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Pong

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Blog Entries posted by Pong

  1. Pong
    I don't know why I thought that the look didn't change, but I was pleasantly surprised by the new look of AtariAge. I don't see anything wrong with this look, and this makes navigating the forums easier for me.
     
    Huh. My only complaint is that the mobile skin doesn't turn on when using the Wii.
     
    ...It's slower than the old skin, that's for sure.
  2. Pong
    Warning: Mild language.
     
    I hate my clocks, I hate my clocks, I SO HATE MY FUCKING CLOCKS.
     
    Went for a sleepover at my friends yesterday, was refreshing. All the clocks in my room are now screwed over. I'm an only child.
     
    I'm not sure what the hell happened, my main clock now says |7L7 (WTF?), my Wii's clock is screwed over by about 6 hours, and all the small clocks in my room are showing random times or not even booting!
     
    The only thing that still works fine is my watch, which I took with me.
  3. Pong
    The Tengen version, of course.
     
    Well, it's a lot better than the cruddy NES version that Nintendo made, and I got about 30000 on my first try. Just need to make my emulator save information.
     
    Graphics are nice, sound is nearly perfect (I want the theme A from the Nintendo NES version in it and for it to increase in tempo if you're too high), and controls are decent. Pick this up if you want a good Tetris game.
     
    Or to increase your collection, these are R5.
  4. Pong
    And if you have fast-enough fingers, you can beat it in 5 seconds.
     
    Anyway, little update-
     
    Levels fully programmed: ~10
    Current amount of lines: 681
    Current size: 27,648 bytes
    What to do: do the room across yours and the hallway leading to the east. And add in huge backstory part.
  5. Pong
    I can't stop thinking in code anymore. I'm extremely productive right now, but over the last few days, all I can think is the code.
     
    Also, I stopped shaving until I get the game done. Should take a picture and lol.
     
    Update on the game itself-
    1st thing I did- clean out the code and removed the first person perspective, it throws you off and makes making fanmaps impossible.
    Next- add in some placeholder code for the next few rooms.
    After that- Code the hallway. Not as bad as the first room, but still heavy on code.
     
    When will a playable version come out? Uh... just screw it, it'll be out when I'm done.
     
    I'll be adding some info on what I'm done-
     
    Levels fully programmed: 7
    Current amount of lines: about 300
    Current size: 20KB
    What to do: complete the other rooms.
  6. Pong
    Using VB.NET (as that's what I'm learning in school, I should've used C#, silly me, bad boy!) I'm making an extremely basic video game. A text adventure, filled with ventilation units, guns, and a world that I want to create for a later game!
     
    Now, here's a little backstory- it's 2225, and almost the 200-year anniversary of the "Shadow Defeat". People used to celebrate it, but when an alien species came and placed the Earth into a post-apocalyptic state, that celebration has gone, like most others.
     
    The alien species is a moon rabbit. They're extremely similar to humans, except that they live up to 300 years long, are more technologically advanced, and have bunny ears, which is the only way that they can use the power of telekinesis.
     
    But you're just a human thief, age 13. You wake up in a dark room with no knowledge of how you got there, or why you're there in the first place. And now, you have to figure out what's happening to the world, and get back home.
     
    It's a lot harder than you think, it's actually so hard that I'm not even done the first room.
     
    EDIT: Okay, I'm done the first room. The whole game, right now, is exactly 256 lines of code. It takes about 2 minutes to beat, before it crashes, that is.
  7. Pong
    And, since I'm mean, I'll publish some information tomorrow. It's saved on a text file.
     
    Anyway, I'm making a small DOS-like text adventure game. My friend told me to try and make it in a pseudo 3-D. I've played those kinds of games, I don't want to. So, it's just text for now, I might remake it (eventually) with actual graphics from a first-eye perspective.
     
    But, until then, I have to fix the bug that makes this game unplayable, and add in another string to make the game good (since arrow keys move) and, actually, first person to an extent.
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