-
Content Count
452 -
Joined
-
Last visited
Posts posted by esplonky
-
-
I'm Looking for a sega Genesis Model 1, with two controllers, and at least 5 games. I don't know much about genesis games so any games will be fine (but I do want Sonic 1 and Streets of rage.)
PM me with if interested.
-
PM me
-
when i use pfheight, my screen turns 327 scanlines tall and it turns my COLUP0 color and has two vertical bars on the side and the middle is like flashing really fast.
-
ok, that worked, but now my playfield graphics are all very tall, how do i fix that? do i use pfheights or whatever?
-
my new header:
const noscore = 1 includesfile multisprite.inc set kernel multisprite set romsize 4k set tv ntsc set smartbranching on
my new error:
[[email protected]/xxxxx/xx/xxxxxx/xxxx/xx]# make
2600basic.sh default.bas -O
Starting build of default.bas
2600 Basic compilation complete.
DASM V2.20.09, Macro Assembler ©1988-2003
fs length $85
bytes of ROM space left
--> cycle74_HMCLR f07d
2692 bytes of ROM space left
Unrecoverable error(s) in pass, aborting assembly!
Complete.
Build complete.
\n >
>
>
Compile of default.bas FAILED! >
>
>
\n -
heres my new header:
set tv ntsc const noscore = 1 include multisprite_kernel.asm includes multisprite.h set kernel multisprite set romsize 4k
and i still get this:
[[email protected]/xxxx/xxxx/xxxx/xx]# make 2600basic.sh default.bas -O Starting build of default.bas 2600 Basic compilation complete. DASM V2.20.09, Macro Assembler (C)1988-2003 fs length $85 --> FineAdjustTableBegin f000 default.bas.asm (1199): error: EQU: Value mismatch. old value: $ef0f new value: $f35b default.bas.asm (1434): error: Branch out of range (-1095 bytes). default.bas.asm (1652): error: Branch out of range (-1046 bytes). default.bas.asm (1906): error: Branch out of range (-1095 bytes). default.bas.asm (1917): error: Branch out of range (-1094 bytes). default.bas.asm (2210): error: Branch out of range (-1092 bytes). Build complete. \n > > > Compile of default.bas FAILED! > > >\n
-
Here's my header
set tv ntsc const noscore = 1 set kernel_options pfcolors no_blank_lines include multisprite_kernel.asm include multisprite.h set kernel multisprite set romsize 4k
I used the two files, multisprite.h, and multisprite.asm and i get this error:
[[email protected]/xxxx/xxxx/xxxx]# make 2600basic.sh default.bas -O Starting build of default.bas 2600 Basic compilation complete. DASM V2.20.09, Macro Assembler (C)1988-2003 fs length $85 --> FineAdjustTableBegin f000 default.bas.asm (1199): error: EQU: Value mismatch. old value: $ef0f new value: $f35b default.bas.asm (1434): error: Branch out of range (-1095 bytes). default.bas.asm (1652): error: Branch out of range (-1046 bytes). default.bas.asm (1906): error: Branch out of range (-1095 bytes). default.bas.asm (1917): error: Branch out of range (-1094 bytes). default.bas.asm (2210): error: Branch out of range (-1092 bytes). Build complete. \n > > > Compile of default.bas FAILED! > > >\n
-
How do I use the Multisprite Kernel? Im making a cool tool for the 2600 that shows what/when a switch is triggered. just something to do on this boring sunday afternoon.
-
I'm Looking to buy an Atari 800 or 800XL Computer with all of its cords.
I have joysticks for My 2600, and I know they will work with an 800,
I'm looking for the following carts/accessories for it:
BASIC Cartridge
Atari Assembler Editor or MAC/65
Donkey Kong
Pac-Man
Joust
any RAM/ROM Expansions
-
How much do Vectrex's go for on here?
I just want one with a game (with overlay), and one controller. that's all i need.
-
not sounding like a bad person, im in it for fun, i love to program, but im desperate for money right now.
-
I enjoy Programming, and i am starting to get good and i wanna make money off it
-
oh i see. I'm looking for a way to sell my game cheaply and make some money on it.
-
I'm impressed . . . and honored that you decided to kind of base it on the game I'm working on at the moment! Could you go more in-depth on how you disabled certain features in bB because I'm kind of under a space crunch at the moment and getting all the room I can get would be nice

Never-mind I found out how to do it here Default Includes
Going to be doing that now!!!
hey, how did you get your game to be sold on the AtariAge store and are you making money off of it?
-
me too. that's what i was really aiming for was at least 3 hrs
-
yeah. I go through 9v batteries like candy so i always stock enough. and is the power input cord the same as a headphone plug? cus they seem the same but im not so sure they are
-
I was wondering if i could power my Atari 2600 4 switch woody NTSC with a single 9 volt battery since the power brick outputs 9 volts
if it can I'm planning to make a portable game center
-
these devices should be sole on the AAstore
-
I want to know what cycles are and how to calculate how many i have in my game.
-
so every once in a while, my atari will start flashing static on the screen, and then it'll just go static until i turn off and turn on the system. it gets annoying when you are about to beat your high score on river raid and all of a sudden it goes static and you can't see anything.
-
that snes cartis probably like "yeah, 16-bit bitchessssss!"
-
1
-
-
Sweet! thx!!
-
uhhh can you explain it in code please?
-
ANd i forgot to put drawscreens in that but yeah. you get the idea

WTB Atari/IBM Portfolio
in Wanted
Posted
I'm Looking for a working Atari or IBM Portfolio computer. I don't know how much they go for, so make an offer. PM if interested