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OX.

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Everything posted by OX.

  1. Looking for a little help if anyone knows how to load / repair these tape game WAV's as I'm unable to load them in MAME, I think they are British games and I've never seen them before so interested to see them. https://www.dropbox.com/scl/fo/edzr9ijb5vz44ng1qqkta/h?rlkey=vk7hfq76b7g71wtc9etzuqxlz&dl=0
  2. There's a few games shown in that video that I've never seen before, Spudz and Core! plus some other titles written on the tape covers shown in the pile of tapes. I wonder if we can get him to upload them for the Ti99/4a community?
  3. Been thinking if the Rainbird type adventures could be done on the TI, anyone up for it?
  4. The music momentarily gets faster between screens, using MAME 252. It's excellent btw and becoming the best version out there imho.
  5. How do you start the game using the E/A cart?
  6. @RXB I noticed there is also a problem when trying to run "In The Dark" using RXB 2022 - "Subprogram not found in 1160", is this related Rich or something else?
  7. Hi Joe, if you run it with RXB2022 you get the same speed increase as using a 99/8 but unfortunately for some reason the game character falls to his death as soon as you move, a simple fix maybe?
  8. Massive thanks to Sparkdrummer for the files.
  9. Has anyone got a working copy of Time Wizards? The one posted on here seems to have an error right at the beginning of the file. Iv'e now managed to get most of these loaded by conversion to wav via audacity and loading in MESS.
  10. Tried everything to convert and load these mp3's into emulators and only got 1 to load, does anyone have any of these converted to TIFILES or FIAD?
  11. Maybe throw in a lightening flash now and again to see the mines in night mode?
  12. Maybe it's an idea to start a new "Games that could use a fix/improvement"? Starting with adding the bouncing springs to level 3 on Donkey Kong.
  13. Can we have a compiled ver .. oh shit.
  14. Could we have a compiled version please?
  15. They're preserved in the TI99/4A Gamesbase tmop69
  16. I really wanna see this game come to fruition.
  17. Ah well that's probably that then, unless the author is willing to supply a Z3 version.
  18. I wonder if the z3 file could be obtained and converted back from either the C64 or BBC versions on that page?
  19. Great stuff Torrax, can you post the fixed disk image links here as well please?
  20. Thanks InsaneMultitasker. The sources for the games are listed in the documentation as :- A1RL0CK: https://jpking.itch.io/a1rl0ck Blorp!: https://sijnstra.itch.io/blorp A Clean Getaway: https://bud1oo.itch.io/clean-getaway The Fantasy Dimension: https://johanberntsson.itch.io/the-fantasy-dimension Lucid Night: https://dee-cooke.itch.io/lucid-night Submarine Sabotage: https://warrigal.itch.io/submarine-sabotage So I suppose the Z3 files from these could be converted and added to the disk images? I don't how to convert them to TI99 format myself.
  21. Found these 6 new adventures contained in a zip from this site :- https://microheaven.com/airlock/ A1RL0CK, by Marco Innocenti Blorp!, by Shawn Sijnstra A Clean Getaway, by Michael Bub The Fantasy Dimension, by Johan Berntsson Lucid Night, by Dee Cooke Submarine Sabotage, by Garry Francis They cover many platforms, the Ti99/4a being one of them. I think the game Airlock has already been made available on here but the rest I cannot get to work, looks like they use the Infocom interpreter but maybe the main files are not available on the disk or not converted to TI99 format. Any help please?
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