like Intellivision), you whine when something sells for more then something on the 2600 and, actuall rarity & supply/demand be damned, try to play down the rarity of said items to justify it. Like Shawn said, it's about defending choice. To that end, there many people who have the same attitue towards the 2600 and would shit themselves & die at the prospect of spending $800+ dollars for 2600 game and can make all the same arguments to say it's stupid and unjustified. Actually, it is, because you have a long history of this. Even inside your own hobby in reverse. It's all quite contrary to your statement. If it's not about you, then quit being a Fanboy (you said it, not me), accept you don't control rarity/market value inside your hobby, that other hobbies exist than yours, and that they are equaly as deserving in their own right.
  9. Maybe they thought about it and decided that the number of folks that would care was so minute it wasn't worth spending time focusing on. When you consider the game as a whole. I'm inclined to agree with them. If that is considered a HUGE disappointment in your life... you got it good!! I know what you mean though kinda. When I played through Dues Ex for like the 3rd time. I augmented my body so I could get over the various fences that made up the play fields. Like you getting around the barriers into the "wasteland", I too went where no man was ment to go. I was hoping there would be some SUPER rare equipment or something. Nope. There was only vast nothingness...and crates so i could get back over the fence where I belonged. I guess I should be thankful for the crates. The crates proved people figured you could get over the fences. Still I couldnt help but be disappointed they didn't run with it. Me and 5 other guys probably cared. I dunno. When you consider the game on a whole, I think it's actually impossible to agree. The entire game is based on the principle of exploring, building your skills/stats up and returning to previous areas to get stuff you couldn't before. Vault87 is no different. There is stuff you can't do there the first time inside, and that just INSURES that people will go back to do those things later when they are able, just like they expect you to do everywhere else. To say that at all doesn't hold water anyways because the entire game on a whole is about focusing on details. Even dead ends and out of the way hard to reach empty areas of no value were prefectly done and completely finished off. There are MANY places you are a lot less likely to ever go or see then the Vault87 vault door. A good example is Isabella Proud, that 99.999999999% of the people playing will never find. It's not referenced in the game, offers nothing, serves no purpose, is not a mapped location, yet exists as a finished easter egg you can very easily get to (if you know it's there). - So they can't focus on finishing an area you're allowed (and enticed) to enter, but they CAN focus on useless easter eggs that are nearly impossible to find? The Vault87 door is not somewhere you're not ment to go. It's not a bug where you are escaping from the map or anything. No secret tricks, cheats, special abailities or anything are required. You just walk there and open the door. It's a door you can open in a room you freely have access to. It's on your local pipboy map. It's 100% within the normal map and game play mechanics. Not waste time focusing on it? All they had to do was not let you open the vault door. I'm pretty sure THAT would have been simpler and taken less time/code then allowing you to open the door and run through the vault opening sequence. Better yet, why bother rendering those two rooms and vault door at all? Just leave the interior door inaccessable in the ambush chamber. That would have been even easier and taken even less time/code. Further, they already did waste time focusing on it; by creating the areas to begin with and allowing you to access to them. It's quite obvious they ment for you to find it. That said, there is no excuse to not having finished it off somehow (like any of the above examples I gave in this post or the previous one). With all that said, to specificly take the time to create these areas, specificly allow you to find and interact in these areas, only to throw non rendering empty engine in your face before being teleported back inside for this one area, and this one area alone....sorry, but that's sloppy and out of touch with the attention to detail they gave to all the even less signifigant areas in the rest of the game.
  10. Yes, I used to do that all the time as a matter of fact with my C64, 800XL and PC. I'd also like to mention, scanners work better then radios, what with their finer tuning and squelch features. It was a common use of my pre-ban version Bearcat 800XLT scanner when I wasn't listening to cellphones.
  11. I can understand that logic for games packed in with consoles. But it doesn't hold much merit regarding controllers since many times the controllers are speciality purpose that only work with that game (or very few others). Dreamcast Maracas, GameCube Bongo's, etc..
  12. It is. No, it's not, it's complete.
  13. Haven't you figured that out from his other comments in other threads on matters of collecting? To say "someone" here is highly biased that the Atari is the only legimiate collectable and is driven soaly by value/profit is being generous. From throwing away rare items rather then accept making less then he thinks it should be worth, to pissing & moaning about sellers devaluing his stuff by selling their's for less then he think's it worth... Would you really expect anything less.
  14. Bah. That's exactly what I've done for years, and works just fine. At a time, I had 4 5-port switches chained. I've removed alot of gear tho in time, so currently down to 2 chained switches.
  15. Grrrrrr. We just had like a 2 pages discussion about this in this thread a few pages back. Nutshell without giving much of anything away: The old man knows 4 locations, not 3. However, you likely do not have the skills/stats needed to unlock the dialogue options for that 4th location. As you know, the 3 location he does tell you are not it, but one of them does lead there. You can also ask the ghoul about it, he has some hints for you regarding it. It's right under your nose, search around! 15, eh? Guess you failed the speech challenge. Chinese Asault Rifles aren't rare. You just need to kill & loot more. Sugar Bombs on the other hand are rarer then you might expect. Probably second behind Mini Nukes.
  16. For me it drops me into the hallway just before that room/area that the Enclave gets you. Also, the door that leads to the vault entrance is the same door that the Enclave comes through now that I think about it. That said, I don't think you can access that door the first time through. Only after you get the GECK, complete RavenRock and return to Vault87 a 2nd time can you go through there. This also lends me to ask, how did the Enclave get through the valley and open the inaccessable door to gain entrance so they could ambush me? I will say this: This was quite a HUGE disapointment and shows someone wasn't thinking somewhere. Did they not think someone might return to Vault87 and explore? The vault entrance is right there and can be opened. It was cheap and dirty to do it like they did. They should have mapped it to "something", else not allowed the door to open. Here are some ideas that would have been better. 1) Door opens to the same kind of tunnel like every other Vault does, but would have a very high level of radiation because of it's proximity to the valley that the tunnel would exit to, but not neccessarly a lethal level at first. On the valley side of things, you can get quite close with rads in the 30-50/sec level before they suddenly start climbing to lethal levels. Use the same mechanics in the tunnel. Walk out the vault door, 30-50 rads/sec, each step closer towards the end increases it, with lethal levels near/at the tunnel valley exit door. This way, the vault exit is rendered consistantly with the map and gives you a fair chance to live (and if you're daring and have enough Rad-X & RadAway, exit and dash across the valley to saftey). 2) Door won't open because sensors are detecting lethal radiation levels outside. 3) Door opens to a normal vault tunnel, but you are instantly hit with lethal radiation levels equal to that in the valley. Thank the lord this seems to be the only major bug/fault in the game. All I can assume is that they never expected anyone to return to the fault after getting the GECK since it was the only objective of Vault87.
  17. Let me guess, PC version using no-clipping cheat? Nope...this was done with the 360 version. How did you open the door? Edit: Never mind, I'm an idiot. Unreleated: I was exploring Vault87 trying to figure that out, and ran into DogMeat deep inside the place. WTF? I left him at my house in Megaton, how the hell did he get here.....
  18. Let me guess, PC version using no-clipping cheat?
  19. Yeah, that works too! For me it's just the button press sound that is at issue. Movement sounds are fine because they aren't conflicting with anything the game is doing, and like you said, let you know you're moving the cursor.
  20. Well, I figured this problem out. Some games (Mercs 2, FarCry 2, others) are stupid when it comes to game saves, and goes strictly by time/date to determine the order of saves. So, if you have it plugged into a power strip, and turn it off when your done playing, and don't set the time/date next time you turn it on, it loads the wrong save. Don't know who to fault on this one. The game developers or Microsoft? I'm tempted to say the game developers, because not all games are like this. Fallout 3 for example doesn't care if the date & time are right. It just numbers the saves in order and always loads the "last" save/checkpoint no matter what. No reason everyone can't do the same. On the other hand, I'm also tempted to say Microsoft. Why the hell didn't they put a RTC in the thing. They didn't do it on the original Xbox either, which is odd since it was basicly just a PC as it was, and all PC's have RTC's. Even the GameCube has an RTC. So does the PS2.
  21. Addendum: Suitcase is empty. That's easy enough, there is only one! Everything else is chicken feed in comparison!
  22. Here is another reason to hate them.... http://www.destructoid.com/gamestop-to-sto...e--116675.phtml As of Feburary 9th, they are going to stop accepting trade-ins of original xbox games/hardware. Ya know, I can understand and accept that gaming stores don't want to support every system going back to the beginning of time. But the Xbox is only last generation, same as GC and PS2, which they will still accept. Whats really funny is if you want to compare so called dead systems, GC is deader then Xbox is. Last game made for the GC was over a year ago back in 2007, last game for the Xbox was just 4 and a half months ago!.
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