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Koa Zo

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  1. People who have issues with continuing or adding to a discussion in an old thread are absolute morons. That's all.
  2. Yeah this has occured to me over the years of owning a PS4. Probably 95% of my playing is retro games such as the Arcade Archives games and various shoot em up re-releases. I've purchased a few new top tier games but they just don't hold my interest.
  3. No screenshots or videos? I see the description says it is "an interesting take on the vertical shooter"
  4. The couple active moderators they had were very childish and petty and chased away a number of the most active members. There was a tint of religiousness and right wing nuts that were part of the mod crew and their friends so that helped kill the forum further. As a matter of fact, I just visited that forum yesterday for the first time in ages, and one of the recent posts from one of the few active members there ended with "Let's go brandon!" That's the level of intellect over there, as has been for awhile.
  5. That's something which Working Designs pioneered for the North American market. Their earlier TurboGrafx CD releases also utilized original Japanese artwork.
  6. I recently unpacked a new in box 5200 trakball and gave it a spin. I had a good bit of anxiety that it was going to be DOA after all these years, not just because of the age but the box also showed water damage. The interior contents looked free of water but I suspected humidity and moisture might have done damage. But to my surprise it worked fantastic. All the rubber buttons were just fine and perfectly responsive, and the trakball spins and responds nicely. That's no guarantee of course that the one you're looking at will work. But I think it is a good sign that the rubber buttons or contacts didn't deteriorate.
  7. Turbo modes speed up the entire game logic. What I was suggesting was an option to just speed up the player character while all other parameters remain standard.
  8. Yeah price must've gone up as time went on and supply ran out. PlayAsia wasn't around when Cosmic Smash was released so it must've been some time later that you got it.
  9. Actually, Cosmic Smash was cheap at $39.99. It was released as somewhat of a budget game. I specifically remember as I dismissed the game when it was first released because of the "budget" game vibe around Cosmic Smash. After a few weeks of reading the buzz on some forums I ordered it from NCSX for $39.99 plus shipping. I recall it sold out shortly after I ordered it, made me think I got one of the last copies. Always figured it must've had a small print run. I also felt that something was off about the way the character moved and controlled - though it's likely a matter of me just not being good at it. I never did play the whole way through it. Space Channel 5 I was never a fan of, but SC5 Part 2 is one of my favorite games on the Dreamcast (and PS2), give that a try if you can (notably I'm able to beat it on PS2 more easily than on Dreamcast)
  10. The white label ones is a later release. At some point EA updated their branding with the Genesis releases. And apparently changed production factories.
  11. I was envisioning variable speed control like a throttle. Would be fun to have the keypad select the game speed on the fly. 0=normal 1-9=incrementally faster, up to 9=hyper fast Would be a Super System exclusive and pretty rad to offer another game mode where the keypad alters just the speed of Pac Man while all other game parameters remain normal.
  12. There are a few. It's been years since I've played any though so can't recall specifics. Thunder & Lightning (aka Family Block) might be the best one, or at least I remember it as my favorite. Nazo no Kabe: Block Kuzushi is on the Famicom Disk System, and was later released on PAL NES as Crackout, it requires a mod to play on NTSC NES. Flying Hero (Famicom) is a hybrid ball & paddle example. You bounce a firefighter up to windows on a burning building to extinguish the flames or rescue a person about to jump. An excellent fun game, and the sequel to Megumi Rescue from the Japanese Master System.
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