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Posts posted by OX.
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Here's the output from the debugger screen - Initializing AMS mode 2, size 1024k
Loading file from resource: Type D, Bank 0, Address 0x1100, Length 0x01A0
Loading file from resource: Type S, Bank 0, Address 0x0000, Length 0x8000
Loading file from resource: Type P, Bank 0, Address 0x0000, Length 0xF800
Loading file from resource: Type G, Bank -1, Address 0x0000, Length 0x6000
Loading file from resource: Type C, Bank -1, Address 0x0000, Length 0x2000
Loading file (C:\GameBase\TI99-4Av2\system\phm3026c.bin) from disk: Type C, Bank 0, Address 0x6000, Length 0x2000
Loading file (C:\GameBase\TI99-4Av2\system\phm3026d.bin) from disk: Type X, Bank 0, Address 0x6000, Length 0x2000
Loading file (C:\GameBase\TI99-4Av2\system\phm3026g.bin) from disk: Type G, Bank 0, Address 0x6000, Length 0x8000
Loading file from resource: Type K, Bank 0, Address 0x0000, Length 0x0000
Starting Sound
Sample rate: 22050hz, Buffer size: 44160 bytes
Starting Disk
Starting Video
Video Thread began...
Starting video loop
Client rect now 1088 x 832
Timer thread began...
Speech Buffer thread began...
CPU thread began...
Starting Window management
Setting top of VRAM to >37D7 (3 files)
Loading to VDP >096F DSK1.LOAD on drive type Image
Can't find file LOAD on c:\gbgame\0\cug006.dsk.
Setting file error 7 on file buffer 36
Opening DSK1.LOAD on drive type Image
PAB requested file type is IV254
Allocating file buffer 0
Can't find file LOAD on c:\gbgame\0\cug006.dsk.
Releasing file buffer 18
Setting file error 7 on file buffer 38
Loading to VDP >096F DSK1.MINE on drive type Image
loading 0x2E69 bytes
which is followed by "I/O error 50" on screen.
disk "CUG006" is attached, XB used to load using RUN"DSK1.MINE".
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Hi Tursi, apologies for reporting this so late but it seems a bug has crept in reading (I think) pc99 disk images since version 363, only just noticed when running "The Haunted Mine" in Gamebase, in 363 and 364 it simply can't see the file whereas in 362 it still works fine.
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Actually, I'd happily buy PC99, but I can't run it (who can, these days?) so what's the point?
Dosbox? Maybe if someone offered to make a windows port so he could sell it as shareware he'd be more forthcoming.
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Any chance of save states and floppy disk image writes in the near future Tursi? These are real biggies and would bring Classic99 on in leaps and bounds.
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Thanks Tursi
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wow! impressive release! my congratulation to finish this.
can we (as users) add meta data to the game entries and share these added data with others users?
Yes, it's just a microsoft access .mdb file
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Thanks Joe.
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It's included in the latest Gamebase TI99
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From what I've seen so far, I don't think bitmap graphics are required. TurboForth, TI Forth, and of course Assembly would let you re-define all 256 ASCII characters rather than the 100 odd in XB, which allows a lot of flexibility.
As an example, I did this in 32 character mode; no bitmap:
Willsy, when will we get to play Manic Miner on the TI99? Please make it so

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I was wishing that Manic Miner and H.E.R.O ready for release in time for xmas.
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Maybe if you listed your sources, then someone might see a usergroup library missing or something.

Menu - View - Extra Columns [Publisher] [Programmer] (Where available)

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I'm interested in some feedback about the gamebase from real TI'ers on here as I have no idea of the full back catalog of TI software and what I may have left out.
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Thanks for taking the time to do this!
It's been a massive project that's taken a lot of my spare time over the last 2 years.
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Download link for non UG members - http://www.sendspace.com/file/ojgnta
Just unzip the archive to C:\ so that the path structure remains the same, apart from the gamebase install files there's nothing else to install it's all ready to go this time.
Install the main gamebase install from here - http://sourceforge.n.../gamebase/v1.3/ to "C:\Gamebase"
Any gamebase project that is copied in the that Gamebase folder will automatically be detected and able to run.
You might want to make a shortcut of the main gamebase.exe to your desktop (the joystick icon)
OX.
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I have some invites to Underground Gamer if you would like to send me your email address, I will advise that you keep your share ratio up.
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Site says it's full up with users, so can't very well download it.
...lee
Dax over on gb64.com will be making it available to download for non UG members soon over the next few days ..
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OK folks it's finished and ready for download over at Underground Gamer - http://www.undergrou...ls.php?id=60977
Enjoy people, Merry Xmas.
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In Gamebase TI99 there are a few ex-cassette only games that have transfered to disk and have to be loaded using this technique as without the disk controller attached cassette only games have a little extra memory available that the disk controller would otherwise use :-
Use Mini Memory module + expanded memory
Select TI BASIC
CALL INIT
CALL FILES(1)
OLD DSK1.[program] (Replace with OLD CS1)
SAVE EXPMEM2
CALL LOAD(-31888,63,255)
NEW
OLD EXPMEM2
RUN (Replace with SAVE DSK1.[program])
You could try using this but save it to disk instead of running the program.
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Will this run with Willsy's turbo forth?
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H-m-m---I'm using MESS v147 with QMC2 to start it. The disk images shouldn't matter, i.e., if they work on one version, they should work on any other. What device driver are you using for the floppies? I'm using the Myarc HFDC.
...lee
What is QMC2? I'm using also using the myarc hfdc floppy driver, only thing I can think that is different is the version of MESS (140) and possibly the E/A cart image.
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It does take a full 2 minutes to load on my Windows 7 laptop. Are you waiting long enough?
...lee
Yes, waited longer
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Still hanging on 91 load in MESS using the new disk image.
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Right now I'm having a little trouble with MESS; but, trying it on Classic99, I see that DISK_HI is 90. It should be 180 for two 90KB disks. IIRC Classic99 does not use a regular TI DSR for disk emulating disk access. It works on Classic99, but shouldn't because attempting to load beyond screen 89 should fail with DISK_HI containing 90. Once you load TI Forth, type the following to change DISK_HI to 180:
180 DISK_HI !91 LOADI can't guarantee this is the problem because I can't check it until I get MESS working for me again.

..lee
It made no difference Lee, I'm using MESS 140.
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Nice work Walid, got it working in Classic99 but your TI Forth disk image does'nt want to play in MESS, tried it with a version of TI Forth I already had and it seems to just lock up after the 91 load command, yet still works fine in Classic99, any ideas?

Shooting Stars - game released
in TI-99/4A Development
Posted
Nice game, would be great with scoring, high score table and auto re-start.