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19rsn007

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Everything posted by 19rsn007

  1. 19rsn007

    19rsn007

  2. if you are able to make a .DSK image file out of it, please do. I'd love to try it for you.
  3. Sorry for digging up an old topic again, but I have a question. Is there any place I can find disk images for this stuff? I have an old PCW10 on my repair desk right now which I got to power up but since I don't have any bootdiscs (3.5" DD) I can't see if it does what it should do. I have searched online for some while now but I can't find any images besides from the 3" 9512 images.
  4. Great news!! No I can say it runs on ALL ! STF(m), Mega ST, STe, Mega STe, TT, Falcon
  5. If I recall correct, ggn is gonna test it on a falcon tonight............hope to see his reply here later on.
  6. Ok so I'll remove the HAGA, but still this game is running from harddisk
  7. wonder if anyone still has these ports on the harddrive. I wanna look into them
  8. Hey People, Yesterday evening I was doing a harddisk adaption of "Indiana Jones - And The Last Crusade", the point and click adventure game. I've been doing some testing on an emulator, emulating different atari systems (1040STfm with TOS 1.04, Ste 8Mhz with 4MB ram and tos 2.06, Mega Ste @ 16Mhz with 4MB ram and TOS 2.06) and they were all working. In fact, on the Mega Ste @ 16Mhz the loading time and scrolling was a little faster! I also tried running it on an emulated Falcon030 and an AtariTT and alll seem to be working. Now I was wondering, are there any TT and Falcon owners that are willing to try this game from harddisk on real hardware? Technically the copy protection is still there. Copy protection comes in the form of before actually starting the game, you have to enter a code from the translation table book that was delivered with the original game. If you fail to give the correct code, the game will run in "DEMO-MODE" which means you can not save or load. See the little youtube video of an impression how it works:
  9. please explain... How is "rebuilding the new thing" comparable to holding back the fast car in 1st and 2nd gear ?
  10. the IC used in the XEP 80 is still available on ebay. shouldn' t be too hard to reproduce the XEP80
  11. I've had the same thing happening to 2 of my sonic the hedgehog carts....1 I socketed and got an altered beast maskrom from a friend of mine and the other is waiting for me to decide what to do with it.
  12. http://19rsn007.0fees.us/nintedo-m82-repair-part-2/ Update!!
  13. Look at my latest repair job guys. Wasn't working properlly (PSU needs a recap, video amp needs to be fixed/replaced) But right now with jumperwires and breadboard....it can be used. Gonna do a full repair blog on my website http://19rsn007.0fees.us/
  14. Sony didn't kill sega....sega killed sega with the dreamcast. Not with the games (there are some real classics on the DC) but the fact that they were using the easy breakable GD-ROM format instead of dvd's killed it.
  15. Good point OS! pc's were mostly business machine back in the day. A C64 could do 80 colums (both in soft and with hardware add-on btw) the Atari could do 80 columns with the XEP80. @Cat when it comes to gaming, I don't think any system killed the gaming! Users kill things, not systems..... IMHO
  16. Well be honest cat.... Looking at these gaming-wise compared to the other things around in that day (commodore 64 and atari 8bit) these things sucked!! C64 had: SID-chip with 3 voices 16 Colors on screen Redefinable Characterset Sprites Raster Interrupts Video Paging Atari 8-bit had: Pokey chip with 4 audio channels up to 256 colors on screen Sprites Raster Interrupts Video Paging IBM PC had 1 Channel Beeper (PC Speaker) 4 Colors (and they were butt ugly ) fixed charset in CGA controller No Sprites No Raster Interrupts no video paging So technically the IBM (compatible) pc didn't stand a chance. In my honest opinion, looking at a game that goes back to my childhood.... Gremlins by Atari. I grew up playing the C64 version very often.... I loved that game and I loved the tune coming out of the SID. A few years ago I finally got to play it on my Atari 800XL, and I must say it's pretty good, but the music coming out of the Pokey isn't as good to the ear compared to the SID version. Graphics were comparable to the commodore version and gameplay is likewise. The PC version is like the same game, but feels sluggish, looks aweful and the sound (1 channel beeper....remember).....MEH Same goes for Boudlerdash. The C64, Atari, Colecovision are good. The music almost sounds identical on all platforms. The PC version......the titlescreen music coming out of that beeper is EAR RAPING!! , The 4 color bright blue white and pink....MEH! but the gameplay is ok. I think you get my point The above statement is the main reason the PC didn't get much love until EGA and VGA came into play. The 80888MOPH demo they released last year does some really cool tricks to break with these thoughts, but isn't even compatible with all CGA controllers and some controllers even loose sync at certain points in the demo. But even though I am totally flaming the IBM-XT (and clones), I love this sharp and I just had to buy it (considering the price I got it for and the fact that 9 out of 10 times when I buy some broken stuff I can fix it )
  17. So normally I'm not into buying old pc stuff, but I couldn't resist this bargain. It was offered as NOT WORKING, so the price was low. After picking it up and arriving at home, I took a look at it and the first thing I noticed was the HD floppy in drive B (the drives are DD, so that won't work and even if the HD floppy is formatted as DD, it's unreliable as sh*t) The other floppy (the dos boot floppy) didn't have any label on it so I couldn't tell if it was a hd or dd floppy. I decided to just make a new boot floppy on a known good dd flop I had, but I had to find a way to get the drives from the sharp working in an old desktop pc. I managed to do that and make a new floppy and the sharp booted that nicely. But then a new problem came to light....the thing was unstable, crashed randomly and gave all kinds of errors. So more troubleshooting !! Last night I tested the DRAM (4464 = 64x4) and found 5 bad chips. The sharp is playing along nicely now, but with less ram. I am gonna replace the bad ram chips sooner or later so the ram is maxed out again. Almost 31 years of age, but the sharp pc-7000 is still up and running! Intel 8086 POWERRRRRRRRRRR!!!
  18. The only atari that has failed on me is the 4-switch woody which I broke myself. I was av-modding it and when walking away I tripped over the powercord, yanked the mainboard from my desk and it fell on the floor and parts and pieces were shattered all over the room. Apart from that failure, I have had no trouble with my jr.'s (3 so far and all up and running, and all after AV-MODDING
  19. PSU update, maybe TOS update (don't know what version it's running now).
  20. man I'd love to do one of those "1 minute of free shopping" in there
  21. The 400-in-1 cart is a pretty good cartridge A lot of nice games on there. I also have a 199 in 1 cart from that same company that contained all the double dragon NES games My latest (actually didn't buy it today but a while ago) are these The Adventure on GX-12 is actually funny because the PCB actually holds a 2732 uv eprom and a little circuit to invert the /CE signal. (not a hex inverter but some resistors and a transistor!!) I unscrewed it myself to find that out because I noticed the transistor looking into the cartridge so I had to find out why it was there...
  22. Hey people!! I bought some games a week or 2 ago. All of them are cart only, but there were some titles I was chasing The the adventure on gx12 is a true weird one....the cart contained a 2732 uv eprom and a little circuit for inverting the Chip Enable signal.
  23. the label looks ripped in the picture....
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