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Everything posted by peedenmark7
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Interesting mid summer round...
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My younger brother was a master at centipede back in the day.. I cant seem to get him to join in on the fun here [chicken sh!t] , but he tells me that a trak-ball is the only way to play this game. I disagree. I was so frustrated this morning that I called him [geez] to ask him for playing hints as until this round, I have not touched this game since the mid 80's....From what we both remember , he would lurk on the sides of the screen clearing mushrooms , killing the ocassional spider, rather than going for fleas unless a clean shot.. He would also try to clear the entire mushroom screen as best as he could to better one fell swoop the centipede. The object being to hang in long term rather than going crazy shooting everything that moved, thus risking being killed. This was a frustrating round for some reason... I need to put more time in if I hope to be in the points hunt.
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29,693 hard level For some stupid @ss reason I am better at hard than standard, but I cant seem to break 30k on either level of late.. Standard score set on my 2 port, Hard on the 4...Weird. Bring on millipede !
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Night of the comet was a great 80's movie... The blond sister in the movie is supposedly related to a H.S. friend of mine. The resemblance is stunning !
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No need for a demo , please count me in on the finished product
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front grille from my 2-port-5200 is broken-need a new
peedenmark7 replied to Franky99's topic in Atari 5200
Packing is everything.. I find that most shippers either skimp on the density of box or try to put them in boxes too small to save on shipping. -
So long as get one is all I am concerned with
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Sold
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Payment sent for 2k3 . I cant wait for this game ! I am a keystone nut and this should be a killer twist to it !
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I'm cleaning up an * serialized 4 port and need a minty housing top and unbroken door lid. HELP !!!
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Standard: 27,250 Hard: 10,382
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5200 HSC Season 5 Round 11 Dreadnaught Factor
peedenmark7 replied to zylon's topic in 5200 High Score Club
I've been stuck on 2443 for 3 days now -
5200 HSC Season 5 Round 11 Dreadnaught Factor
peedenmark7 replied to zylon's topic in 5200 High Score Club
Level 7> 4,269 Finally get the hang of this one, but looks as though time is running out fast !!! -
I inquire about every 4 port that pops up on ebay. I have found none not listed as such. Back in the day, my brothers 5200 had the *. His wife made him throw it away when they got married. I recently found one but it does not work. When I find the time, I will fix and begin using it.
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5200 HSC Season 5 Round 11 Dreadnaught Factor
peedenmark7 replied to zylon's topic in 5200 High Score Club
Level 1 2,443 Level 3 4,914 Level 7 3,183 -
very cool stuff.. I wish I had kept all of my send in promo stuff..
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Still needing this manual
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I don't know... UFO behavior also seems odd compared to other Asteroids. The most obvious difference is that they will come around for another pass if they survive going from one side of the screen to another. The bigger saucer also seems to shoot more accurately. And they don't seem to appear nearly as frequently... which makes 'UFO hunting' unappealing, even if it was allowed. The way the asteroids split seems different as well... I guess I need to play a few rounds of the arcade game, but I don't recall them changing direction as radically as they sometimes do in Meteorites. Which isn't to say I dislike this version... I'm enjoying the challenge! Just trying to figure out why it seems harder that the arcade game. The big difference [even from 7800 ] which i notice is that at "times" the large saucers come in and kill you when they have not even appeared on the screen nor have they even taken a clear shot at you. Further, I am noticing that if you play the 128-1 ROM you may be starting at a later screen. I have played both the original cart and the ROM on my 128-1. The 128-1 may start you with 4 meteorites as opposed to 2 , on the first stage, where as the original cart on default will ONLY start you with 2. Weird. At any rate, this game is about moving constantly while shooting as the game progresses. I have the shooting down , but flying and using hyperspace has been my weak point.
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Rotation is indeed slower and shooting does need to be spot on, but the shooting method to be successful is really the same as asteroids. I do prefer this to all Atari ports.. Meteorites seems more fluid to me. One would have to believe that Atari ripped the 7800 port from this game . Other than rotation speed and a few glitzy options, its spot on.
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I believe this is becoming the play for blood round Awesome scores being put up for one of the toughest games for the 5200.
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15,850
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[5200] 30th Anniversary Request.... New Joysticks?
peedenmark7 replied to Draugr's topic in Atari 5200
Wasn't there a link on the net a while ago showing the prototype self centering joystick that Best Electronics owns ? I inquired and was told that they have turned down $5k+ offers for it. One would think B.E. would smelll the money to be made on mass producing that part to retrofit a CX52 ? I would have to believe that there is a self centering actuator somewhere. I could be wrong , but wouldnt Atari have used something readily available rather than design a proprietary part ? -
14,520
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Only 2 cart's? I was hoping I'd get 2 bonus points for having 2 of them I got a little crazy early on having to have one loose and one boxed of each game, found the loose cart here and then got a smoking deal on the boxed one on ebay last year.
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Playing on an original cart I'll open with low fruit.... 13,480
