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Rodney Hester

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About Rodney Hester

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  1. OK - I'll back off my position on the games, I honestly didn't know that (thanks for the confirmation, Jeff!). It's also a very common practice amongst companies like Sachen, and obviously their motivations are quite different. That being said, there's still this: https://www.libretro.com/index.php/category/retro-bit/ and what's even more amusing, *it doesn't use RetroArch at all*. Arcade emulation is provided by MAME4droid, which is a particularly sore point because that's a property *I* worked pretty heavily on for a while. Still no regrets. Hope the firmware helped someone.
  2. It's actually worse than that. They removed Nintendo branding on NES games.
  3. You definitely don't want to update a partition you booted from - get Lakka working on a SD card, copy the firmware to that card (using a LInux host) and then boot into SD Lakka and dd the image back to NAND from there. If you need more precise details than that, let me know. To be perfectly honest, my priority was making sure the content was preserved and available, assuming someone else would take up the mantle and make an all-in-one SD card image to upgrade from (either using the built-in features of the firmware to do it or using Lakka as a springboard).
  4. 1.1 virgin flashable dump here: https://www.rendezvo.us/super_retro-cade
  5. Will the paddles included with Flasback Blast 3/Pong (Walmart exclusive) work with the Atari FB 9 Gold?
  6. To whomever thought it funny to delete my retort but not Atariboy's original inflammatory post of deliberate misinformation, I congratulate you. You folks are more than welcome to have the forum to yourselves without fear of 'outsiders' offering any insight or knowledge. Thanks for all the fish!
  7. As for the MAME license change in 2016, that's news to me, and was/is quite interesting - I know that was something desired for a VERY long time, but was legally viewed as insurmountable given the sheer number of different contributors (and the fact that so many of their names and/or current contact information had been lost). I cleared my drivers and code over 10 years ago...VERY happy to hear they finally got there. That pretty much settles that, then. If they used MAME, no harm no foul, and since FBA follows MAME, same should apply there, too. I still _quite_ clearly remember the sheer anger and vitriol from MAMEdev (hell, it *predates* a formal MAMEdev - and Belmont was more pissed off than I've ever seen him, ever!) over a torrent of super-shady commercial use in less than a year's time, and people swearing that nobody would ever again use MAME code in a commercial product except over their dead bodies, etc., etc. Delighted that chapter is finally closed. OrionB, sincere thanks for the information. Your nick looks familiar...I imagine we've crossed paths at some point in life. If such be the case, nice to 'see' you again! Everyone else: He cleared it right up, that license change (referenced from here: http://mamedev.org/?p=422) was HUGE. Nothing to see here! =) [And today we all learn something...] Rodney
  8. Because the licenses for two of those three sources carry a very strict non-commercial/prohibition clause, and the third is tightly-guarded proprietary and commercial source that the rights holder would be outright stupid to license to a competitor. (The Vavasour-derived code also doesn't cover at least 4 of the drivers/boards presented in the lineup as indicated/demonstrated by Tastemakers.)
  9. I raised SERIOUS questions a month ago about the genesis of their emulation software, yes, and there's been no good response to it yet other than a handful of tweets that say nothing other than "custom software" and an acquaintance of Bill's saying they are on the level...despite the awesome complexity (and cost/time) of writing dedicated emulators for such a wide variety of completely incompatible-with-one-another-even-at-the-emulated-processor-level boards from scratch. That's an effort beyond multimillion dollar companies in many cases - but thrown together in a couple of months by a small reseller who changes its name once every couple of years? Sure, I'll buy that for a dollar. NeoGeo is *quite* a different matter - that is _not_ derived from the MAME tree, and its origins are well known and understood. It's (based on) truly open source, so no licensing for that code was required, and it was implemented by the same folks (Hamster) who have released the same identical emulators on pretty much every mobile platform known to man (and good on them, despite the horrific pricing). It took them about 3 years of man-effort to create the first port, for a single-board system of VERY low complexity. Get where I'm going with this now? Imagine if they had to do it another dozen times in only three months, all from scratch. (Note that I'm ignoring the fact that QA time is normally 3x development time, and on a system that can't be field-updated as far as we know, which means it must ship day 1 effectively bug-free like we did it Back In The Day...)
  10. More or less - yes, absolutely. None of those companies retain ANY engineering staff, source code, or documentation for 30-year-old legacy products that have changed hands three to eight times in the intervening decades. They have ZERO knowledge of emulation as a whole, much less how to implement it. They don't even have their own binary code in most cases. (Yes, this even includes still-active-in-technology companies like Nintendo, who had to download pirated copies of their own games and 'borrow' an older copy of the Snes9x source code in order to produce the SNES Classic.) There are really only three extant code trees for multi-(source)-platform emulation out there, period - MAME, Final Burn Alpha (different code tree, same noncommercial license as MAME), and the proprietary code descending from Jeff Vavasour's work (with a smattering of Aaron Giles' work on the fringes). Good Lord, this is AtariAge, man, not Reddit. I expected more technical (and business) knowledge from this crowd.
  11. Number of licensing companies that own said code: Exactly zero. Just because Atari's or William's name is on the box does NOT make it their product (or code).
  12. Oh my goodness no. Not only do most of the license grantors not have any emulation code, many don't even have copies of their own ROMs (or source code to same). You offer _far_ too much credit to the shell companies that exist with names and assets of yesteryear with no actual knowledge of what they have.
  13. So long as you recognize that what they have stated - and you're confirming without any actual facts to base it upon - is literally unprecedented in the industry and flies in the face of common sense, logistics, and finance, then sure, I'll agree that I'm angrily and baselessly speculating. To date, *no* company - even those far more established and well-financed - has achieved a tenth of the complexity or magnitude of what Tastemakers is claiming, including making sweeping changes to product lineups literally 45 days before retail sales are supposed to begin (with a well known industry lead time of 120 days just for procurement, transport, and logistics). I'm not angry. I've no skin in the game. It's for that reason more than any other that I'm willing to call a spade what it is. You work in the industry, and you kind of can't. I get that. What I don't get is the smack of fanboi-ism when every other piece of information or history available flies in the face of the claims made. Yes, I believe they licensed IP. That is the *only* verifiable claim that's been made. One thing I think we can agree on is that time will provide all the answers, so I'm content to wait it out and see.
  14. To me, that makes the odds even more likely that they've borrowed emulation, since a) again, the sheer man-hours required to create brand new emulators from scratch for every board and manufacturer type they are supporting would have made the current price target impossible, and b) they are effectively describing their solution as a magical unicorn. One does not create proprietary _hardware_ to 'read original arcade ROMs'. I can't stress enough that Tastemakers LLC is a reseller/investor. They do *NOT* make product. They do *NOT* have an engineering staff. They see a shiny, decide they can sell it, and buy the rights, and/or decide to spin up a product line on their own and hire a third party to actually create the thing. Most of their 'technical' explanations thus far sound like complete bunk _because it is_, as sales people have NFC what's actually going on in the geek labs, but the guys who actually know (and packaged the emulation) are never going to say because they'd very much rather not be sued to kingdom come.
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