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TXmarsh

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About TXmarsh

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    Space Invader
  1. Ok, got it working. I reflashed BIOS and that solved the problem. I guess I assumed that since the SD card came pre-loaded it was loaded with the latest software. Anyway, works great now. Very cool to see my work on an actual TV!
  2. Well, I've tried all sorts of little tweaks to the code and file naming convention but still no luck. I've also tried on another 2600 console. No luck. This is very frustrating as there doesn't appear to be any way to track where the load is hanging. Thoughts? Thanks!
  3. I just revceived my Harmony Encore to test my DPC+ based homebrew. I purchased the SD card with the unit so it came pre-loaded. The preloaded games work but my game won't load at all... I just see a spinning logo. Once, upon turning off the atari, I swear I saw my title screen for a millisecond. I have the temp1=temp1 harmony fix in the code. The .bin is only 32k (that said, I don't think the Encore is size limited like the prior Harmony). The game runs fine on Stella. Any ideas what might be going on? Thanks! Tim
  4. TXmarsh

    DPC+ Score

    Oops... corrected. Thanks for pointing that out.
  5. TXmarsh

    DPC+ Score

    Aswome... thanks!
  6. TXmarsh

    DPC+ Score

    Thanks. I saw that and have implemented the status bar for the count down timer but I'm really looking to use the score display to show numeric data associated with the timer and score (both). Maybe I don't even know enough to ask a good question but I guess I'm trying to figure out how to modify the score value so that it shows whatever data I want.
  7. TXmarsh

    DPC+ Score

    I working on a game using the DPC+ kernel. I'd like to use the score at the bottom of the screen to display both a score and a timer value (0-99 seconds). That is, the left most digits would be the score and the right most digits a timer value. Of course, I'd like to use one of the digits as a space (i.e., displays no number) to seperate the values. Do you think it is even possible to insert a space into the score? I havent found any information on how, exactly, the score display works. Thoughts? Thanks.
  8. It seems that Stella has been modified to work with the DCP+ kernel. Am I correct that the Z26 emulator won't work when developing with the DCP+ Kernel? Thanks! Tim
  9. Is there a good summary of the various bAtari kernels and their strengths and weaknesses somewhere? I have to believe there is... but my search is coming up empty. Thanks so much.
  10. That looks good. I think I'll do something similar. Thanks for the idea.
  11. I have no problem with soldering.. I just didn't want to hack my childhood 2600. Maybe I'll pick up a second unit to hack... Or mount the plugs in a seperate box (with slim cable running between it and 2600) so that everything would be reversible.
  12. Just an fyi (and maybe this has already been discovered), but I picked up one of these Super Video To VGA Converter With External Cable TV Tuner 1920x1200 Pixels in an attempt to connect my 2600 to the VGA port on my projector (also tried an LCD tv). No good. The Composite out worked better but still not good. I really don't want to mod my 2600 in order to get it to work with my projector but maybe that's the only way. http://www.ambery.com/suvitosxcosw.html
  13. Really don't know the origin... but I think I got it from q-link or compuserve (did they do C64?) I just remember downloading it from one of those pay per hour services while I had a free trial. Hmmm.... it's a long shot... I know. Thanks! Tim
  14. Hello, This is a long shot but for nostalgia reasons I am looking for a version of the old C64 Star Trek text game (I believe it was a variant of Super Star Trek) that had a transporter room option… to beam you down to a planet. It was pretty cheesy in that the beaming resulted in only a very fixed number of outcomes (which were randomly selected) but it was the version I played for hours. If this rings a bell for anyone please drop me a note. Thanks! Tim
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