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enthusi

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About enthusi

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    Dragonstomper

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    Male
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    Potsdam, Germany
  • Interests
    Astronomy, Assembler 6502 /07/10, C64, VCS 2600, Photography, Tapes, Coding/Reversing in general, C, Python

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  1. Ah sorry, I misread that then. The Textscroller in Bastion uses 14 free colors and keeps 2 colors global
  2. The one crucial optimisation you are missing is to set the colors in order of appearance. Then changing 16 colors is no problem at all.
  3. We are quite happy and proud to announce the release of Assembloids for the Watara Supervision. Its first (and so far only) aftermarket game at all Here is a short unboxing video with very short gameplay:
  4. Judging by the title of the thread I felt this was the right spot to announce the news of the new game here as well. I was hinted to the fact that my post sort of is commercial as we sell our game (pretty much at production cost, but nevertheless for money). The website featured in this thread, however, is free of charge. We are sorry if this caused troubles or bad feelings and wished no harm. Please stay on topic of the website itself instead here.
  5. You can check in Bastion 🙂 In fact I didn't use 102 lines when music is running.
  6. You can do it at 60Hz as well. I think HBL is not best suited since you lose the time you would otherwise have in Vblank. But it should work as well in HBL 🙂 The tree is nice In general you'd want motives with vertical gradients to show off the colors.
  7. I described here how I did it for assembloids: The Bastion demo also features it including a scroller above the image.
  8. @Fadest I might have forgotten to give feedback in these times of family and holidays but your booklet arrived! A million thanks Looks quite pro - a very nice memory. All the best to you and your beloved ones! Cheers, Martin
  9. Great and thanks a million for the organisation of such an awesome event. It was super-cool even from a distance!
  10. So far we have released every game in binary form but only after a year or two. Sorry if that doubles the amount of carts you carry around with you
  11. We are more than happy to announce that the Supervision just got its first homebrew title \o/ A small run of boxed carts is available now. https://www.polyplay.xyz/Assembloids-Limited-Edition_1 A big Thanks to TailChao for his efforts with the Wataro Emulator There is a small video here:
  12. And another one :) We are more than happy to announce that the Supervision just got its first homebrew title \o/ A small run of boxed carts is available now. https://www.polyplay.xyz/Assembloids-Limited-Edition_1 A big Thanks to TailChao for his efforts with the Wataro Emulator There is a small video here:
  13. We are more than happy to announce that the Supervision just got its first homebrew title \o/ A small run of boxed carts is available now. https://www.polyplay.xyz/Assembloids-Limited-Edition_1 A big Thanks to TailChao for his efforts with the Wataro Emulator There is a small video here:
  14. I (can) make sense to disable sprites via that flag when you have large chains of sprites (rather than setting "empty" data). Not THAT much is gained by that however. We use it in Lacim's Legacy for that very reason.
  15. Nice atmosphere :) Most gfx are streamed animations I guess? Cool style.
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