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Artlover

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Everything posted by Artlover

  1. http://joystores.com/cart/index.php?main_p...;products_id=32 - $27.99 + free s&h http://www.modchipoutlet.com/ps2-modchips.htm - Version 2 - $29.85 + 7.95 s&h (cheapest they have) http://www.modchip.ca/store/product.php?pr...=269&page=1 - $29.95 (free shipping is an option - pick regular mail) http://www.gamesystemrepairguides.com/HDADVANCE2.htm - $32.00 (s&h included) (tho their shopping cart is broken right now ) Sadly, some of my more favorite sources like Divineo (China) & Jandaman don't carry it anymore.
  2. Dude, where are you looking? It's $29.95 at most places. Even seen it for $27.99 w/free shipping.
  3. The problem seems to be getting really bad as of late. For several weeks now, it's seems to be damn near every 20 minutes. The annoying thing is it's only the forums, not the main site. So it's not even possible to actually do a propper ping/tracert.
  4. Yes, a stripped down NXE that can't do anything more then boot game discs and defeats the purpose of having NXE at all. NetFlix, PhotoParty, custom avatars and all that (pretty much every single thing NXE add's over the old dash) is non functional without the additional storage or memory.
  5. And you know this how? PS2 games in 2002 wern't nothing to brag about and a far cry worse then compared to PS2 games now. Lets pretend history went a bit different, knowing what we know now. PS2 was killed off after only a couple of years and we come along and say the best looking game at 'that' time is the best it could have ever done. - See how incredibly stupid such a remark is.
  6. I guess the Atari 2600 is better then the DC too because it also has more games?
  7. So the only point and purpose to playing games is to unlock content, not to enjoy the merits of the actual game itself? Yeah, I know the only reason I try to come in first in racing games is to unlock something, not because that's the point of the game and gives me a higher score. And the only reason I try to score under par in Outlaw Golf is to earn tokens to beat my caddy up with, not because that's the objective of Golf. Etc., etc., etc.. :ponder: If a game is so boring that the only worth wild merit it has is unlockable content, I don't think said unlockable content is going to make the game any better. Nintendo's SMBB is a pretty good indicator of what is wrong with this concept. First it strongly hypes up being able to play as certain popular characters that are not accessable till after you've played for hours and hours and hours in single player mode first. Ain't that just f'in briliant for a party game. Guess Nintendo figures a good host will play the game 10+ hours first by himself to unlock everything so it will be ready when party time comes along.
  8. Liar! Your profile says you're only 7!
  9. I've never seen one of these before. Guess this game is only for big manly men that stand 7 feet tall and can pick up a sheet of plywood length wise. Kids & midgets are out of luck unless they each bring in a stool or step ladder and play in pairs. But seriously, that's crazy!
  10. http://www.klov.com/images/11/118124215870.jpg That angled piece between the top back edge of the control panel and bottom front edge of the monitor with the swirly gold things & purple inlays? Anyone know what the original piece was made out of. I'd venture to say even wood might have been a possibility. Anywho.... Light. That's a very visible location, one that points up towards the player. Even if it was dim, I personally think a light there would be distracting when trying to play. Unless you plan on mounting whatever you're going to put there completely different then how that cab originally had it. If it was perfectly vertical so the light only came straight out towards your mid-section, it wouldn't be an issue. But then that also might look sorta funny breaking the flow of the lines not to mention it would be mostly right up against the monitor frame out and not leave you much room to do anything behind it.
  11. Oh, so you're talking Forza on the Xbox then. Why do you keep bringing up this worthless point. OF COURSE it has more games, 9 years later and it's still being supported. It wasn't killed just a couple of years out of the gate. This doesn't have anything to do with the intended discussion.
  12. Ya know, all in all, I kinda don't agree. Everyone seems to be floating this "once a criminal always a criminal" mentality and aren't even willing to give anyone a chance to redeem themselves. That's BS. Everyone deserves a second chance. If they blow it again, then yeah, kick them to the curb. Till such time, no, they deserve to be given the benifit of the doubt. Such attitude only serves to ensure they WON'T redeem themselves because there is no point if everyone has already decided it doesn't matter to them regardess. People will act like they are treated.
  13. When I was in Oklahoma a few years ago, I bought a tested and working 5200 locally from GameXchange complete with hook ups and controllers for $29.95.
  14. All in all, I'd say that's a bit high. I wouldn't go higher then $40 myself.
  15. Yes, "other"alternate magneto-optical formats exist. Not Orange Book, part 1 CD-MO. That was a failure. Cost. Yeah, MO does have one of the crappiest cost per GB out of most archival methods. AIT, DLT, LTO, VXA, REV give you much more bang for your buck, but they are also tape and/or removable HDD technologies. IE, they have ease of use and reliability issues. But if you don't need a lot of capacity, MO isn't too bad. I've seen 2.3GB MO drives for like $275 and 2.3gb media for $25. Could probably find them even cheaper if I really looked. As it is, it's cheaper then the cheapest drives and media for other technologies like those mentioned above. Only thing cheaper would be Zip drives, but not by much and with the downfall of even signifigantly worse capacities and reliability issues. All in all tho, it seems that DLT tape is over all still the most common archival format being used by companies. Having used it a lot myself, it's actually pretty good. Reasonable cost and reliable as hell, which is surprizing for tape.
  16. Yes, the concept and prototype of the format were developed back in 1988. It was never released because it sucked and didn't work right.
  17. I didn't think it was that bad. Never had all the problems you seem to either. Thought it was better then Lego StarWars myself. Atleast I finished Indy, which I never bothered to do with SW. As for the puzzle solving. If Lego Indy is causing you grief, don't try playing an older RE game!
  18. I'm sorry, what does this have to do with anything you originaly brought up. You were first trying to make a claim that ET was popular and a success, using sales numbers as justification, and now you're talking about the industry on a whole. No one, atleast I didn't say thse two games killed the VG industry. I'm just saying that neither is actually as successfull as people would like to think when put into context. Besides, games like Pac-Man and ET did to a degree contribute to failure in way of customer loyality. Between Pac-Man and ET both comming out in 1982, both being produced in excess, both being over hyped, both leaving a trail of unhappy customers in their wake's. You're right, people had better thing to spend their money on then gambling on the next turd-in-a-box. Many sources say 1.5 million units of ET were sold. Figure $30 each = $45 million - $21 million for license = $24 million - production costs which I have no idea what they were. Couple of bucks? Fine, say $3 million in production. So $21 million in profit. Funny thing is, in the end, even some of their lesser selling games made them just as much (if not more) profit because they didn't have licenses cutting into nearly half of it. Pretty much any game that sold atleast 750k copies made them that much. No, it doesn't, and again, not the topic of discussion you started or I was replying to. So why bring it up? Who's talking unoffical titles. Ms.Pac-Man was a 1000x better then Pac-Man. It wasn't over produced, it wasn't over hyped, didn't have a $20+ million dollar license hanging over it, didn't sell like Pac-Man or ET either. Very few games sold like Pac-Man and ET, either before or after. Well, NOTHING sold like Pac-Man, period. I believe the top tens goes like this: 1 - Pac-Man (7 million) 2 - Pitfall (4 million) 3 - Missile Command (2.5 million) 4 - Demon Attack (2 million) 5 - ET (1.5 million) 6,7,8,9,10 - Atlantis, Adventure, River Raid, Kaboom and Space Invaders (all at just over 1 million) Centipede, Berzerk, Vanguard, Asteroids, Defender..... I could keep naming great games that captured the essence of their arcade counter parts VERY well, and none of them sold like Pac-Man. Where did I ever say it didn't sell? Putting it in context of units sold version units produced is something different. You keep claiming this, yet speaking for myself, I know for a fact this wasn't the case. Only game magazine I ever got or saw was AtariAge, and even they wern't exactly accurate with their screen shots nor unbiased. Other then the occasional TV ad, I had no first hand experience in knowing diddly squat about anything. I didn't even have any friends that had a 2600. We were poor back then and lived in the slums with other poor families. Most of my friends had to go outside and actually play with physical balls and stuff in the hot sun for fun. Tho one of them did have a Coleco Telstar Ranger. Comparitively speaking, 2600 Pac-Man wasn't so bad I guess. Did you not read what I said. I can't ever remember actually getting to "try" any game before I bought it on account there was always some little bastard there that wouldn't give it up. If no one was playing, it was broken. Back in those days the consoles were right out in the open on a display shelf, so little bastards would steal or break the carts, or stick shit down the slot, or pull the cables out the back and let them fall down the hole, or throw the controllers on the floor and break them, etc.. Yet you agree several times that it sold on name. Which is it? Back in those days, when did a box shot EVER actually represented very well what the game was going to look like? Yeah, go look at the box shot of Pac-Man. That sure captures the horrible ghost flicker, don't it. It also somehow captures how horrible the control is too I guess? All I know is when I popped Pac-Man in for the first time, I was like "what the heck is this crap?" My first reaction to ET was: "I don't get it. Grrr, f'in wells, screw this."
  19. Why aren't you backing this stuff up first? This could be stuff only you have that no one elses know about and might be interested in.
  20. You should destroy the bad one's on YouTube, but don't mention they are bad. It'll make some CBM'ers cry!
  21. Can someone make this hack for me?
  22. I still would myself. Still cheaper and easier then trying to buy them. Remember, even this stuff is slowly becomming a commodity. Everyone uses microcontrollers now so no one cares much about old school linear ic's. Why do you think you can buy STAMP's at RadioShack, but not a 7400?
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