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esplonky

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Everything posted by esplonky

  1. I need a way to randomize a scrolling playfield, but like a cave sort of scene, so as you move to the right, the playfield makes random ridges on the top and bottom of the screen and then a few blocks in the middle area. and i would like collision detection too
  2. for all of you who hate the CX-40, lemee hear you!

    1. Charlie_

      Charlie_

      CX-40 is the best.

  3. esplonky

    Score + 1

    and that's probably the best way to tell me
  4. esplonky

    Score + 1

    I miss a lot of things when I read. so no worries
  5. esplonky

    Score + 1

    oh, i read up on bit ops there, guess i didn't see that.
  6. esplonky

    Score + 1

    ah, so instead of only having 26 variables, I can have 208?
  7. esplonky

    Score + 1

    bit ops confuse me to hell
  8. esplonky

    Score + 1

    that's what is in my main_loop. and I just solved it. I forgot to take out: if joy0fire then score = score + 1 so now it works. thanks!
  9. esplonky

    Score + 1

    I know, it works with your .bin, and I put everything in my code exactly how it was in yours, i put the dim at the header, before all the other code, I put the other code in my main_loop and then the skip_fire i put right after my main_loop
  10. esplonky

    Score + 1

    RT, no, it just keeps going up up up as i hold down the fire button.
  11. esplonky

    Score + 1

    it compiles and all, but didn't do squat.
  12. esplonky

    Score + 1

    is there any way to make my score go up by one when the fire button is pressed, as in joy0fire is pressed, score goes to 1, joy0fire is pressed again, score goes to 2, etc.
  13. i could add a second button on each side that connects to the down control.
  14. I'm going to make a controller made for this game, Im going to have two buttons on top that pull and release the arm for the ball, and then two buttons on the side for the flippers. Thoughts?
  15. I'm 16 years old and broke. So buying something isn't an option
  16. I don't even get to the login prompt. I run puTTY and it won't even let me open my /dev/ttyUSB0 (I'm using sloopys sio2pc USB) and aspeqt works fine with it transferring files to my atari
  17. when someone is coming at you with a squirtbottle, don't grab the nearest bottle, it might contain tea. true story.

  18. I know how to transfer, what I am trying to do is BBS via a linux terminal, using an R-Verter and a sio2pc.
  19. and how do i go about connecting to this on my atari?
  20. How do I connect to bbs using a linux terminal and telnet and mgetty. I'm in Fedora 14 with an atari 800XL and a sio2pc and aspeQt
  21. Stop Motion FTW

  22. Mouse trap is pretty bad. it's like Pac Man smoked craploads of meth and then shot himself in the foot.
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