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enthusi

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Everything posted by enthusi

  1. Yes, veto created additional frames for each animal so the head 'turns' on a complete full face now in the sales version.
  2. Hi, sorry for the delay in my reply. They are game-play wise almost identical but not quite 100%. What affects the game and hence the scores is an additional animation once you have completed a 'full face'. This introduces a slightly longer pause before the next piece comes after a full face. It is a tiny difference but might affect the maximum reachable scores when you get some extra fraction of a second for this - which is also why we resetted our online highscore.
  3. Thanks to Alexander Grade for the latest (and new) highscore for level 1 and 2
  4. Ah, new scores! Björn took some lead http://enthusi.de/scores.html
  5. First scores incoming http://enthusi.de/scores.html
  6. I only know that carts are 'in the making' and being shipped. Meanwhile: some shots from when my son was playtesting
  7. Good to hear that they are arriving 🙂
  8. For the Bastion 3D part: Yes, Susy is merely used to clear the frame, effectively it is used to clear the buffer memory only. There is nothing precalculated so it is essentially a line drawing algo and a quick filler (along with quite some 3D math, of course).
  9. Hi everyone, it's been awhile but Assembloids for the Atari Lynx is available now! You can get it at polyplay: https://www.polyplay.xyz/Assembloids-Limited-Edition-Lynx_1 ('limited' as in numbered units with cards signed by all devs etc). Some specs for those who haven't heard of it or don't remember the 2019 competition. - Fully written in Assembler language, no external tools/libraries - Continous 3 Channel music, 1 channel for SFX samples, own music engine - Fast loader (own loader) - Lynx splash image with 182 unique colors (world’s first full RGB without flicker) - Title tune and in-game music during gameplay as well as game-over jingle - Encrypted HIGHSCORE code This boxed release has quite a number of small fine tunings in the graphics, such as a proper perspective for the side panel faces as well as a special animation on a 'full face'. Also a refined 'credits book' including a page that shows the current high scores for all three difficulty levels. The highscores are stored on EEPROM now (and can be reset if wanted). The cart is 256 KB now and includes 3.5 extra gimmicks 1) A beautiful full color art by Jon Egg 2) A freely controllable 3D engine as featured in the Bastion demo of ours 3) The original MOD player release 3.5) A crc32 check that was quite important to me, and much less to the user Today I recorded a short unboxing video including some game play and the extras with my daughter I hope you have as much fun playing this game as we had making it Cheers on behalf of the other PriorArt members, Martin / enthusi
  10. No faulty unit was shipped, of course! I built a CRC32 self-check into the game that was used to test every single cart
  11. For all I know an early batch had faulty (the wrong type) of flashs on the PCB. A mistake by the manufacturer, so it hopefully didn't boost the costs. This delayed things heavily probably.
  12. Ah nice, I use almost the same, though my slow files are still linear in space, just not starting at an block offset. To me that was sufficient to reach fast 'seek times' as well as a proper space usage. Yours sounds better if you have many slow files that are still considerably large I guess. Cool.
  13. Then Assembloids is the first boxed release in 2023 https://www.polyplay.xyz/Assembloids-Limited-Edition-Lynx_1 This is essentially the gameplay of the former competition game: But we refined some graphics (e.g., proper perspective for side panel faces), an additional animation, highscores stored on cart as well as being listed in the credits book and some gimmicks such as a MODplayer or a an early version of the 3D demo part in 'Bastion' that you can actually walk through via control pad The title screen is in our flicker free full color mode but there is also that beautiful art piece by Jon Egg as another extra. There are 150 units in total with autographed certificate available - we sent those across Germany and Poland to have us sign
  14. I agree, it's quite a cool system and I particularly like the non-3D-ness of the console. 3D too often ages super badly and more often than not hurt gameplay compared to proper 2D. The language thing is our own failure not the system's. And admittedly some storytelling of the PC-FX games appears to be 'special'. But it also features games for young women iirc.
  15. Hey, it arrived I still love it with headphones or a proper amp attached \o/ Thanks for your efforts.
  16. Ok, makes sense! Thank you for clarification.Seems quite straight forward so far. Best wishes!
  17. Dear Karri, I have not yet tackled eeproms but intend to do so now Why are there so many eprom*.s files in that folder and is there a source for eeprom access code (or is that THE best document/source already?) Speaking of your branch of PCBs (of course!) Thank you very much! I have been absent from Lynx land for a while but never abandoned it, of course.
  18. Very nice. That's exactly what I use for the Watara Supervision development as there want even a half decent emulator at the time. Maybe I should aim for Lynx as well for tight tests.
  19. Hi The project is alive but pretty much on hold as main contributors took some time off from it. While there wasnt too much Atari Lynx stuff going on in the meantime we were quite active in general. A boxed release of Assembloids is next on list. 'Lacim's Legacy' is something the whole team looks forward to, so rest assured it will come Eventually
  20. The shorter the time the more shallow the game will (have to) become. While you can set up a puzzle engine rather easily. It is the balancing and testing that really takes (and should!) time to be able to release a stable and proper version in the end. Not to speak of anything more in the adventure/RPG genre. If exclusive titles (and not mere ports) are wanted -and the Lynx can pull off fanatic things when pushed a little- you need rather a year than few weeks. Not full time job on 1 year of course. But people with kids for example had way LESS time during lockdown usually.
  21. In our Bastion demo we use that hardware sprite clipping for the wiping of the credits texts.
  22. It is more interesting for speed rather than space at least the use cases I know of. Not by much though. STY *+4: CMP #23 is not that bad either ?
  23. Very nice improvement! :) sprpck is about the only tool that I kept using and it looks like it might stay so.
  24. Nah, I love optimizing things alot In fact, to me that is what most of the fun is about. Also I do not mind people using C or BASIC or whatever if they enjoy THAT more than other options.
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