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OX.

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Posts posted by OX.


  1. Has anyone given any thought to hacking Milton Bradley's Baseball game to be playable without all that silly, rare and cost prohibitive MBX peripheral-e-i? :lol:

     

    I second that, just about every other mbx game was made/hacked to work without the mbx console and I'd love to actually play this game via emulation one day.


  2. Not sure if this is a bug as such but can I ask if you've tried this on real hardware or only on Classic99? The reason I ask is because the controls don't work properly using MESS but are fine in Classic99.

     

    I also think it would be better if the player could use the side entrances as a means of escape when being chased, ie as well as going into mirror mode let the pacman physically pass through and come out the other side.


  3. was thinking .. If you manage to get the maze graphics compression sorted out - how about different mazes for each level or at least 2 or 3 different mazes that the game cycles through while increasing the speed/difficulty as the levels advance.


  4. I've often wandered that. I did an experiment on Classic99 , involving Tursi's Convert9918 program. I saved an image as an XB Program, and then inserted a line before any of Tursi's code, basically it was a one line something like ; "1 CALL CHAR(35,"18183CFF7E7E2442")::CALL SPRITE(#1,35,5,10,10)::CALL MOTION(#1,15,15)

     

    What happened pleased me somewhat. I still had the bitmapped image displayed, and a sprite was in smooth motion over the top of it.

    Obviously, due to me having no knowledge of programming anything other than a fruit machine I completely lost myself when it came to actually controlling the bloody sprite.

     

    Aha! We need a mock-up, this could be a new era for TI99 gaming.


  5. Next MESS version will have another cartridge feature (which the other devs have been urging me to include for years): the software lists. You can then choose a cartridge from a predefined list, and the cartridges are stored as zip files. These zip files contain the bin files (as the RPKs do, which also have a layout file).

     

    Would it be better to distribute the zips? People who want to use them for Classic99 may then simply unpack them, and for MESS you just keep the zips. The opposite is not so good because you must use the zip name as hardcoded into the software list.

     

    Michael

     

    As it stands the TI99 cart rom sets for gamebase are already in zip format, gamebase unpacks them on the fly to a working directory then the primary file is selected in the gamebase database with the additional files to be loaded named thereafter which are then broken down in the gamebase MESS loading script as cart1=blahC.bin cart2=blahG.bin etc instead of using an xml file in rpk format.

     

    I'm just trying to get some unity here between the 2 emulators MESS & Classic99 so that Gamebase users have full advantage of both systems


  6. The reason for the request for .bin support is simply that when I started the Gamebase TI99 project over 2 years ago the Classic99 emulator would only support .bin and as I wanted to support both Classic99 and MESS I had to revert to using this method.

     

    Edit - as far as I know Classic99 still doesn't support .rpk so for the sake of dual emulator support in Gamebase it looks like I'm stuck with an outdated version of MESS until either Mess retains backward compatibility or Classic99 is updated and I update the Gamebase.


  7. Hi Michael, any chance you can add the ability to read seperate .bin cart roms from command line, eg:- cart1=exampleC.bin cart2=exampleG.bin as per MESS versions up to 140 so that us Gamebase TI99 users can use the latest version? The entire Gamebase cart archive is in this format and would be a pain to convert to .rpk


  8. Well, if I have the patience to do it, I have C & VG issues 2 to 31 on my other computer. I can have a bash at typing some listings in.

     

    Would like that Joe, depending on the quality of the scans could they OCR? Not sure what issue the TI99 stuff is published until but the entire collection is available on Underground Gamer and places on the net.


  9. Thanks Tursi, tbh I prefer using Classic99 to MESS although in the cases where the timing difference is obvious I use MESS as it's more accurate, If Classic99 had the timing sorted it would have the advantage for me bar the odd time I need to use disk writes and save states in MESS.


  10. Hi Tursi, this ones been bugging me for a while now, certain games (like the one attached) feel slightly jerky like the timing isn't quite right using Classic99, I'm not sure what causes it, wether it's my setup or if it's a bug or design issue in Classic99, try running the example in MESS and notice how much smoother it runs. Is this fixable?

    panic.zip

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